Delta Force Black Hawk Down feature-2

Delta Force: Black Hawk Down at 8K/Max Settings on NVIDIA RTX 5090 with DLSS 4

TiMi Studio Group has just released the Black Hawk Down campaign for Delta Force. This campaign is free to everyone, and I highly recommend trying it. Powered by Unreal Engine 5, Black Hawk Down sports some pretty impressive visuals. As such, I’ve decided to capture some footage from it at 8K.

To capture this gameplay footage, I used an AMD Ryzen 9 7950X3D with a Gigabyte Motherboard X670E AORUS MASTER, G.Skill Trident Z5 Neo RGB 32GB DDR5 RAM at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 572.16 WHQL driver.

Delta Force: Black Hawk Down fully supports DLSS 4. This means that RTX50 series owners will be able to use DLSS 4 Multi-Frame Gen.

At 8K/Extreme Settings with DLSS 4 Balanced Mode and Multi-Frame Gen X4, I was getting over 155FPS. With the older default Frame Gen Mode (X2), I was getting 100FPS. Without Frame Gen, my framerate was between 40-60FPS. So, to get playable framerates at 8K on an RTX 5090, you’ll at least need to use Balanced Mode and Frame Gen.

The good news here is that the game was totally playable at 8K. DLSS 4 Frame Gen introduced some slight lag, but as you can see in the following video, the game was more than playable. Moreover, this is one of the few games in which MFG X4 felt more responsive than MFG X2. At the end of the video, I tried these two modes and MFG X4 felt better. At least IMO.

Now although Black Hawk Down is playable at 8K, I suggest dropping the resolution to 4K to increase the DLSS 4 Mode to Quality. Not only will you get fewer visual artifacts, but the mouse movement will be even more responsive.

Our PC Performance Analysis for Black Hawk Down will go live later this week. It may take a while as we also need to cover the new Like a Dragon game. Oh, and let’s also not forget Indiana Jones which got support for DLSS 4. So yeah, this will be a busy week.

Enjoy the video and stay tuned for more!

Delta Force: Black Hawk Down - 8K/Extreme Settings/DLSS 4 - NVIDIA RTX 5090

21 thoughts on “Delta Force: Black Hawk Down at 8K/Max Settings on NVIDIA RTX 5090 with DLSS 4”

  1. "At 8K/Extreme Settings with DLSS 4 Performance Mode and Multi-Frame Gen X4, I was getting over 155FPS."

    There, this is by far the most stvpid thing I'll read this month.

    "Muh, big numbers on the screen but real resolution is 640×480"

  2. "Now although Black Hawk Down is playable at 8K, I suggest dropping the resolution to 4K to increase the DLSS 4 Mode to Quality. Not only will you get fewer visual artifacts, but the mouse movement will be even more responsive."

    Ok, so you have some sense.

  3. The good news is that, with bullshit frames, video consoles will achieve 4K resolution always and their marketing won't straight up lie. Just lie.

  4. The article sounds very stupid, not too unusual… BUT… Interestingly…

    DLSS Performance mode renders at 50% of each dimension, so,
    ackchually, when playing at freaking 8K, you're natively rendering at 4K!!!, which is already a freaking TON of detail to upscale from, so, maybe counterintuitively, it's not as stupid as it seems.

    Visual fidelity, upscaling from a native 4K, will be great with DLSS 4 and the transformer model.
    And you'll gain a lot of performance vs rendering at 8K natively.
    Do you need to upscale up to 8K though? Nah, really not. You're doing that to yourself.

    MFG felt more responsive than FG? Well, nice! But you don't want (M)FG if your real/upscaled frames are less than 60.

    In the end, I'll take this article as just tinkering.

    1. Good take on the article.
      I take it as stvpidity only.
      Why increase the res if you're going to cap it to half with a fake frame thingy?
      It's just this absolutely ignorant thing that came from console marketing, about normies seeing big numbers on the screen, when the actual res is 1/4 of that.
      Pure dvmbness!

    2. Even with Performance Mode, 8K looks better and has less aliasing than Native 4K WITH DLAA. Here's an example from Dune Awakening. Pay attention to the stairs. Plus, thanks to 8K, you get fewer Lumen artifacts. For those that haven't tried 8K, these articles will sound stupid. Point is that even with a 32'' monitor, I can easily see the visual improvements of 8K in some games. Not saying that 4K looks bad now. However, you can't say that 8K does not look better (and again, this is a comparison between Native 4K vs 8K with DLSS Performance Mode).

      https://uploads.disquscdn.com/images/c50ec06a7681da8be6688c19e82d8c82535971d67291cd03df882d67b8e4dd44.jpg 8K with Performance Mode
      https://uploads.disquscdn.com/images/ef87d7ab2e72793520e33454f41d822baa3598af4468938a2f031256b0fd2aa2.jpg Native 4K with DLAA

      1. Interesting!
        i wouldn't sacrifice the performance of going 4K DLAA or 8K DLSS, but it's a technically interesting conclusion about image quality nonetheless.

        In fact, i think these articles would get a better reception AND be more informative if you could "frame" them a little more towards these angle or conclusions.

        Something like "DSOG Labs: image quality comparison between 4K DLAA vs 8K DLSS Performance", and maybe throw in 4K native and 8K native for reference, and performance metrics too to round it up beautifully.

        THAT would be a fine article for our curiousity!

  5. Playing games with "DLSS", is like connecting a VCR to an 8K TV, and having the "upscaler" turn it into a true 8K video.

    In other words, it's fake, messy, nonsensical garbage. You cannot provide definition, that isn't there.

    It's incredible that anyone would embrace this lazy, cheap gimmick, that gives you less, for more money.

  6. Literally 0 interest in frame gen benchmarks. You can add it in as an extra for those curious. But it’s not worthy of being reported as FPS. I tried the game last night and with frame gen it felt like complete a*s. Smooth as hell. But way too much input lag. Worse than something like cyberpunk.

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