Attack on Titan: Wings of Freedom – Official PC Requirements Revealed

KOEI Tecmo has revealed the official PC requirements for Attack on Titan: Wings of Freedom. PC gamers will need at least an Intel Core i7 870, 4GB of RAM, an NVIDIA Geforce GTS 450, and 25GB of free hard-disk space. Attack on Titan: Wings of Freedom releases on August 26th, and you can view its full PC requirements below.

Attack on Titan: Wings of Freedom – Official PC Requirements:

MINIMUM:

    • OS: Windows® 7, Windows® 8.1, Windows® 10
    • Processor: Core i7 870 2.93GHz over
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTS 450
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Sound Card: DirectX 9.0c over
    • Additional Notes: Pixel Shader 3.0 over 3D Accelerator chip , VRAM 1GB over

RECOMMENDED:

    • OS: Windows® 7, Windows® 8.1, Windows® 10
    • Processor: Core i7 2600 3.40GHz over
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 760
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Sound Card: DirectX 9.0c over
    • Additional Notes: Pixel Shader 3.0 over 3D Accelerator chip , VRAM 2GB over

20 thoughts on “Attack on Titan: Wings of Freedom – Official PC Requirements Revealed”

  1. I don’t feel this game is going to be as good as the anime. The anime being the god damn best thing i’ve seen in the anime world ever.

    Edit : yea, that and one punch man.

      1. Yea. Good call. Most of these games just suck. Most movie/cartoon/anime games were all busts.

        I’m not counting the batman franchise which clearly made millions.

        Maybe i’m forgetting some titles.

          1. Yea. Also the anime was/is good. Just the fillers man… THE GOD DAMN FILLERS. Omfg i can’t take anymore fillers. Tehy just re-started cannon episodes and they’re putting bits and pieces of stuff we don’t want to see damnn.. We want the end for the love of god 🙁

  2. Lol not possible , anime games based on cell shading if the requirements would been that high ps4 would explode lol

    1. In what way?

      Kekmo tends to make terrible ports so I’m not sure if they are hilariously downplaying the requirements or inflating them.

      1. Specifying shader model, stipulating a processor running at a bizarrely specific clock speed (2.93 GHz?!).

        TBH I for all their porting foibles Tecmo Koei’s ports have never suffered from being unreasonably demanding or poor performance, at least not as far as I know.

        1. Oh ok.

          I don’t know about the shader, but the clock speed they apparently took straight from the Intel specifications page for the i7 870.

          As for the ports, apparently games like Arslan Warriors of Legend and Bladestorm Nightmare ran pretty poorly. The games that didn’t run poorly usually were PS3 ports with missing features like DOA5.

          1. Not heard of reports of those games running poorly, but TBH I’ve not really heard anything about those games.

            FYI DOA5 wasn’t ported from the PS3.

            It was ported from the arcade version which was basically already running on Windows — that’s why it’s more advanced than the PS3 version (but not as advanced as the PS4 version that came later) and only features stereo sound (like the arcade cabinet).

            edit: Checked Steam’s store pages and found the response to Arslan is Mostly Positive, which suggests any issues have either been fixed or only affect very specific configurations. Bladestorm is certainly getting a critical kicking though.

  3. That requirements is from PC that they have in the office,so not surprising. I’m sure it can run on modern dual core CPU

  4. Oh KT… Up to your old tricks again? Seriously though… The only thing that seems to change on their test bench are the GPUs. And even then; just the two (2) specified.

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