Focus Home Interactive has announced that both A Plague Tale: Innocence and GreedFall had successful launches. As the press release reads, for the first six months of its 2019/20 fiscal year, Focus Home Interactive posted revenues of €79.8 million. In case you’re wondering, this is an increase of 80% in comparison with the same period of last year.
Focus Home Interactive claims that the strong performance in the first half of the year was driven by the successful launches of A Plague Tale: Innocence and GreedFall. The publisher claimed that Greedfall showed a stunning start and beat overall expectations.
Focus also listed the console release of World War Z to its huge success. Now before giving the finger to WWZ and Epic Games Store, do note that the PC version was published by Mad Dog Games.
Jurgen Goeldner, Chairman of the Management Board of Focus Home Interactive, said:
“After the successful launch of World War Z and A Plague Tale in the first quarter, the Group’s positive momentum continued in the second quarter, mainly driven by the successful release of GreedFall. This record performance demonstrates both our ability to leverage the know-how and talent of our teams with that of our partner studios and to maximise the monetization of opportunities. We will continue to work hard with the commitment of pursuing our growth journey.”
John Bert, COO of Focus Home Interactive, added:
“Focus Home Interactive’s growth further accelerated in the second quarter compared to a record first quarter. We anticipated that 2019/20 would be a front-end loaded year and we are very satisfied with our performance during the first half of the year. Even if we do not expect such an exceptional growth rate in the second half of the year, these good results demonstrate our ability to change scale, hence the confirmation of our 2021/2022 revenue targets.”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Still sad how broken m+kb is on Greedfall… atleast give us the option to rebind the keys and don’t use darned negative mouse acceleration
Awesome, Plague Tale was an amazing experience and I’m glad I supported it. And Greedfall, even though riddled with questionable design choices and begging for a few more months of development, is still a pretty fun game.
AA games and indies are where it’s at these days.
Give asobo studio another chance to make new ip or a plague tale sequel
I haven’t played A Plague Tale but I’n glad it is doing well. I was worried it’d go under the radar since it hasn’t gotten much coverage even at release.
Nice, Going to buy Greedfall later this year, hope they fix ultra textures performance. heard good things about the game.
Can someone explain to dumb me, why publishers even exist? Do good games really need them?
If you’re going to release a larger game, you’re going to need a team of people to market it, to sign distribution agreements and deal with platform holders, sort out localization for different languages, deal with PEGI & ESRB and the like, show it off to the press (& have a presence at industry events), publish boxed copies if needed, et.c.
So instead of having an entire department of people to do all those tasks (and all the extra stuff a larger headcount results in), you hand it over to a publisher.
Also, in traditional publishing agreements, a portion of the development budget also comes from the publisher. Sometimes just a smaller sum to finish up the game, other times it could be the entire budget (after a prototype or something similar has been delivered). Most independent developers do not have the money required to make AA or AAA games on their own.
Not every developer know how to handle or take care of publishing and advertisement. And its much easer to join a a publisher since mostly those publishers are known so they advertise their game and its easy to sell unlike indie developers who are choking.
Still sad how broken m+kb is… atleast give us the option to rebind the keys and don’t use darned negative mouse acceleration
Excellent!
Good for them, they are up there when it comes to the AA place.
I got Greedfall and WWZ in my backlog, they both look really entertaining. Glad they’ve been selling well.
good AA is the way, AAA is dead. Who knows maybe that way they will make something interesting for a change.
the demo was fun. gonna wait to pick it up in a sale tho
Greedfall is amazing. Great story, great graphics, decent gameplay. Such an underrated Gem
Greedfall is great. Nice to see that Spiders finally had big success. They have worked on this from humble start (Mars: War Logs) where they didnt need to spend much time on Mars flora. 🙂 But its also bad news for Focus because recently Big Ben bought Spiders so different publisher will benefit from theïr future titles. 🙂