505 Games has revealed the official PC system requirements for Brothers: A Tale of Two Sons Remake. In addition, the publisher shared an official comparison video between the vanilla version and this upcoming remake.
PC gamers will at least need an Intel Core i7-6700 or AMD Ryzen 5 1500X with 8GB of RAM and an Nvidia GeForce GTX1650. 505 Games recommends using an Intel Core i7-10700 or AMD Ryzen 7 3700X with 16GB of RAM and an NVIDIA Geforce RTX 2060 Super or an AMD Radeon RX 5700.
Brothers: A Tale of Two Sons Remake will be powered by Unreal Engine 5, and it will support both DX11 and DX12. The game will also require 35GB of free disk space.
The publisher has not clarified whether the game will take advantage of Lumen or Nanite. We also don’t know whether or not it will support any PC upscaling techniques. Since this is a UE5 game, let’s hope that Avantgarden Games will at least add support for DLSS 2 and FSR 2.0.
In this title, players will guide two brothers on an epic journey of discovery, loss, adventure and mystery. The game will feature both single-player and local co-op modes.
505 Games will release Brothers: A Tale of Two Sons Remake on both Steam and Epic Games Store.
Enjoy and stay tuned for more!
Brothers: A Tale of Two Sons Remake PC Requirements
MINIMUM:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-6700 (4 * 3400), AMD Ryzen 5 1500X (4 * 3500)
- Memory: 8 GB RAM
- Graphics: Nvidia GTX1650 GPU with 8 GB Dedicated RAM
- DirectX: Version 11
- Storage: 35 GB available space
RECOMMENDED:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-10700 (8 * 2900), AMD Ryzen 7 3700X (8 * 3600) or equivalent
- Memory: 16 GB RAM
- Graphics: Geforce RTX 2060 Super (6144 MB), Radeon RX 5700 (8192 MB)
- DirectX: Version 12
- Storage: 35 GB available space

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That article pic has always looked very weird and disturbing, yuk.
The game is weird and disturbing, haven’t you played it?
looks amazing ! There are many more games that deserve a graphical remake. Fable is one of them.
Going to try this game too looks a good game after a day hard work.
I’m on board with a Fable remaster. It was a really good game but almost 20 years old. Could use a graphics face-lift.
What you should instead request from Microsoft is a PC release of Fable 2, because that one is still a Xbox 360 exclusive to this day.
Granted, it can be emulated even on the Steam Deck via Xenia Canary, but still, just goes to show how much Microsoft cares about the PC platform…
Fable already had a remaster in the form of the Anniversary edition.
But sure, even better graphics are always a welcome sight.
People are mostly mixed about this one. Some love the new look and others aren’t a fan of it. The character models in the remake are certainly more expressive from what I’m seeing (in terms of facial expressions and body language) but the overall colour filter has caused everything to be washed out. I don’t know why Unreal Engine games keep doing this.
I prefer the original aesthetics but that’s partially because I played the game a couple of times when it first came out back then and I just prefer the art style they were going for then. Realism for me doesn’t always equate to a better experience. But I get that everyone feels differently about that.
Either way I hope people enjoy the experience as much as I did. It’s a pretty emotional ride but incredibly short. You can play it all the way through in under 3 hours.
I hope that, instead of keeping the original controls, that you can just switch between brothers and that the other follows suit.
The original controls was the innovation, either toggle or keep it as is.
Chosé Farééz knows what he’s doing. Always.
It’s like remaking Tetris with the ability to change the form of the blocks on the fly, this doesn’t make sense, the ability to control both character simultaneously is what made this game unique and weirdly challenging, you’re just asking for its bastardization
Not really. They could still do a mix and match when it comes to various aspects of the game. Controlling both brothers at the same time whilst roaming from one point of interest to the other was rather clumsy at times.
I remember having moments and seeing other players having the same problem when the brothers cross paths (little one moves to left side of the screen and the big one to the right) and it causes great confusion when traversing. You then have to pause and readjust their positions.
It’s a minor issue but all of that can be alleviated by just controlling one brother and have the other follow. When it comes to the puzzle aspects I can then see the original methods being used. I don’t think it will bastardize the original control method by just updating it a little. There’s a co-op mode in the remake so doesn’t that defeat the purpose already in your mind?
Yeah, being able play as one and giving commands to the other would be a decent upgrade over the original but I get the feeling that won’t be the case. The game will however feature a co-op mode so the other brother can be played by someone else.
The article’s depth of analysis is commendable, Slot Gacor leaving no aspect of the topic unexamined.