Call of Duty Modern Warfare-2

Call of Duty: Modern Warfare’s new engine can push up to 24 million triangles per frame

Activision and Infinity Ward have shared some new tech details about the new engine that will be powering Call of Duty: Modern Warfare. According to the teams, this new engine is capable of pushing roughly five times more geometry per frame than Infinity Ward used to on consoles.

As Principal Rendering Engineer and Studio Head of Infinity Ward Poland, Michal Drobot, claimed, previous Call of Duty games were pushing around three million polygons per frame and up to around five million. In Call of Duty: Modern Warfare, the team raised the artificial limit it had imposed on its game engine to 16-17 million polygons per frame.

Not only that, but the new engine can push up to 24 million triangles per frame, which is described as “silly levels” and was basically done in order to see whether the engine is capable of pushing this amount of triangles per frame.

“Previously, we couldn’t push as many triangles or as much geometry. The new system allows us to push roughly five times more geometry per frame than we used to on consoles. Previous Call of Duty games were pushing around three million polygons per frame, [up to around] five million. Recently, we raised the artificial limit we had imposed on our game engine; to 16-17 million polygons per frame. We’ve had it up to silly levels; 24 million triangles per frame, and this is all to ensure we get all the data we have grabbed and match it in the game.”

As we’ve already said, Call of Duty: Modern Warfare will take advantage of Photogrammetry and Infinity Ward has also took advantage of Volumetric Lighting. Moreover, the game will allow players to shoot out the lights in Townhouse; a feature that a respectable amount of games lack these days.

Call of Duty: Modern Warfare is currently planned for an October 25th release, and it’s also worth noting that the game will support real-time ray tracing effects on the PC!

45 thoughts on “Call of Duty: Modern Warfare’s new engine can push up to 24 million triangles per frame”

  1. Awesome. Since they’re obviously not gonna push that many triangles per frame in the final game, this is a great indicator that performance will be amazing.

  2. Can this engine render beautiful women?and not another man face woman like we seen nowadays

    1. It can render pretty woman probably. But they won’t, they prefer to render sassy Shawnequa US Special forces ayy LMAO.

    2. It’s been “BETA!” tested, and it failed according to the alpha’s, so yes to beautiful women.

    3. Nope. All about subversion and the game industry is now as consolidated as Hollywood with people like Bobby Kotick and just a few video game publishers and media companies owning it all. You will be converted to the new LBGT religion through video game trannies to go along with the Hollyweird trannies. The beautiful thing? Most people don’t even know it. They forgot women have hips. They want to destroy masculinity and promote women in charge to destroy the family unit so that you are more easily controlled consumers. Each household was like an independent country. Now you will all be good slaves and any outcry will be shot down as toxic masculinity from fellow slaves. You really think Marvel comics was ruined by accident, Star Wars, Mass Effect and everything else all at the same time? In a few years this comment will have me put in jail for hate speech. 1984 isn’t coming. It’s been here for years. The (((masters))) have an apartheid ethnostate with secure borders, where each person gets 30 k a year from the United States, while the pension you once had is removed and you are called racists if you question it.

      The game industry you once had is gone. Go to any large game publisher and all higher up’s are either LBGT, male feminist allies if they are goy. With Activision/Blizzard they didn’t bother with the goy. Enjoy that new IGN article today flying under the rainbow flag where they are claiming that the lastest Avengers movie wasn’t LBGT enough. They are on Disney’s payroll. They had a show on the Disney channel. Goy are so stupid they will eat it right up.

    4. by ‘beautiful women’, what you really mean is women who look like sex dolls and don’t look like they’re in the military ? Industry has matured and moved on lol. Devs now know that it’s silly to have oversexualization in a high production value game, especially if that game takes itself seriously.

      Most AAA games handle this completely fine, and female characters in these games are usually very pretty so I don’t understand what you’re complaining about. Maybe a few games like ME Andromeda but that’s it.

      1. “what you really mean is women who look like sex dolls and don’t look
        like they’re in the military ? Industry has matured and moved on lol.”

        News flash: Elite military forces don’t have any women in them and the global consensus on women in the military is that they are misplaced in the field in general. NO woman is able to pass the physical requirements of elite units. NO woman is able to keep up with a unit of ordinary soldiers carrying the same equipment, performing the same tasks. As for the games industry “maturing” and “moving on” – they’ve moved on from light pseudo-realism into full on fantasy. Black female SS soldiers in world war 2. Female elite special forces in some modern war. Fantasy games.

        1. “News flash: Elite military forces don’t have any women in them and the global consensus on women in the military is that they are misplaced in the field in general. ”

          > Video games are video games. It does not matter in 95% of games, because most of them do not go down to that level of realism. In most games, having female fighters as capable as men does not make much of a difference. Now you’re essentially saying “there should not be women with combat capabilities in these types of games”, which is a different argument entirely. This doesn’t change the fact that female characters used to be over sexualized in a way that did not make any sense, in games which took themselves seriously. Thankfully devs have realized how stupid that is. It isn’t sexy when the special operator is wearing revealing clothing, it’s cringy. It becomes worse when production value increases, because these things stand out more, whereas previously they might not have stood out as much.

          “NO woman is able to pass the physical requirements of elite units. NO woman is able to keep up with a unit of ordinary soldiers carrying the same equipment, performing the same tasks.”

          > Doesn’t matter, because most games do not need to have that level of realism.

          “they’ve moved on from light pseudo-realism into full on fantasy. Black female SS soldiers in world war 2.”

          > I’ll agree that this is stupid. EA/DICE valuing diversity over the WW2 theme was incredibly stupid, especially when diversity adds basically nothing to BF5. Instead it actively takes away from the setting and theme (which is way more important in a game like this)

          That said, these are a few examples, and what I said still stands. Female characters used to be sexualized just for the sake of eye candy, even if it did not fit in or make sense. This was very common and you know this just as well as I do. The industry has moved on from this.

      2. Sex dolls?do you think sex dolls is beautiful?lol…and mature industry mean they can make manly looking women being a standart for “beautiful” just like EA and Ubisoft did?must everything need to be realistic in video games world where people only want to escape from reality and their imperfection?

  3. It’d be nice if they could show some gameplay. 4 months from the release date and still no gameplay of either the campaign or the multiplayer.

  4. Wow sounds so awesome, maybe game will be optimized well… Half of CoD games are trash in this terms
    Plagued with freezes, stutter just because someone was using old Quake 3 mixed with NEW tech.
    [specially Black Ops series…]

  5. Doesn’t matter how pretty it is, still a microtransactions riddled scam. People lying to themselves with the same old rinse and repeat “lets wait and see” bs and preorder regardless – facilitated by PAID streamers, youtubers, gaming sites, influencers, and astroturfers (scouring sites like this) ALL pretending to be just “your fellow gamer” – and the industry is the complete mess it is today because of it. Then everyone gets “outraged” when the realize they were conned. Too late, kids.

    I’ve lost count of how many scams we’ve gone through this gen all perpetrated by the ESA Mafia member companies.

    But by all means, be “excited” to get SCAMMED again. It will just help to rush the industry into more government regulation which is just sad because these con artists wont do it themselves – and everyone who buys helps the government do this.

  6. 4 times more triangles than infinite warfare which was really good looking game .i cant wait for trailer

  7. Doesn’t matter how pretty it is, still a microtransactions riddled scam. People lying to themselves with the same old rinse and repeat “lets wait and see” bs and preorder regardless – facilitated by PAID streamers, youtubers, gaming sites, influencers, and astroturfers (scouring sites like this) ALL pretending to be just “your fellow gamer” – and the industry is the complete mess it is today because of it. Then everyone gets “outraged” when the realize they were conned. Too late, kids.

    I’ve lost count of how many scams we’ve gone through this gen all perpetrated by the ESA Mafia member companies.

    But by all means, be “excited” to get SCAMMED again. It will just help to rush the industry into more government regulation which is just sad because these con artists wont do it themselves – and everyone who buys helps the government do this.

  8. Call of Duty: Modern Warfare’s new engine can push up to 24 million microtransactions per second.

    (That one was easy)

  9. unnecessary but I guess it’s better to have it than not. I wonder why it’s the stat they brag about though. surely with a heavily revamped renderer there would lots of other things to brag about that are more impressive than going from plenty enough polygons to a “silly” amount, their words. I’d rather hear about properly sorted particle effects, bullet tracers that don’t form squiggly lines, 120 fps mode on consoles, 60 tick servers, you know, things that actually impact the quality of life while playing the game. polygon count has been a complete non-issue for many years now and suddenly Doom Eternal and the new COD both come out bragging about a vastly increased polygon count. makes no sense to me.

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