LOLLIPOP CHAINSAW RePOP feature-2

LOLLIPOP CHAINSAW RePOP is a barebones PC port, and quite demanding at 4K

LOLLIPOP CHAINSAW RePOP came out yesterday on PC. And, to be honest, I wasn’t planning on making a PC Performance Analysis for it. Until I tried it out. From the looks of it, LOLLIPOP CHAINSAW RePOP is a demanding game on PC.

For these initial 4K benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s GeForce RTX 4090. I also used Windows 10 64-bit, and the GeForce 560.94 WHQL driver. Moreover, I’ve disabled the second CCD on our 7950X3D.

LOLLIPOP CHAINSAW RePOP is a remaster of the original in a new engine. The original game was built on the Unreal Engine 3, and this remaster is using Unreal Engine 5. Now I’m not calling it a remake because the game uses the same levels, cut-scenes and 3D models of the original. So, basically, the devs have remastered the game’s lighting and textures to provide better visuals.

So, since we’re talking about a remaster of an X360 game, I was expecting it to run with really high framerates on PC. Again, the 3D models and the levels seem similar to those of the original. However, at 4K, the NVIDIA GeForce RTX 4090 was maxed out. To my surprise, the first cut-scene was running with 60-80fps. During gameplay, performance seems higher as we were getting between 90-120fps.

Now don’t get me wrong. Getting 90-120fps at Native 4K is completely fine. However, this is a remaster of an X360 game. So, it’s understandable to expect better performance than it. To put things into perspective, Outcast – A New Beginning, a game that looks better than LOLLIPOP CHAINSAW RePOP, runs with 87-105fps at Native 4K. Or how about SAND LAND, a game that looks better and runs SIGNIFICANTLY faster? Or Like a Dragon: Infinite Wealth which looks MILES better than LOLLIPOP CHAINSAW RePOP?

As the title suggests, LOLLIPOP CHAINSAW RePOP is also a barebones PC port. While there is support for keyboard and mouse, you can’t navigate the menus with the mouse. Mouse movement is also weird (particularly due to some weird deadzone issues. From what I could see there aren’t mouse acceleration issues). Still, the original game was made for controllers so we should at least be grateful that we have proper in-game KB&M prompts.

The biggest issue with LOLLIPOP CHAINSAW RePOP is not the KB&M controls, but the lack of any graphics settings. The game only allows you to change the resolution and display mode. And that’s it. As a result of that, the game will have major performance issues on older GPUs. Not only that but by default, it will run horribly on Steam Deck.

The good news here is that since this is a UE5 game, you can use some .INI tweaks. So, to get the game running on old GPUs, you’ll have to use the following settings.

[ScalabilityGroups]

sg.ResolutionQuality=80
sg.ViewDistanceQuality=2
sg.AntiAliasingQuality=2
sg.ShadowQuality=1
sg.GlobalIlluminationQuality=2
sg.ReflectionQuality=1
sg.PostProcessQuality=2
sg.TextureQuality=2
sg.EffectsQuality=2
sg.FoliageQuality=1
sg.ShadingQuality=1

I also experienced weird audio/dialogue issues. During some cut-scenes, Juliet’s lip-syncing was all over the place. At times, the cut-scenes felt unfinished or in a “beta” state. I also had numerous texture streaming issues. Thankfully, though, there aren’t any stuttering issues.

All in all, LOLLIPOP CHAINSAW RePOP is a bit disappointing on PC. For a remaster of an X360 title, you’d expect it to run way better. And then we have the barebones PC options/features.

Our PC Performance Analysis for this game will go live later this weekend. Until then, enjoy the following 20-minute PC gameplay video!

Lollipop Chainsaw RePOP - Native 4K - PC Gameplay Footage - NVIDIA RTX 4090 - First 20 Minutes

36 thoughts on “LOLLIPOP CHAINSAW RePOP is a barebones PC port, and quite demanding at 4K”

    1. Hahahahaha! Just look at him. Bro rrizzing on station sharpening his peacocking skills lol. Jokes aside bro is chad and runs a "based gaming site" which stands tall in era where some sites begs readers to trust their reviews.

    2. He was shooting into the skylight, while he himself was in shadow. Bad idea, cameras suck at this because they can only do 1 exposure for the whole scene.

      So he tried to fix this in software, or the phone's software did this. But now the lighting no longer makes sense. Now it looks like a fake shot, where it looks like he's floating. And because the shot was a close-up from a wide angle lens, it caused perspective distortion, and it looks like he's a floating giant.

    3. He was shooting into the skylight, while he himself was in shadow. Cameras suck at this because they only do 1 exposure per shot. So it looks like a fake AI shot where he was added to the scene.

      And because the shot is a close-up shot from below, it caused perspective distortion making him look like a giant.

      And because he has dark pants and a dark jacked but bright white shoes blending in with the overexposed background, it looks like he's hovering above ground.

      So the end result is that it looks like a fake AI shot where he's a floating giant.

  1. Is this the worst "remaster" this generation so far? Also, this could've all been done in unreal engine 3. WTF was the point of using UE5 if it still looks like a 360 game while running like a current gen open world title?

      1. Fair point. In that case they could've used UE4 instead as I believe that's still being supported by epic. UE4's in a pretty good place now too.

        1. Arguebly, UE4 is better looking than UE5 in every title I've seen. Only if implemented well, there's no shader stuttering (look at days gone). Now take example at black myth wukong. UE4 pre release version looks far better than UE5. Here's hope patches will fix the issues and lower requirements in demanding scenarios

    1. Far from being the worse, i'll give that title to the remasters of the GTA trilogy or Warcraft 3 Reforged.
      It's barebones but at least there's no censorship, graphics are slightly better and there's no PC version of the original, it's an overall win

          1. They changed some stuff compared to launch but you can't fix something that's fundamentally broken.

    1. they recreated it with the blood and you can choose between the 2 styles they have in the remaster but i prefer the dark colored blood in the og

    1. i found that the remaster has alot of missing audio but also the music and the combat is weird because juliet feels super heavy and the combos aren't chaining like they do in the og and i miss the cel shaded graphics and shadows and the lighting seems way better especially in the school where they introduce the bomb enemies where the first stripper pole is

    1. Pricing aside, i don't have a problem with devs remastering mediocre games, they can even fix the issues that made the game mediocre in the first place.

  2. The reason I prefer older 3D games is that they run like a train.

    They will run at 200fps+ on a GT1030 because they were properly optimized.

    Today, optimization has been replaced with forcing users to buy $600 GPU. Unreal Engine 5 games are bloated pieces of junk.

    1. The thing is that game developers will naturally slack. Hardware has to stop progressing so that they cannot rely on brute force anymore.

          1. A delisted version of Devil May Cry 4 runs better than a recent “remaster” of the same game. Games with graphical fidelity of a PSX probably can’t run on DX9-11 based card due to the engine they run, so yeah, they “optimize” for modern hardware while bricking old cards for the hell of it.

    2. "They will run at 200fps+ on a GT1030 because they were properly optimized."

      For curiosity sake, what would be the game you are talking about? I remember playing MGSV on a GT 640 i think, it ran pretty good in the Afghanistan part, not so much in the Africa part.

  3. Given the quality of the assets and the lack of improvements to them. Porting the game to UE5 of all things is stupid and makes no sense. Should've just ported and used the existing UE3 base. Game would've looked similar enough and ran way better.

  4. looks like a pachinko machine coin guzzler to me, it looks bad for a UE3 game compares to gears of war and batman, why UE5 then why this retarded gameplay, and why those fire effect looks bad even for a ps2 game, why this crap even exist?

  5. This game is Unreal Engine 5.3 which support TSR, the game runs around 42 ish fps to 116fps on a 7800x3D CPU, 32GB of DDR5 6000Mhz & 4080 FE at 4K resolution.

    To enable TSR Quality, go to C:Users*your user name*AppDataLocallollipopSavedConfig then look for GameUserSettings.ini, open it then look for [ScalabilityGroups] sg.ResolutionQuality=100 & change it to 67 then save it.

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