AMD FSR general feature

AMD FSR “Redstone” SDK 2.2 Released With Support for FSR Upscaling 4.1 and FSR Ray Regeneration 1.1

AMD has just released the AMD FSR “Redstone” SDK 2.2. According to the red team, this update delivers significant improvements to two key neural rendering technologies: AMD FSR Upscaling 4.1 and AMD FSR Ray Regeneration 1.1.

The AMD FSR “Redstone” SDK includes four neural rendering features optimized for AMD RDNA 4 architecture graphics cards. These are AMD FSR Upscaling, FSR Frame Generation, FSR Ray Regeneration, and FSR Radiance Caching. While the ML-powered features require RDNA 4 architecture-based hardware, analytical fallback (FSR 3) modes are available for upscaling and frame generation features, supporting RDNA 3.5 architecture and earlier GPUs.

AMD FSR Upscaling 4.1 brings enhanced image quality, especially while in motion, thanks to improvements from an update to inference, resulting in a sharper image. The update also improves ultra-performance and dynamic resolution scaling (DRS) modes.

On the other hand, AMD FSR Ray Regeneration 1.1 includes quality and memory improvements, as well as some new debug view modes.

The first game that supported both AMD FSR Upscaling 4.1 and Ray Regeneration 1.1 was Crimson Desert. To use it, AMD owners will have to download and use the AMD Adrenalin Edition 26.3.1 Driver.

In Crimson Desert, AMD FSR Upscaling 4.1 can solve the grass ghosting/blurry issues that were present even with DLSS 4. So, let’s hope that more developers will use most of the features of AMD FSR Redstone.

Those interested can download the AMD FSR “Redstone” SDK 2.2 from this link.

Stay tuned for more!