Out There: Omega Edition – First Impressions + 10 Minutes Playthrough

Out There: Omega Edition is an upcoming Indie title by French based Mi-Clos Studio. Out There was originally released on iOS and Android on October 23, 2014. Out There: Omega Edition is a dark interstellar rouge-like with a strong focus on resource management.

“This won’t be a straight port from the mobile version though! As ruthless as the original, Out There : Omega Edition will offer updated graphics and additional contents. Players will encounter new alien races, new ships, and a brand new ending. More than 50 new text adventures, written by FibreTigre, will darken your space odyssey.”

lava

Slow to start, Out There: Omega Edition captivates the player with amazing visuals and a stunningly haunting soundtrack. Although there is little variety between one solar system to the next Out There: Omega Edition keeps the player going with a captivating story, random events, and alien encounters.

My first impressions of the game are just that. Although out there received many awards on mobile for being a stunning mobile title, it falls a bit short in comparison to the average PC title. Although the game has an interesting story the game retains little replay value as after a few playthroughs the worlds and systems you can visit do become quite generic.

orbit

That being said Out There: Omega Edition is still an enchanting title of interstellar exploration and decision making.

2 thoughts on “Out There: Omega Edition – First Impressions + 10 Minutes Playthrough”

  1. Good video Matt, keep up the good work! 😀

    OT: The game looks (and sounds) great to me. I like those sorts of “eerie and empty” atmospheres, I’ll definitely keep an eye on this. And the “Skelletonaut” is amazing btw.

    Also, imagine if the mechanics in this game got mixed with the mechanics of something like Elegy for a Dead World.

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