Resident Evil 4 Remake - new screenshots-1

Resident Evil 4 Remake – First PC Performance Impressions

Capcom has lifted the review embargo for Resident Evil 4 Remake, and we can finally share our first PC performance impressions of it. Resident Evil 4 Remake appears to be a solid game on PC, and performs similarly to its recently released Chainsaw Demo.

For our initial tests, we used an Intel i9 9900K, 16GB of DDR4 at 3800Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 531.26 driver.

Resident Evil 4 Remake has the same traversal stutters that are present in the PC demo. Thankfully, these stutters don’t occur frequently, and most of you won’t even notice them. For those wondering, the game does not have any shader compilation stutters. Furthermore, Denuvo did not introduce any performance issues (at least from what we could tell).

The final version of the game ran with an average of 100fps at native 4K on Max Settings with Ray Tracing and Hair Strands on our PC system. In the village area, our framerate was around 80fps. In that same area, the PC demo was running with 70-75fps. Thus, the final version may be running slightly better than the demo in some CPU-heavy scenes.

Resident Evil 4 Remake - PC Demo - Native 4K - Max Settings + Ray Tracing - NVIDIA GeForce RTX4090

It’s also worth noting that the Resident Evil 4 Remake features A LOT of graphics settings to tweak. Moreover, it features Ray Tracing for Reflections, and supports FSR 2. However, there is no official support for NVIDIA’s DLSS 2 or DLSS 3 techs.

Resident Evil 4 Remake will come out on March 24th. Our PC Performance Analysis for this game will go live prior to the game’s launch. We also expect our AMD Ryzen 9 7950X3D PC system to be up and running early next week. Thus, we’ll compare the Intel i9 9900K with the Ryzen 9 7950X3D in the village area.

Stay tuned for more!

27 thoughts on “Resident Evil 4 Remake – First PC Performance Impressions”

  1. The FSR2 implementation didn’t impress me very much. FSR2 at Quality has less of a performance boost and worse visuals than just playing at 90% render resolution combined with TAA+FXAA.

    1. Yup! It makes things blurry, especially at a distance, and overall just looks inferior. I was able to run 4K60 without it so that is great…
      DLSS2 on the other hand usually looks really good IMHO. Wish game had support for it.

    2. Yup! It makes things blurry, especially at a distance, and overall just looks inferior. I was able to run 4K60 without it so that is great…
      DLSS2 on the other hand usually looks really good IMHO. Wish game had support for it.

  2. Odd thing but the demo ran at 80% GPU usage for me, delivering sub par performance. I don’t have this in any other game, any idea what I could do to eleviate this?

    1. You’re bottlenecked by your CPU/RAM, that’s the most usual reason as to why a GPU is used at percentages lower than 95%.

      1. I’ve a pretty similar setup to yours. Except it’s a 9700k, instead of the 9900K. Hopefully that is not the case and it can be solved with a driver update. Thanks for the response anyway 🙂

    1. I have a Ryzen 7 3800X and DDR4-3600 RAM (64GB) and I don’t remember stuttering like that in the demo. Unfortunately I don’t have the full game, and won’t be able to comment as to whether or not I would have the same issues in the same place, but I was honestly thinking the same thing about the stuttering being due to shader compilation taking longer in the 9900K since it’s such an old CPU for benchmarking at this point.

      Keep in mind that there is some value to seeing benchmarks on older hardware like this, as most PC gamers aren’t going to be using the latest and greatest hardware. Granted I also wouldn’t recommend 9th gen Intel or older for that due to the effect of security patches on performance, which can make stuttering like this worse than you’d see on a lower end chip of a newer generation.

        1. Yeah, the start time works. There were no noticeable stuttering as well. I see you’re still complaining about TAA…

          P.S.: the goat part made my day. So thanks for that.

          1. I figured out what that weird effect was that I could see in the well lit areas. It was the lens distortion. I turned that off, and it solved the problem.

            Unfortunately I later found some shadows that were dithered, so it looks like they are dithering lighter shadows in addition to hair. This is one of the reasons I hate TAA so much, because game devs will make some really questionable rendering choices when designing a game just because the TAA will smooth out the anomalies, and then give no consideration to those of us who turn the TAA off. Sometimes the TAA isn’t even enough to completely smooth things out, like the dithered transparencies in hair and beards in some games (Marvel’s Avengers is an excellent example of even TAA not being able to smooth out the dithering in beards).

  3. Really glad the demo ran well for me. got pretty smooth performance at 4k high settings w/RT. Good to hear the main game runs pretty nicely too.

  4. Really glad the demo ran well for me. got pretty smooth performance at 4k high settings w/RT. Good to hear the main game runs pretty nicely too.

  5. 5800X and GTX 1070 at 1440p with a mix of ultra and medium settings on FSR 2 quality are giving me 45-70 Fps.
    Not bad for a GPU from 2016 but RE 8 was running a lot better than this.
    Mouse and Keyboard works great but you need to increase the turning speed for it to be perfect

    1. That’s worrying. I don’t understand all these reviewers saying RE4R is a solid port while RE8 ran twice as better with much better visuals than this.

      The first lycan attack in RE8 is very similar to the village attack in RE4R with CPU intensive model streaming and RE8 ran superbly. Not sure what happened here. Drastic drop in performance with seemingly worse visual quality.

  6. Ran and looked nice but I just don’t like the over shoulder 3rd person gameplay. Mod for first person view please.

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