Crytek has announced that CRYENGINE 5.6 is available now for all game developers. According to the team, this major new release includes over 1,000 changes to the engine. Crytek has also released a CRYENGINE 5.6 technology video, showcasing just some of the new features in the engine.
CRYENGINE 5.6 includes new features, enhancements, and improvements across the engine. Thus, the engine gives developers more power, making game creation quicker and easier. The key features of this brand new version are: In-Editor Project Management, Area Lights, Particle Ribbons and Full-Body Ragdoll IK.
Here are the key features according to the press release.
CRYENGINE 5.6 Key Features
The Sandbox Editor now controls project creation and management, making getting started with a new CRYENGINE project faster and giving developers more flexibility with this new streamlined and improved workflow.
Micro-facet Multi-Layer Materials is also a new feature that advances the visual reproduction of metals and gives more artistic control over the creation of a range of materials. By describing materials as a stack of layers of varying thickness, each with different optical properties, users can, for instance, model a wet surface by defining a slightly absorptive layer on top, and spatially or temporally varying the thickness of that layer.
Area lights deliver a better representation of how light behaves than traditional punctual light sources. CRYENGINE’s new implementation makes use of pre-computed textures. This will calculate and model area lights far more accurately. It also allows for more flexibility when defining different kinds of light shapes.
The Render Ribbons feature has a new option called Tessellated. This enables the graphics card’s tessellation stage to smooth the joints in ribbon particles. This is achieved by generating new polygons in a curved shape which is also adaptive to distance. This feature benefits ribbon effects, including trails from flying objects and organic objects like worms or vines.
Inter-Entity Constraint Points Storage focuses on creating gears but also has other functions. It allows users to manually specify which entity will ‘own’ the constraint point. Since each constrained entity can have its own constraint point in place, it’s also possible to create objects like belts with this feature.
Closed cloth shapes can now have internal pressure based on the current shape volume in this extension to the existing cloth entity.
Ropes can now use bones and skinning and can be built from custom .cgf meshes, repeated several times. This enables a chain ‘rope’ to be created from a single link. It also allows for the rapid creation of vines or complex cables that fit naturally in the environment.
Ragdoll IK is a physics-aware, energy-based, full-body IK, which tries to satisfy constraints imposed on the physics skeleton with minimum effort energy-wise. The effect is similar to applying physics impulses to characters. However, the results are computed instantly, without the physics thread running.
CRYENGINE 5.6 now supports CRIWARE ADX2, a comprehensive and easy-to-use audio system.
The new Behavior Tree UI is a GUI interface which enables users to quickly create complex behavior trees for AI, bringing NPCs and enemies to life. This tool was developed by the Hunt: Showdown team, bringing yet more production-proven technology to the engine.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Licensing an engine from a dying company when even Unity is better at this point. Good luck.
Unity is a joke suitable for small indie developers at best.
It’s free lol
Just like Unity and UE4 are free.
It’s not free for commercial products.
The commercial pricing actually is free until you make more than 5000$. After that it’s a 5% royalty which is still competitive.
AND CEand UE are the only engine that offer full source code access.
Dude Unity is garbage on 3d games especially in performance part
You kiddin me?! Yes, the Crytek is not doin that great but…
IMHO CryEngine has the potential to deliver the most realistic visuals/environments…better than UE or Unity!
Great stuff.
Hopefully that Crysis jungle scene in the end of the video is hint of a new Crysis title.
Muy de acuerdo me hallo
You’re being so positive in this thread due to Crytek’s business relationship with your corporate overlord Tencent which dates back to 2010.
Interesting tinfoil hat theory.
still ragdolls, disappointing!
Why don’t they all sign with Euphoria? It’s been around since GTA IV ffs!
And still no stable DX12/Vulkan.
I’ve been running the editor in Vulkan mode and honestly it’s pretty usable. The only issue is the remote shader compilation. However, you still get a nice performance uplift out of the box.
Awesome. Can’t wait to use it. Reading the changelog, looks like they optimized the engine significantly. And 5.5 was already pretty damn fast.
BEST engine ever! Whatever they say, I finished crysis 1 on my 15 years old potato with probably couldnt run simplest ue4 game today!
My heart pumped heavier when the music started.
Give me the Joy of Crysis remake. MELT MY NEXT 4 COMPUTERS! HAHAHAHA!
Unfortunately, that time of “Can it run Crysis?” is gone…they know they can make a lot more money if they release a game on all platforms, so a PC exclusive hardcore technically revolutionary game is not gonna happen!
I think if it’s exclusive to next gen consoles it might have some strech, the big problem it’s even on PCs we don’t have a big scope like before, triple or quad multi gpu setups will probably not happen anytime soon again so, yeah sadly if it happen will not be the same as before.
please bring Nomad back….
Cant wait for John article about a remake of X game scene using CryEngine…