Assassin's Creed Shadows feature

Here’s how you can remove the 30FPS cap from the cut-scenes of Assassin’s Creed Shadows

One of the biggest technical issues of Assassin’s Creed Shadows is the fact that its cut-scenes are locked at 30FPS. As such, it can become really disorienting when the game switches between in-game and cut-scenes. Thankfully, though, there is a way to remove the 30FPS cap from the cut-scenes.

All you have to do is download the latest version of the SpecialK Mod. After downloading and installing it, you can add Assassin’s Creed Shadows to the list of games. Then, run the game through Special K. And that’s it. Now the game should be running with uncapped fps during cutscenes.

I really don’t know why Ubisoft has locked the cut-scenes on PC. It makes no sense as these are real-time in-game cut-scenes. So, this is another example of how rushed the PC version was.

As I wrote in my PC Performance Analysis, AC: Shadows has major scalability issues on PC. Yes, the game looks absolutely gorgeous on Max Settings with Ray Tracing. However, it cannot scale well on older GPUs. Plus, it has major performance issues on NVIDIA’s GPUs.

Now I don’t know if the underwhelming performance we see on NVIDIA’s GPUs is a driver issue. If it is, NVIDIA will have to step up its game and fix it. They’ll also have to update DLSS 4 as the game suffers from noticeable ghosting issues with the Transformer Model. Plus, like pretty much all other games that use Multi-Frame Gen, there are lots of visual artifacts with MFG X3 and X4.

For what it’s worth, Ubisoft has not released yet any patch for Assassin’s Creed Shadows. We also don’t know whether this first update, whenever it comes out, will pack any major PC optimization fixes. Naturally, though, we’ll be sure to keep you posted.

Stay tuned for more!

14 thoughts on “Here’s how you can remove the 30FPS cap from the cut-scenes of Assassin’s Creed Shadows”

  1. don't know how or why this still happens. its just so gross and jarring. They're not even the only ones who do this. thanks for the link.

  2. It probably has something to do with a quality change from game to cut scene (that also seems to make the GPU fans spin up real good). I noticed, for example, in one cut scene a character's hair was moving around, but in the settings, hair movement is set only for the main character. Perhaps the cut scenes are overriding some user preferences to appear more cinematic.

    1. This is likely the reason, particularly for the console versions which use the strand hair for cutscenes regardless of graphics mode. But on PC it should really be an option instead of of forced. There is definitely PC hardware that can run the cutscenes smoothly at a higher refresh rate

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