DRAGON BALL Sparking! ZERO Vegito

DRAGON BALL Sparking! ZERO can easily hit 60fps at 4K/Max Settings on PC, but suffers from shader compilation stutters

DRAGON BALL Sparking! ZERO is now available to those who have pre-ordered its Deluxe/Ultimate versions. The game is powered by Unreal Engine 5, and it will be available to everyone on October 11th. We’ve tested this new DB title and we have some good and some bad news for you. And yes. As the title implies, the game suffers from major shader compilation stutters.

For our initial tests and 4K benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 565.90 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.

Let’s start with some good news. At Native 4K/Max Settings, the game can easily hit 60fps on PC. In fact, our NVIDIA RTX 4090 was only used at anywhere below 50% at all times. This basically means that the game can hit 60fps at 4K, even on older GPUs like the NVIDIA RTX 3080.

This shouldn’t come as a surprise as DRAGON BALL Sparking! ZERO is a 3D fighting game. Still, it’s good to see another UE5 fighting game (the other one is, obviously, Tekken 8) hitting high framerates with ease.

Now contrary to Tekken 8, DRAGON BALL Sparking! ZERO does not support DLSS, FSR or XeSS. Not only that but the game won’t compile its shaders when you first launch it. As such, you’ll get A LOT of shader compilation stutters. Destroy a mountain and you’ll get a stutter. Make a super move and you’ll get a stutter. Punch your enemy and you’ll get a stutter. Oh, and since the game has a lot of characters, you’ll be constantly getting stutters as different characters have different moves.

Tekken 8 also had this issue in its beta phase. To their credit, though, Bandai Namco and Harada-san acknowledged and fixed it prior to the game’s official release.

At the end of the article, you can find a video we captured. What’s funny is that you don’t even have to pay attention to the frametime graph. You can spot the stutters as they happen. They are THAT obvious. And, as you’ll see, there are a lot of them. And that’s a bummer as this is a fast-paced fighting game.

I seriously don’t know why the devs have not added a pre-compilation shader step. I mean, I get it. The PC version is most likely an afterthought. That’s pretty obvious from the limited PC graphics settings. But the whole gaming experience on PC, especially at the beginning, is awful. This is a stutter-fest. At least we do have Keyboard & Mouse inputs, so that’s something.

Since this is a fighting game, we won’t have a PC Performance Analysis. As I said, the game can easily hit 60fps at 4K. So, most of you won’t encounter any major performance issues. Well, apart from the stutters.

Let’s hope that Spike Chunsoft will do something about them via a post-launch update!

DRAGON BALL Sparking! ZERO - PC Gameplay Footage - 4K Max Settings - NVIDIA RTX 4090

10 thoughts on “DRAGON BALL Sparking! ZERO can easily hit 60fps at 4K/Max Settings on PC, but suffers from shader compilation stutters”

  1. Very excited to get into this after watching my friends play the early access. I think these issues are just symptomatic of bandai namco or that regions development in general. No Cross-Play and No Rollback netcode despite it being massively popular that it has to be added retroactively to their previous games is just crazy. On top of the performance issues and lack of features you mention, it just seems par for the course for a huge property game from bamco. People want to blame the engine but there have also been games that dont suffer the same issues as well as documented ways for developers to avoid the problem. The blame for all of this is solely on the publisher, management and decision makers for allowing it to release in such a state.

  2. How does something like this that looks like a PS2 game have stuttering .. on an RTX 4090 and 16 core CPU.

    The characters are literally cell shaded and should run on a potato.

    You can't make this up.

    Stutterengine 5.

  3. Don't like fighting games, don't like that kind of art style, but I do like DB and this is looking dope.
    Might give it a chance.

    1. It has nothing to do with NVIDIA. Shader compilation stutters occur in the first fights. It happens on ALL PC systems. The video you shared was captured after various fights (so the shaders were already compiled).

      1. I had no stutters at all since I started playing (and that video was first time using those characters, meaning at least some of those effects weren't cached), same way I had no stutters in Dead Space Remake, Hogwarts Legacy and Jedi Survivor, which are all games people with NVidia report massive performance issues.

        Honestly only game where I had issues in corrobation with everyone else, was Wild Hearts.

        There also ReFantazio, that I played maxed out at 1440p and my FPS never went below 60. I just can't replicate all this stutters people been having with a RX 6950 XT and R7 5800X3D.

        And is not like I don't have evidence for my claims, since I make clips and even stream on Twitch often.

        Beyond pointing the finger at NVidia, the only other possible issue, is you guys using high refresh rate monitors, my monitor set to 60Hz, which solves a lot of game issues.

        Like I said, the more articles I see about this, the less I wanna buy a NVidia card, DLSS and RT is nice and all, but all this stuttering issues you guys facing, no thanks.

      2. I had no stutters at all since I started playing (and that video was first time using those characters, meaning at least some of those effects weren't cached), same way I had no stutters in Dead Space Remake, Hogwarts Legacy and Jedi Survivor, which are all games people with NVidia report massive performance issues.

        Honestly only game where I had issues in corrobation with everyone else, was Wild Hearts.

        There also ReFantazio, that I played maxed out at 1440p and my FPS never went below 60. I just can't replicate all this stutters people been having with a RX 6950 XT and R7 5800X3D.

        And is not like I don't have evidence for my claims, since I make clips and even stream on Twitch often.

        Beyond pointing the finger at NVidia, the only other possible issue, is you guys using high refresh rate monitors, my monitor set to 60Hz, which solves a lot of game issues.

        Like I said, the more articles I see about this, the less I wanna buy a NVidia card, DLSS and RT is nice and all, but all this stuttering issues you guys facing, no thanks.

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