Call of Duty Modern Warfare-3

NVIDIA GeForce RTX2080Ti runs Call of Duty: Modern Warfare Open Beta with more than 60fps in 4K

The Open Beta phase for Call of Duty: Modern Warfare is a go, and we’ve decided to test our NVIDIA GeForce RTX2080Ti in 4K. As with most Open Beta builds, this isn’t a PC Performance Analysis article (we’ll have one when the game releases). Instead, we are taking an early look at its current performance.

So, the good news here is that the NVIDIA GeForce RTX2080Ti can run the Call of Duty Modern Warfare Open Beta build with more than 60fps in 4K. We’ve made sure to set our internal resolution to 3840×2160, as well as the resolution scaler to 100%.

From the looks of it, the final version of COD: MW may have higher settings than its Open Beta. For instance, we can only select High textures and Particles. Not only that, but the single-player campaigns in Call of Duty: Modern Warfare have always been more visually impressive than its multi-player modes. As such, the final build may actually run slower.

The Open Beta currently offers two maps and three game modes. In all modes, the NVIDIA GeForce RTX2080Ti had no trouble at all running the game. We also experienced great frametimes on our G-Sync monitor which resulted in a silky smooth experience.

Infinity Ward will enable a 32v32 mode this Saturday, so it will be interesting to see whether this mode (which will feature a larger map) will perform worse or the same. We’ll be sure to update this article in case that mode is more demanding.

Lastly, we’ve included below some 4K screenshots, showing the Open Beta’s visuals and performance.

Enjoy!

20 thoughts on “NVIDIA GeForce RTX2080Ti runs Call of Duty: Modern Warfare Open Beta with more than 60fps in 4K”

  1. The game could run at 300fps at 4k on a onboarding graphics card but it’s ultimately the same boring game, with the same boring looking maps, with the same completely uninspired and generic looking environments, and topped off in the same awful package with nothing really new to offer.

    Absolutely terribly bland. Nothing about those screenshots looks that good.

  2. I have hopes on that 32v32 players mode. After the void that genderfield left in my heart maybe this COD can fill it a little.

    1. I miss when games like Frontlines Fuel of War, Quake Wars and Wolfenstein Enemy Territory were the norm.
      We really do need another big budget combined arms IP

    1. That’s their implementation of SMAA, they have a filmic pass which adds more sampling but introduces more blur in the process. Turn it off, or dial down the strength.

    1. LOL. I haven’t followed up on what engine their using. I can’t believe it’s still an old engine that got updated over time ?

  3. The game could run at 300fps at 4k on a onboarding graphics card but it’s ultimately the same boring game, with the same boring looking maps, with the same completely uninspired and generic looking environments, and topped off in the same awful package with nothing really new to offer.

    Absolutely terribly bland. Nothing about those screenshots looks that good.

    1. The game’s mechanics have changed quite a bit it seems, it might be a boring game to you, but then you’d probably consider boring game every other COD, even the first ones, which were the real COD games, so yeah, you put it like it’s like that for everyone, which isn’t, honestly i’m kinda interested in this, having skipped COD titles for years, last one i bought was the first Black Ops which was honestly pretty good, but then again nothing compared to COD 1,2 and 4, WaW was cool too, Mw2 started s**tting on the brand, and from there after it all went to hell.

  4. I guess it’s an improvement over the previous annual iterations, but it feels like a bad ripoff of Insurgency though and the gameplay looks bland as all hell outside the competitive gamemodes.
    It would make a good base for modding much like Squad and Insurgency are but that day will never come unfortunately.

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