So here is something funny that prompted me to write this article. Yesterday, IGN shared its performance video for Star Wars Jedi: Survivor. In that video, IGN showcased the game running consistently below 60fps on both PS5 and Xbox Series X. And instead of focusing on this important aspect, most console gamers – and even “tech enthusiasts” – started console warring.
In the first world area, Coruscant, the PS5 in Performance Mode can even drop to 30fps during some cutscenes. This is abysmal. Again, this should have been the main focus. Because, like it or not, the game is busted ON ALL PLATFORMS. This isn’t a “PC version is busted” situation. Hell, on consoles, the game is rendered at 1152p and then is upscaled via FSR 2.0 (Performance Mode), making it look as blurry as it can get. Ironically, PC gamers can at least remove FSR 2.0 (which doesn’t look good by the way in this title) and render the game at a higher resolution.
Instead, we see numerous people celebrating because the PS5 runs the game slightly better than the Xbox Series X. “Tech enthusiasts” then, for whatever reasons, continue this trend by throwing terminologies, incorrectly, here and there. For instance, some believe that the SSD hardware of the PS5 is the one that benefits Sony’s console in this game. That’s inaccurate. When you’re standing still looking at a wall, the SSD hardware decompressor is doing nothing. The reason PS5 runs better is due to its proprietary graphics/rendering API. And that’s it. From the looks of it, Sony’s API has a lower CPU overhead than the DX12 API (which Xbox Series X uses). This can explain why PS5 runs better than Xbox Series X in CPU-bound scenarios. It’s no magic sauce, no SSD decompression, no SSD I/O. It’s a graphics API that is simply less CPU-hungry.
And then we have the media that for some reason are solely focusing on the PC version. To be clear, I’m not talking about PC-focused gaming websites. But since “Star Wars Jedi: Survivor is a mess on PC” is a hot topic, everyone, from gaming websites to YouTube channels, is trying to benefit from it for the clicks. Ironically, the game is also a mess on consoles. Yet the media is solely focusing on PC, making people believe that the console version is fine. No, it’s not. Star Wars Jedi: Survivor runs just as awful on consoles.
What’s also funny is watching people with systems capable of running the game at more than 50fps, refunding the game on PC just so they can get the PS5 or Xbox Series X version. I mean, why? For gaming at similar framerates with a significantly worse image quality? The console versions still have traversal stutters. Why not just lock the PC version at 30fps if you’re going to play the PS5 version in Quality Mode? You can do that with Rivatunner, you know that right?
All in all, console enthusiasts and gamers should really up their standards. In 2023, I thought we were passed the “console war” thing. However, people just seem to prefer making their favourite platform sound better. Imagine if we were like “The game is fine, it can run with constant 60fps on our PC system. PC gaming FTW, the only platform that can give you constant 60fps.” I mean, we could do that as we have the following video with graphs that shows the game running with constant 60fps in the Koboh Outpost. And currently, there is no other platform that offers 60fps than high-end PCs. It’s possible.
Here is the key difference, though. We are not blind fanboys or delusional. We know that the Ryzen 9 7950X3D is simply brute forcing its way here. The game should be running better on older CPUs, it doesn’t justify its huge CPU requirements. This isn’t a new “Crysis” game. This applies to both consoles and PC. If the game had visuals and physics similar to The Matrix Tech Demo, then we wouldn’t be complaining. This is nowhere close to what a current-gen game should look like. Seriously, take a look at the following screenshot. I can easily name numerous old-gen games that look and run better than this.
So, instead of praising your favourite console, do yourselves a favour and start demanding more polished titles. There is a big difference between a game pushing current-gen platforms, and a game running awful due to optimization issues. Star Wars Jedi: Survivor runs and looks bad on consoles too. Even in Quality Mode, PS5 and Xbox Series X render it at 1440p. And no, the game’s issues are not exclusive to the PC version.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email

Amen brother
I miss the era when men used to code games. Worked with limited requirements and scaled well as the tech advances. The travesty now… system requirements are a joke. Even with the most powerful hardware, you don’t know if the anything will be playable on launch or after years.
Lastly about ign, they’re one of the many brainwashed gimmicks always blabbering nonsense.
Hey being inclusive and following quotas are the most important metric for the failing AAA’s nowaday’s – Skills be damned. And peeps wonder why games have taken a turn for the worse… even when engine’s / api’s are easier to work with than in a long time the quality have taken a sharp turn towards the worse.
Hey being inclusive and following quotas are the most important metric for the failing AAA’s nowaday’s – Skills be damned. And peeps wonder why games have taken a turn for the worse… even when engine’s / api’s are easier to work with than in a long time the quality have taken a sharp turn towards the worse.
Dunno about all that, but one would hope that studios are hiring people based on merit and actual skill level over diversity.
That describes white men. Isn’t it odd that the quality of games have nosedived like this since white men became a minority in studios where they were the majority?
Nothing to do with skin colour or at least I don’t care about that, its skill level, that’s what has become a minority in studios. In the past skill level/experience/merit are the measures that one would be employed on, this seems to have shifted to diversity.
If you want to argue that 15-20 years ago the majority of devs were white men, that’s fine but they were also skilled.
The phrase “nothing to do with skin color” is flawed. Nobody is saying a certain color magically makes you superior to others.
I deleted my comments, I don’t want to be mean, but I really believe in what I said.
Your comments were flawed hence the deletion….
Here they are
Let’s see if the few white men at respawn can fix/carry the incompetency of women, blacks, arabs, latinos and lgbts in there.
That describes white men. Isn’t it odd that the quality of games have nosedived like this since white men became a minority in studios where they were the majority?
Now that there aren’t any distractions, Do you have any other excuse as to why someone would make such a dumb statement?
Is this your new larp?
No, I have sand n*gger brown monkeys like you simp for me.
I tought durka durka had unblocked me for a second reading your previous post, lol.
I tought durka durka had unblocked me for a second reading your previous post, lol.
These brown people posts defending the honor of White males always crack me up, not that they are wrong, but it is funny nonetheless.
Don’t bother with dagoat.
he is right , just look at ubisoft they are so lazy and broken , they are using ai to make they´r own games , you the costumer will be buying a product that was made by no one .
I won’t spend 2 minutes of my life reading dagoat.
You are literally too stupid.
just say whatever is in you mind , manipulators deserve to see or read the truth / reality
I don’t care enough to argue in favor of white men in a site like this. The guy is clearly trying to stand out with his centrist position but ends up sound like a brain dead leftist. His upvotes are mostly conservative snowflakes who I’ve pissed multiple times.
lets see… cd project went diverse – Broken
bioware – destroyed
ubisoft(all of them) – destroyed
dice – garbage
And minority ??
WHAT minority???
just another word to manipulate people
unfortunately that’s exactly what they are doing hiring for diversity and 0 talent , Ubisoft is a example making Ai do the job because the studios are plagued by lgtq terrorists, woke and feminazism,have you see a before and after of the old redproject ceo? before woke he looked healthy and well after them ….he looked a mess.
still exists in indie development every boomer shooter that comes out is like that.
Agreed. I played prodeus and it was hellotta fun. Still I’m relieved that I have plenty of other good games to play.
PC gamers should stop buying Denuvo protected games, and not to forget that data revealed PC gamers use more microtransactions than Console gamers, there are sheep on both sides, a PC doesn’t make you smart, if you’re an idiot, you’re an idiot even if you have rocket
Well said.
Many PC Gamers are hypocrites. They claim they don’t want DRM, but then buy from Steam that has built-in DRM. Steam is the biggest DRM platform in the world.
https://uploads.disquscdn.com/images/81fcbe628c19e39e63b3e861f0eefc6f4edb4b716bdac46daf7e40ce42c71841.jpg
Precisely.
The PC sheep is just as much to blame if not more, considering they own a PC…
Ok so how do you recommend game developers protect their game from piracy ?
with nothing … the less drm the less pirate groups have a challenge to go for,in times of games using just a key to authenticate the game they sold anyway
Keygens are fairly easy to make ….. So is using a hex editor to get around the key check (just program a jump right past it) which is why everyone stopped using them and went to more secure protection methods like Denuvo or Microsoft’s online authentication for Windows. Another form of defunct DRM was having to put a CDROM in a drive just to play a game but making “no CD” patch was also trivial
Make good games
Piracy has been around in computer games since at “least” 1980. 43+ years ago. Wide open, rampant piracy, with hardly anything being secured for more than a few hours at best.
Here we are, at least 43 years later, and the industry is bigger than ever. Continuing to grow bigger and bigger with each passing year. Denuvo, or any other DRM, has nothing to do with that.
If people want to pirate a game, they will either wait for it to be cracked, or, they’ll just go without, and play something else. Pirates do not have the patience of a toddler, that’s why they are pirates. They’ll outwait any company’s DRM money pit, and eventually get what they want anyways.
You’re not gaining any sales by locking down a game with DRM , no matter how secure, or uninstrusive it may be. You’re merely pissing off people who pay for the product, and last time I checked, that’s just bad business.
TL;DR? You don’t need DRM. Pirates, will always pirate. Any game that is worth its weight, will garner the sales.
Murder has been around since Cain and Abel so do we just stop charging people with murder?
Games make 90% of the money in the first 3-6 months so if they can stop a game from being pirated for 3-6 months then they are money ahead
If you actually had any Intellectual Property to protect from thieves you’d understand that it is really a necessity especially in a world like today where almost everyone justifies being a immoral thief …. Stealing is wrong with the except for maybe being forced to steal to feed your family but games are not a necessity like food
I have no words for what a stupid comparison you tried to make. Murder, to………. this. Shove your head, further up your own a*s.
Don’t? Simple enough.
Many PC Gamers are hypocrites. They claim they don’t want DRM, but then buy from Steam that has built-in DRM. Steam is the biggest DRM platform in the world.
https://uploads.disquscdn.com/images/81fcbe628c19e39e63b3e861f0eefc6f4edb4b716bdac46daf7e40ce42c71841.jpg
bruh you’re such ignorant drm from steam is totally different from a DRM from denuvo. its like comparing a knife of plastic to a Ak-47
+ this “LINEAR” game in “2023” ea is using it with 3 drm
– ea greedy garbage launcher drm
-drm denuvo
-and another drm to protect those two drm haha sounds like a joke but is true
bugysoft do the same with their games and launcher
I don’t think there is “good” DRM.
Many games on Steam use the Steam DRM wrapper, many use Denuvo on Steam, many have both.
DRM treats customers as thieves. It introduces performance issues. Once the service stops working costumers will lose all their games. And lastly, games that require launchers to function create store monopolies where hardware is tied to software (Steam Deck with SteamOS, Nintendo Switch, Android apps, Apple apps).
The fact Steam has built-in DRM and actively encourages developers to use it, and the fact Steam hosts games with Denuvo, justifies critiquing Steam.
If you’re going to be against DRM like I am, then you also need to criticize the platform spreading this DRM, which is Steam.
Steam’s built-in DRM is completeley optative for developers/publishers. There are plenty of games in Steam that are DRM-free.
I suppose you mean optional. Denuvo is optional as well.
its not , its forced unless the devs or publisher decides to remove it
It’s not forced, it is a feature that the publisher pays for themselves. They want Denuvo.
Keep wasting money ,denuvo keeps getting pirated
Yes, optional is the word I was looking for. The point is Steam does not mandate that your game must have theirs or a third party DRM to be admitted in their store.
true
bruh you’re the most stupid ignorant people in the world
play station and xbox are a drm in fact they always check integrity of their console even offline , for you they gonna deleted everything ok, good day not worth my time this no brained stray ignorant im not gonna teach you anymore for free
so what should i buy from epic spyfraud? is that what you think its right? The steam excuse is pathetic.
true drm free available is gog and its the best option
Steam isn’t DRM
https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam
a 5 yo is more coherent than this idiot
this guy doesn’t know nothing he just write garbage just ignore him
Ironic
Steam doesn’t greatly affect cpu performance and cause crashing/stutters.
Steam drm is hardly a drm when it’s cracked day one. You can justify pirating your library if the service ever stops working
Agreed …. and the “Launcher Wars” are just as stupid and ignorant as the “Console Wars” ….. I only use Steam when a game isn’t available elsewhere ….. I buy CDPR games from GOG, Ubisoft games from Ubisoft, Rockstar games from Rockstar, etc ….. I’d buy EA games from EA if I still bought EA but I haven’t bought an EA game since 2004 although I did play Mass Effect Lengendary Edition on Game Pass but deleted it and the EA launcher when I was done
Stop putting the Denuvo performance issues myth. The performance issues aren’t going to be solved by removing Denuvo.
denuvo drm DOES AFFECT! the performance that’s proven bro and ea puts 3 drm on their games they such a bastards never buy nothing from them anymore 2 years ago
Now the game port and optimization its a different thing that can also affect the game
Still, i don’t want this sh*t over the game i bought with my money, using my computer’s power to look after me like a thief, the legit consumer is the only one harmed by this not the pirate. The pirate has just to wait and get his game for free, and i don’t blame him at all, he’s right
Well said John.
My God I can’t thank you enough for this article
Great article. But I think that PC gamers are the ones that should up their standards and complain more. Folks just don’t understand how powerful the HW they have is. I am seeing some folks already claiming that TLOU port has been fixed… hell no.
We got too used to terrible ports. More games should have been pulled from stores like batman AK. But as a community our standards have lowered. We have too many “runs fine on my overpowered PC” folks that are fine with sub par performance.
Agreed, when you need a howitzer to kill a fly… you know somethings wrong! I vote with my green’s and god forbid pre orders etc… that one of the keys why we are here when it’s basically beta software that “might” get patched.
yeah! Now they throw an unoptimized game there with insane requirements and claim even newer systems as “outdated, last gen, just trash it already” hardware…
I have seen games playing and looking better than many games that today ask for so much that my system is not even in the lower requirements anymore.
Same story with forspoken, I tried the demo with all low, game looked worst than games from 10 years ago and I got like 25fps. Tried with all ultra, game still looked crap but now running 15fps (which honestly surprised me, I would expect 5fps jumping from zero to hero on settings).
We need to ask more from our games, I personally dropped myself out of the arms race of hardware, I will pay and play whatever is playable in my system and call it a day… not gonna support this crap.
Sony has to develop good games to sell their consoles whereas Microsoft only needs to provide subscription services because they already make so much money via game licenses. Thats why they dont care about selling more xbox units. Ultimately, there is no such thing as console war since both Sony and Microsoft already make billions of dollars every year. It’s just a dumb argument initiated by toxic fanboys 🙂
I’ve yet to see Sony develop good games since 2015.
I’ve yet to see $oyny develop good games since 2011, last good game from $oyny IMO was Resistance 3, everything on the GayStation 4 ranges from average (Knack, Alienation, MediEvil remake, The Order 1886, Killzone Shadow Fall) to outright kosher trash (The Gay of Us 2, Soy of War, Soyrizon Zero Testosterone etc). Nonetheless, wouldn’t mind trying the average titles in the future when they get emulated or ported to PC if we are lucky.
Next year MS and Sony will release new consoles just like last time. Current consoles will run games at 30fps and new RDNA3 consoles will run 60fps. I expect something like this:
2013 – Xbox One (1 TFLOPS – GCN1)
2017 – Xbox One X (6 TFLOPS – GCN4 )
2020 – Xbox Series X (12 TFLOPS – RDNA2)
2024 – Xbox Series X2 (24 TFLOPS – RDNA3)
https://uploads.disquscdn.com/images/b035b77791b7b40b2c2d5d0409fb75bf520bdc30b463fe7bfc86b2ea2beedc2c.png
At least most games run well on console. On PC every game is a stutter fest.
????Yeah ok buddy keep thinking that.
Doesn’t matter what I think. It’s simply the truth. Hogwarts Legacy, The Callisto Protocol, Dead Space, are just a few recent examples of games that were unplayable on my rtx 3080/9700k, but ran perfectly fine on my PS5.
Unplayable on RTX 3080??? Funny that I ran these games on an RTX 3060 (quite inferior than this RTX 3080) and they all ran fine at launch (with some issues, the same ones seen in the console versions), but there was nothing Unplayable like you say , today after some patches these games are running fine on PC and consoles!!!!
All that tells me is that you max every setting and have no idea what you’re doing.
Yea but my pc(9900k oc 32gb ram 3200 rtx 308010gb) on paper should run the game better or at least on par with the ps5 version and yet i get stutter and fps drop below 40fps in cpu bound areas and i almost never hit 60fps and that at 1440p with fsr2 quality and ray tracing off and hard stutter due to shader compilation and traversal stutters
Meanwhile on ps5 even with ray tracing on it seems to run better the stutter are less frequent and the framerate is higher on average.
Not great but still higher and more stable than on my system which is bullsh*t
Since when ps5 is as fast as a 3080? Check your facts, cause they are by a mile wide.
Yep. Tired of the pixie dust based mythical PS5 GPU… first it was equal to a 2070, now a 3080… soon you’ll hear it trades blows with a 4090.
I remember back when the xbox one x was released a dev said its on par with a gtx 1070 but at the end even 1060 outperformed it and lately the devs of walking dead vr said with foveated rendering on psvr2 its like running a vr game on an rtx 3090(well if foveated rendering was on pc that would be irrelevant)
Thats the point my pc should dust the ps5 and it doesn’t, if i try to run last of us remake on pc at ps5 settings at native 1440p(ps5 performance mode)
I get drop under 60fps not counting the stuttering meanwhile on ps5 its a buttery smooth 60fps in performance mode.
The rtx 3080 only weakness is the low vram quantity ngreedia paired it with.
I never said the ps5 gpu is as fast as a 3080 i was just assuming the rtx 3080 would be fast enough to bruteforce bad ports to run slightly better or at least on par with the ps5/xsx versions but last of us remake and now this game shows that games could be so badly optimized that even on much more powerful hardwares than what the consoles have it might still not be enough.
Your CPU is bottlenecking you. So here is the funny thing. You can disable FSR 2.0, run the game at Native 4K with TAA (or custom resolution close to 4K), lock your framerate at 30fps, and get better/more consistent framerates and image quality than the PS5 Quality Mode (which can drop to 20fps).
So in Quality Mode, your PC is more powerful than PS5. And here is another funny thing. A lot of publications recommend the Quality Mode and not the Performance Mode for PS5. Soooooooo, why would you play the game on PS5 when its Quality Mode is worse than the one you can get on your PC? Just for an additional 10fps at Performance Mode with AWFUL image quality, full of artifacts due to FSR 2.0 and choppy framerates regardless of that 10fps boost?
No, developers should further optimize the game. Because there is nothing on screen to justify this kind of performance on both consoles and PC. Plain and simple.
Quality mode offers a pretty consistent 30 fps mode though. Can it drop SOME times ? Sure. But it’s mostly a locked 30 actually. You are kinda spreading misinformation.
Digital foundry confirmed drops to low 20’s during cutscenes and high 20’s during gameplay in some areas.
I prefer 40-60fps than a locked 30fps.
And yes i know my 9900k is a bottleneck but it being outperformed by a gimped 3700 that only have 6 cores available for gaming in the ps5 is unnaceptable.
Then it’s not the console being superior than your pc. You can understand that the pc version is always an afterthought. This is just another typical case when focusing on consoles primarily hurts pc version of a game
Console gaming is basically entry level gaming so its not that surpricing that many of the inaccuracies about their tech are coming from there user base.
IMO As for IGN, its sadly more productive to use reverse psychology – Their as far away from gaming as they can be. If they say it’s good it’s usually total trash, just fits their political views… i.e. reviewed from that angle instead of gaming.
Good that you mentioned the higher overhead of the DX12 API, John.
Valve’s developers working on VKD3D-Proton (DX12-to-Vulkan translator) have also mentioned the poor design of DX12, which is why they have to invent specific extensions to Vulkan just to reduce the translation overhead.
A reason why Sony’s graphics API is better than Microsoft’s DX12 could be the fact that Sony is part of the Khronos Group, which is the industry consortium/syndicate that is developing the Vulkan API:
https://uploads.disquscdn.com/images/deb4234e2a0d9a6eaf02c1a724a4e31eccd1e5c4b4bfca08085d5f82fae90049.png
Wow I never thought of it that way Even though I have crazy amount of knowledge about game console hardware but I never thought about how Xbox series and PS5 GPU API operates I have actually heard about PC players are not happy how DX12 operates which is causing a headache with some games running extremely poor but if you are running every PC game with DX11 it’s completely smooth So that could actually be the reason why Xbox One X has shown to be running games smoother than Xbox series due to Xbox One X GPU is using DX11 but Xbox Series is using DX12 I think Microsoft needs to downgrade Xbox Series GPU with a software update and tone it down to DX11 which will allow the series XS run smoother as intended And it will finally be on par with PS5 thanks for putting out this information I just learned something new
Sad part is the console hardware itself is very decent this generation, especially for $500 (outside Series S). Some games look and run great on those platforms, but sadly too many developers have released unoptimized crap on the consoles just like on PC.
These consoles should be providing a locked 60 fps mode between 1080p and 1440p (before/without FSR) rasterized, or locked 30 fps with ray tracing option.
Ultimately a well written article. Although I think a big factor is the console gamers have settled for 30fps gaming, its “just fine” for them. It’s why I think there are performance and quality modes available on the consoles in the first place, otherwise devs would be inclined to target 60fps as a baseline.
I think with this gen of consoles and the advent of 120hz vrr capable tv’s this is starting to change, but its moving way too slowly. The last gen of consoles should have been the end of 30fps gaming imo.
There’s nothing wrong with 30 fps gaming and there’s nothing wrong with “settling” for it. Settling for 30 fps means getting to play great games that look nice with only $400 dollars investment in hardware.
It’s harder to optimise for 60fps+ than it is for 30fps is my point.
Rather than have a performance and quality mode, just put all effort into making the game well optimised enough to hold a steady 60fps, its a better gaming experience.
The visual quality difference between 1440p and 4K is not that big, the gameplay difference between 30fps and 60fps is massive.
Personally I think 30fps for the most part is terrible for gaming; especially in 2023. It’s the primary reason I left console gaming over a decade ago.
The visual quality difference between 1440p and 4K is quite big actually. If you don’t see it, then you probably haven’t played enough at 4K or your brain simply ignores all the horrible shimmering and aliasing artifacts that come with 1080p/1440p.
30 fps is not terrible. It’s quite fine actually. 30 fps is only terrible once you experience it after playing at higher framerates for long periods of time. Even 60 fps feels bad if you spend enough time playing at 120. What most people fail to understand is that you can get used to a certain framerate and your brain can perceive even 30 fps as being fluid if you are used to it. Of course, there’s the higher input latency, but not every game needs instant response. Most feel good enough at 30 fps even from a latency point of view. After enough time, your brain can compensate even for higher latency.
People play games for different reasons. For story driven single player games, graphics and resolution add more to the experience than a higher framerate.
By all means, play at whatever framerate you desire. But 30 fps is certainly a cost effective way to get games in the hands of more people. It may not be the ideal experience, but it’s good enough. And sometimes all you need is good enough.
I have a 55″ oled and a 4090, I know the difference. Most games if not all these days come with TAA (even on console) so yes while there may be some more shimmering and aliasing its not as stark of a difference as 30fps vs 60fps. Generally 1440p with TAA the image ends up being softer than 4K is all, they can add sharpening and it will look very good, I used to do this with my old gpu.
I play at 120fps most of the time and I still think 60fps is good enough as a baseline my personal preference is 80-120fps with vrr.
“30 fps is not terrible. It’s quite fine actually” – this ironically is exactly what I said is part of the issue with games being optimised in my first comment. Console gamers should be demanding more.
No, they shouldn’t be demanding more, because they are paying thousands of dollars less than what PC gamers are paying.
“Generally 1440p with TAA the image ends up being softer than 4K is all”
That’s a nice way of saying blurry piece of sheet. And no, TAA doesn’t do a good enough job of cleaning up aliasing.
“No, they shouldn’t be demanding more, because they are paying thousands of dollars less than what PC gamers are paying.” – so what your signaling is its ok to sell incomplete, unoptimized shat, got it.
“That’s a nice way of saying blurry piece of sheet. And no, TAA doesn’t do a good enough job of cleaning up aliasing.” – enjoy slow, delayed response of the cinematic 30fps gaming is all I can say.
i dont belive you have a 4090 you are using excuses , i have a gtx 1080 ,and i will turn settings down just to get a acceptable frame rate , some games will go beyond 120fps thats when you cant tell a difference 60 to 144fr you almost see or feel difference ,i can afford to buy a 4090 but i refuse to give the amount of money to companies who are using scalping as opportunity to raise prices ,until they are acceptable i will not upgrade
94fps @ 1440p is perfect for me. Smooth enough and not so demanding.
I think 80-120fps with VRR is the sweet spot all round.
you might want to get your eyes checked ,30 fps is terrible than add that motion blur , chromatic aberration , the horrible melty ,low res effect of the unreal engine , some “film grain” and you get a headache.
“horrible shimmering and aliasing artifacts that come with 1080p/1440p”. Supersampling, DSR, or DLDSR solves this issue (as does a proper AA implementation, though this is hard to find.
dude ….the f´´´´´gameboy , the very first played ALLLLL games with average of 59 fps why in the deepest hell would anyone accept 30fps as normal???
Dunno, but you got people here defending it.
those are people who allow companies to continue on the path of manipulation and exploit…
do you like siting on you system for hours and get eyes burning , maybe some delicious myopia , might want to get some fashionable glasses to start playing games with….
its just fine if you want myopia
its just fine if you want myopia
Sir you are almost getting that most things in this context is fake and gay.
Console wars along the dramas that it breeds, NPCs and the pay shills/bots set up to defend “bad practices”, etc etc etc.
Fake and gay most of it.
another lazy a*s game from lazy a*s developers , with Denuevo in it it’s the cherry on the cake , but between all the remakes , remasters , SJW/LGBT/Feminist agenda and sh**ty sequels , a creativity crisis is as much as damageable than those technical issues , i mean , look at this turd , it’s a copy /paste of The Fallen Order , i couldn’t care less for it seriously , only FromSoftware games are worth it this days gameplay-wise and Story-wise (if you can decipher it) .
All games for current consoles (PS5 and Xbox SX) are increasingly in need of patches to correct bugs, performance and other errors after launch, it’s not just happening with the PC. Players on these consoles (mostly Fanboy) always believe that they are running the games at the same Ultra Quality as the PC, when in reality they are running the games in Performance mode with some settings on Low, others on Medium and some on High to get their 60 fps (with drops below that) and in quality mode running at High in 4K (but with dynamic resolution) and only 30 fps, but they always believe they are running at the same quality as PC in Native 4K, 60 fps or more and with all configurations on Ultra and they always say that their console has more quality than the PC and that a console costs much less than a PC, poor innocence of them, Star Wars Jedi Survivor has texture pop-in problems on the PS5, framerate issues, crashing issues, and various other issues on PS5, and yes, they are doing everything to make it look like the PC version is the only one with issues, but that’s not true!!!
I’m perfectly aware I could get better quality gaming out of a PC then my gaming consoles but I’m not willing to invest thousands into a high end rig…i come from a generation that cares more about gameplay then visuals.
Today’s consoles don’t offer better gameplay than a PC, the only differences we could cite are precisely the visual (graphics) and the framerate that on the PC is usually better and the PC still has several advantages, as it is not just a platform for games , but for work, studies, and even have Mods (I don’t play any GTA without Mods), you can use any type of controlers besides the mouse and keyboard, emulators of almost all consoles and much more !!!
Agreed,PC it’s a tool for work and studies,not a toy, and I’m already tired of the one I have to use at work.I forgot to mention I hate tinkering with them and I’d much rather just pop a game into my gaming consoles and play right away when I get home tired then spending an hour finding the best configuration to play in. That’s maybe fun when your in your 20’s but I’m fast approaching my 50’s and patience it’s not one of my virtues.As i said before, I’m happy sacrificing perfect visuals and framerate over gameplay if that means saving a few thousands bucks and not having to tinker with PC settings and hardware all the time,to each it’s own.
Ok John Doe, just the opposite happened to me, I played on consoles until 15 years ago (my last one was a Dreamcast), since then I switched to PC for 15 years now, I also work with the PC all day with spreadsheets from Excel, and I never regretted switching to PC, I only saw advantages, and playing at 30 fps to have slightly better visuals on PS5 and XBSX consoles, or to have 60 fps (or something close to it) you need to sacrifice graphics and resolution, console is not for me!!!
https://uploaddeimagens.com.br/images/004/449/144/original/PS5-jogos-cagados.gif
I would argue the PS5 controller’s triggers and speaker help with immersion more than the shaper graphics of a PC. Not to mention the lack of shader compilation stutters.
Well more and more PC games are utilizing the feedback of the PS5 controller I mean they’re even offering the PlayStation button prompts as an option in many games now too.. Plus you have the option of ultra wide on PC. Which takes gaming to another immersion level.
Compilation stutters are one of the most overblown issues in gaming. It affects a handful of games at launch and even at its absolute worst it only last for 30 minutes or so when you first play the game.
don’t forget in order to play with 60 fps on console you have to choose on the graphics options , instead of running it all, hen pc can run everything together.
It’s not as easy as you think it is to run a console game at 60fps So many people are seriously uneducated how console games are made It seems like people who are obsessed with 60 FPS doesn’t even realize you can’t simply tone down the graphics in order to run the game at 60 FPS everything is running through the APU unlike PC runs on a separate individual GPU and CPU so it’s a lot easier to modify the graphics but not on an APU there are limits which is why most of the time they choose to run most console games at 30FPS in order to make the game look good as possible
Well yeah, they prioritize quality over fps. That’s why these days we get a performance mode. Problem with that is almost all games look absolutely awful in performance mode and rarely maintain that 60 target.
It’s so extreme cringe when you Americans ,mention “education” when your nation seems to be so out of place and broken ,if all you said is true …why do console games emulated on pc runs better look better and can be unlocked on FPS ?
Magic?
Microsoft said something interesting a few days ago.
They will rewrite large parts of the Windows kernel in Rust instead of C/C++. Microsoft said that 70% of kernel problems can be attributed to the use of C++ that involve memory management. Rust is much safer than C++ when it comes to allocating and releasing memory.
System76 also said they are rewriting their PoP!OS desktop environment in Rust instead of C++.
Rust isn’t easier than C++, but it is far safer and more robust because it handles memory management for the developer. The fact game programming hasn’t switched to memory-safe programming languages yet is disturbing to me.
C++ and DX12 are two whammies for game developers. You have to be a pretty damn good programmers to get this right for large projects.
When DX12 came out, several programmers said this would be too difficult to handle for most programmers.
I think the problem is that most programmers are simply not good enough to get out optimized games, especially not under DX12. But most will never admit this.
https://uploads.disquscdn.com/images/c8be89ae2a970d45e2edc8e50b84e5c09c793f66b01a682d94589bc874c2a4d2.jpg
Listen I have learned the hard way the console war will never end because fanboys/fangirls will simply defend their gaming platform No matter what and they will constantly bicker at each other until the end of time there’s no end to it until they finally accept Xbox PlayStation and Nintendo are all excellent platforms in their own way All three of them has their own pros and cons just like I currently play on Xbox Series X PlayStation 5 and Nintendo Switch It’s really hard to tell the difference in terms of resolution and performance as of right now I’m still enjoying Star Wars Jedi survivor on the Series X running at 2160p 4K HDR 30FPS and so far The frame rate is completely locked Of course people won’t believe me because I have 24 Hz and 50 Hz disabled Which basically allow every console game to run smoothly go try it out for yourself before you criticize me
If there’s one thing I actually hate about the PC gaming “community” it is the superiority complex some attach to PC gaming.
14-year-old “PCMasterRace” kids who got introduced to PC gaming through Fortnite and who feel the need to show off their $3,000 gaudy RGB fish tank on social media, paid for by their mommy.
Please leave the “PC FTW”, “superior”, “Masterrace” bull behind.
PC are great as a dual function device, you got a PC for work, you might as well also game on it. But as a standalone gaming device, a PC is overly expensive. If all you do is game, a PC is not a very affordable solution. I would never recommend someone buy a PC if all they do is game, they should get a console.
it is very affordable, or at least it was up until recently when gpu prices skyrocketed.
pc has an upfront cost but games are a lot cheaper if not outright free. Also online is free.
pc gaming is more affordable in general than consoles
I’m sorry but did you really just say PC gaming is more affordable in general than consoles? You failed to see the biggest problem with PC gaming You need to spend at least $1,000 or higher just to have a decent performance and good graphics This is where console games are better Xbox One and PS4 only cost $200 and Some games have incredible photorealistic graphics At 1080p 60 Hz They strictly focus on the graphics hence why 90% of console games usually run at 30 FPS And I’m totally fine with that I only pay $15 per month for game pass ultimate You have access to hundreds of games I pay $120 per year for PS Plus premium I still save tons of money with access to hundreds of games for free PC gaming is not affordable It’s becoming more expensive every year with GPUs costing you $1,000 or higher No thanks console games will always be better than PC gaming no matter how hard you deny it And I don’t care for running every game at 60 FPS or 120 FPS case closed
I have a series X. It cost me $850 AUD. No games. New releases are anywhere from $90-$120. I can buy the same games for $40-$70 via legitimate key sellers on PC. My last PC was a laptop. It cost me $1250, I had 1000’s of games ready to go (steam etc). I have absolutely no problems hitting over 60fps and most last gen games max out well above that (it’s a 144hz screen). I mean it’s 1080p but it’s 15″ so actually looks sharper than my 80″ 4k TV. You just have to sit close to be immersed.
If you really care about quality, the consoles just aren’t good enough regardless of how ‘affordable’ they are. So, not really a good option regardless if you are using it just for gaming or not. PC gaming is the best because you can play games the way you want without forced limitations from developers and set hardware specs. I never want to play games at 30fps and I don’t want to be limited to 60fps. I want the ability to play in ultrawide, higher frame rates, higher settings, higher resolutions, as well as the ability to mod games to my liking. I want to be able to play with the peripherals of my choosing. Mouse and keyboard, controller, joystick, racing wheel, etc.. Lack of options and forced limitations suck. That is what you get on console. No thanks!
Not sure about that. We are not in. The 90s anymore. You can spend 500 USD on a PC and it will be a great gaming device, hell even less depending on the games you play.
Consoles are fine and all but you can’t control jack sh*t on them. Look at how MS nuked all the emulators on the series consoles
Dude there is a reason why Microsoft had to remove the emulators on Xbox series consoles because people can use it to hack into the system by using the virtual emulation They can tap into the hardware itself and gain access to the Xbox network So they had to kill all the emulators and shut off the developer mode which now can only be accessed by a official game developer No one else outside no longer has access to the developer mode and I’m fine with it I don’t even care about using my Xbox Series X as a emulator I only care to play Xbox games that’s it
No it won’t. For $500 you’ll have a bootleg Windows version, no keyboard or mouse, a $50 PSU with coil whine, and some APU that can play little else than Stardew valley.
I am well aware of these shady $500 PC claims.
To make something comparable to a PS5, you’re going to need an RTX 3070, and your PC will be $1,000+, about double the price of a console.
No it won’t. For $500 you’ll have a bootleg Windows version, no keyboard or mouse, no case, a $50 PSU with coil whine, and some APU that can play little else than Stardew valley.
I am well aware of these shady $500 PC claims.
To make something comparable to a PS5, you’re going to need an RTX 3070, and your PC will be $1,200+, about double the price of a console.
Funny thing is the high end PC market is tiny. PC gaming is amazing, for so many reasons and 90% of those reasons are available to ALL PC gamers regardless of hardware. Just look at the steam deck.
I have a couple of gaming PCs and they are exclusively for gaming. I have literally multiple thousands of games because they are so cheap on PC, especially with Humble choice etc and rarely worry about backwards compatibility.
We also have a couple of Xbox Consoles. Series S and X. I’m not impressed.
Long time PC gamer here. Because of current PC prices I bought an Xbox series X as a cheaper alternative to another PC. I was expecting similar looks/performance to my current gaming PC which sports a 3700x/2080ti/gen 4 SSD.
I’m told, constantly, that the Series X is roughly comparable to a 3600x/2080. Not that far from my PC.
What I actually get is a system that runs games significantly slower (in quality mode) and games that look significantly worse (in performance mode) that STILL can’t match the FPS of my PC at 4k.
Don’t get me wrong, I’m nowhere near maxing recent games and DLSS/FSR does help a lot.
I notice more stutters and more fps drops on my series X when playing the same game pass games.
I do love quick resume though.
I think it is because in the PC world we were blessed with DLSS. Also your GPU has plenty VRAM
Console players have low standards by definition.
That’s not really true in my experience of online console gaming there are some console players who have high standards But I don’t because I don’t really care about having the greatest competitive skills My only desire is to play console games for fun And I run every single Xbox Series X and PlayStation 5 game at 30fps because all I care about is having the best visual experience on my 50-in 4K HDR 120 Hz VRR TV
You are a casual gamer, exactly the target audience for console games…you have low standards (30 fps) if you only care about “having fun”. I bet you enjoy fast food and Disney movies too. Sorry, but if you buy a console you don’t have high standards when PC exists, not talking about just you.
A console WON’T give you the best visual experience either when dedicated GPUS exist.
30fps is the exact opposite of having fun
John you’re 100% correct about the reason for performance differences in this game on console. It’s amazing how dumb so many in the “tech” world are. The SSD?!? Really? smh for these fools.
Sony must do a better job of teaching devs how to multithread with their API than Microsoft does with DX12 because usually in graphics intensive games like these the PS5 has a weaker CPU than the Series X because they have to increase the frequency of the GPU to get more power (Microsoft uses more CUs to get more graphics power) and when they do that they have to decrease the frequency of the CPU to keep the package within it’s TDP limits
Sony must do a better job of teaching devs how to multithread with their API than Microsoft does with DX12 because usually in graphics intensive games like these the PS5 has a weaker CPU than the Series X because they have to increase the frequency of the GPU to get more power (Microsoft uses more CUs to get more graphics power) and when they do that they have to decrease the frequency of the CPU to keep the package within it’s TDP limits
I HAVE AN OPINION.
Here I support you boss 😉
Do not Kotow to these multimedia conglomerates… do not buy a ” Triple A ” game on day one, or preorder a game that might never happen…do not wait for a 1 terabyte day one patch, by doing this, time and time again, you are literally empowering these greedy scum to keep up the status quo…
Steve jobs said “the consumer doesn’t know what they want, we tell them what they want”
Because consumers “gamers” are stupid mindless drones.
Good luck with that.
Totally off-topic, but since I know you like to write about mods too, I think I found the best texture mod for Vampire the Masquerade Bloodlines: “Mihell VTMB HD PACK”.
It requires first the A.I. HD textures, but it improves it vastly.
There’s also an optional HD characters pack.
I’ve been looking at all recent mods and I do think it’s the best, better than “VTMB HD Overhaul”. Combined with ReShade Ray Tracing shader (RTGI) by Pascal Gilcher, it’s great.
Just look at the screenshots (they actually use the reshade I mentioned) :
https://www.nexusmods.com/vampirebloodlines/mods/202
Do not Kotow to these multimedia conglomerates… do not buy a ” Triple A ” game on day one, or preorder a game that might never happen…do not wait for a 1 terabyte day one patch, by doing this, time and time again, you are literally empowering these greedy scum to keep up the status quo…
No, the Quality mode on PS5 and XSX runs at 1152P@30FPS instead of 1440P