NVIDIA has announced that ARC Raiders, the new PvPvE extraction shooter from Embark Studios, will support RTXGI. Thanks to RTXGI, lighting will be more realistic and responsive than before. And, in my opinion, this is great news as ARC Raiders felt really bland and flat in some of its early trailers.
RTXGI is NVIDIA’s real-time lighting technology that uses ray tracing to simulate realistic indirect lighting and reflections in games and 3D applications. For those wondering, yes. RTXGI is supported by non-NVIDIA GPUs. So, those with an AMD or an Intel GPU will be able to enable it.
ARC Raiders will be powered by Unreal Engine 5. So, the implementation of RTXGI is a pleasant surprise. Normally, I’d expect the devs to simply invest in using Lumen. However, the PC version will support RTXGI. Alongside RTXGI, ARC Raiders will also support NVIDIA DLSS 4 with Multi-Frame Gen.
ARC Raiders will be released on October 31st. Embark Studios will hold a Server Slam Open Test between October 17th and October 19th. This Test will be available to everyone. From what I know, it will support DLSS 4. It should also have support for RTXGI. As such, you will most likely be able to test those features before purchasing it.
Finally, Embark Studios has shared the final PC requirements for ARC Raiders. PC gamers will at least need an Intel Core i5-6600K or AMD Ryzen R5 1600 with 12GB of RAM and an NVIDIA GeForce GTX 1050 Ti, an AMD Radeon RX 580, or an Intel Arc A380. The devs recommend using an Intel Core i5-9600K or AMD Ryzen 5 3600 with 16GB of RAM and an NVIDIA GeForce RTX 2070, an AMD Radeon RX 5700 XT, or an Intel Arc B570.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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They use Custom UE5 build made by Nvidia. That's why The Finals and this game run surprisingly well compared to vanilla UE5.
They made the best optimized UE5 game with The Finals. Looking forward to this one !
k, no thanks, all these game look the same
sick of Unreal 5 games
this game looks quite promising, too bad it isn`t story rich single player game, I`m not much into multiplayer grind games without much story to tell.
It's not just this game, there are way too many games that actually look very interesting conceptually available on Steam, but sadly most of them are "Early Access slop" with no campaign in them, they're the definition of "games made for profit" rather than "games made for fun."
As much as I hate most (but definitely not all) JRPGs because of their cringe and cliche characters and stories, JRPGs are the exact opposite of an "Early Access slop" because they have a story and an objective in them rather than some random and meaningless missions with no connected storyline, hence why there are barely any JRPGs released under Early Access.
Don't know about trailers – they looked fine to me to be honest. But the May tech test was fine as hell, lighting was really good and more importantly the game was optimized really good and ran fine on my 2070 Super with DLSS.