Resident Evil 2 Remake Fixed Camera Mod

You Can Now Play Resident Evil 2 Remake With Classic Fixed Camera Angles Thanks to This Amazing Mod

Resident Evil fans, here is something special for you today. Modder ‘alphaZomega’ released a mod for Resident Evil 2 Remake that allows you to play it with classic fixed camera angles. So, waste no time and download it.

The modder has placed 1700 fixed camera angles in the game. These camera angles were all carefully placed. And yes, you can play the entire game, from start to finish, with this mod.

As the modder stated:

“When starting the game, you will see your character from the point of view of a mounted/fixed camera cinematically pointed at the scene. Then when trying to walk out of frame, it will change to another camera based on your new location, with the camera angles transitioning to one another in a seamless sequence that will follow you wherever you go.”

It’s a shame that Capcom didn’t include such a classic mode in the game. As we can clearly see, this classic mode was possible. Yes, it would have taken them some time but man, this is an incredible retro experience that all die-hard fans will appreciate. This is also another reason why PC gaming is so amazing. This, right here, is why mods are so cool.

Going into more details, this mod makes the game more fun by adding features from the original classic Resident Evil games. It has an auto-aim function like the old games and even lets you press a key to make the camera turn towards the enemy you’re targeting, even if they’re not on the screen. But wait, there’s more. The mod gives you four ways to control your character. You can use regular controls, controls where you run based on the camera, controls where you run or walk based on the camera, and classic tank controls. Yep, the ones where you turn like a tank. And there’s a cool Camera Editor too. This Editor lets you create and change the fixed camera angles in the game.

This is a must-have mod for all old-school Resident Evil fans. Seriously, I cannot stress how incredible it is. So, go ahead and download it from this link. Below you can also find a video showcase for it.

Have fun!

RESIDENT EVIL 2: REMAKE | FIXED CAMERA MOD

26 thoughts on “You Can Now Play Resident Evil 2 Remake With Classic Fixed Camera Angles Thanks to This Amazing Mod”

    1. Just being playful, to go against the usual hate we find in here.
      I’m going to try this mod. Thanks for the good work!

    2. Only soy-eating Biden-supporting triple-vaccinated groomers would use fixed camera angles.

    1. I had a mod that replaces him w ada but it’s very weird looking w wide square shoulders probably better ones nowadays. Another one that has claire using leons better weapons.

      1. lol visual/aesthetic mods made this game so much more approachable for me. Normally, I’m a scaredy cat when it comes to horror/survival games but stuff like alternate outfits for Claire and Mr. X sound effects were great adds that made it a much more enjoyable experience.

  1. The perfect excuse to give to this great game another run.

    I know that with DLSS mods you can improve image quality by removing the granulation these games have on PC, but is there a better solution? Dealing with a blurry UI is not a good solution for me.

  2. Well for a replay it might be fun to try it, my fav of the remakes w the noir aspects and nice campaign length, nothing like those claire bikini mods too. What would be cool is if they could somehow make one big game with 2-3 seamless, 3 was good but short and of course the cut out stuff.

  3. I’m good. I personally always thought that the fixed camera angles were shxt. They were a symptom of the transitionary period between 2D>3D games where people were coming to grips with viewing/controlling things in 3D planes, just like tank controls.

    If you liked them then all the power to you, just know that they were largely implemented back in the mid 1990s out of a lack of institutional knowledge.

    1. I think it’s fine. It’s a control method you just have to get used to in order to get a good handle of it. It is a mod so I don’t expect it to be great. For me it’s refreshing to see because literally almost every AAA action-shooter game these days is either first or third person which has gotten a little monotonous for me.

      Not every genre or gameplay mechanic has to cater to everyone. Kinda like turned-based and 4X games can appeal to some but not all. Some people hate what the Final Fantasy franchise has become and others prefer the more real-time action-oriented element of it.

      Also, there are benefits to fixed cameras like how it’s more effective at environmental storytelling (e.g. the early 3D entries of FF) compared to having a camera glued behind the protagonist from start to end. You just don’t get that precision movement and aim, or that up close and personal experience as you would with a first or third person perspective.

      In my opinion there’s no genre or gameplay form that’s better than the other. They all have their ups and downs but offer something unique in their own ways when perfected. The Dark Pictures Anthology and The Medium are modern examples of games with fixed cameras that are well received by the consumers.

    2. so you don’t like movies because you can’t freely turn your head in everydirection?

      Fixed camera is a way for the director to create an atmosphere, something you can’t achieve with free movement.

      1. Nice strawman. Gaming is largely a different medium from games, genius.
        [quote]Fixed camera is a way for the director to create an atmosphere, something you can’t achieve with free movement.[/quote]
        BS. Go play the STALKER and explore one of the abandoned research labs. Go play Vampire the Masquerade: Bloodlines and play the Ocean House Hotel mission. Both games have standardised FPS controls and view options.

        1. This comment seems written by a child complaining books haven’t pictures… And mickey mouse is “so better!” “Books are soooo booooring”

      1. Having to rely on shxtty lock-on cams for bullets to hit properly and your line of sight on the enemy whereabouts being obscured by camera changes sure were awesome, amirite?! Cool story, bro. The entire industry abandoned them after the mid 00s. Sounds more like you’re the one coping and seething.

        Since we’re passing off subjective opinions with definite statements I’ll play too, first person view is the most immersive view for games. Oh right, the bulk of horror games made after 2010 have a first person view. Seems that industry agrees with me, wow.

        1. Yes? you shouldnt be comfortable in an horror environment, real psychological horror games should NOT be power fantasies….wtf dude.

          There is a place for horror games being power fantasies, but the true horror experience should never, Silent Hill 2 shouldnt be a power fantasy.

          I wouldnt use industry standard as a validation card btw.

          1. Power fantasies?! You’re so desperate for a win that you’ve shifted the goalposts to shxt nobody’s arguing. The most popular horror games of the last 15 years have had standardised FP view and FPS controls where you have no means to fight back, all you can do is run and hide. Sounds like the complete of a power fantasy, LOL. Better luck next time trying for a W. (Oh BTW, SH2 had 3D analogue controls + partially adjustable camera. I actually played the SH2 + 3, seems that you didn’t.)

            Divorced from the dated tank controls + dated fixed camera angles (which I’ve already explained were symptom of when the games came out, so lack of industry institutional knowledge in making 3D games), Survival Horror was defined by the risk + reward of resource management. Do I use the handful of ammo I have on hand to kill this monster, or do I just run past it? Do I use this finite ink ribbon to save right now, or do I gamble upon my skill at playing the game for the time being and save later?

          2. what are you talking about? we are discussing about the place for fixed angle cameras and i made the point that the horror camera is clearly the best use case, the fixed angle takes a good amount of control away from you, moreover the fixed angle will always inevitably generate dread on you much more naturally than a 3rd person shooter camera could, you’d need too many theatrics to create dread on over-the-shoulder, you really dont with a fixed angle.

            i will agree that first person is also better than third person for horror games, but it is still not as good as a fixed angle.

            And i would SERIOUSLY stop using “industry standard” as an argument, you do realize that that hurts your case, right?

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