Ubisoft has launched the Closed Beta phase for The Crew Motorfest, and we’ve decided to give it a go. As such, we’ve captured ten minutes of gameplay at Native 4K/Ultra Settings on an NVIDIA GeForce RTX 4090. Can NVIDIA’s high-end GPU run The Crew Motorfest with 60fps at 4K/Ultra? Time to find out.
In order to capture the following gameplay footage, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s Founders Edition RTX 4090. We also used Windows 10 64-bit and the GeForce 536.40 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.
The closed beta build of The Crew Motorfest does not support any PC upscaling technique. In other words, there is no support for DLSS 2, FSR 2.0 or XeSS. The game does not also support any Ray Tracing effects, and is locked at 60fps.
Now the good news here, at least for the NVIDIA RTX 40 series owners, is that the closed beta build runs properly. The reason I’m saying this is because the Limited Test build had a major issue that crippled performance on these specific GPUs (that build was running with 3-5fps, no matter what the settings or your resolution).
As you can see in the following video, the NVIDIA GeForce RTX 4090 had no trouble running The Crew Motorfest with 60fps at Native 4K/Ultra Settings. Our GPU usage was between 50-60%, meaning that we could push the resolution even higher.
Lastly, you can find below the PC system requirements for this Closed Beta phase. I don’t know whether these PC specs will be similar to the final ones. Still, they can give you an idea of the PC that you’ll need in order to run it.
The Crew Motorfest Closed Beta PC Requirements
Minimum System Requirements For 1280×720, 30 FPS, Low Preset
- CPU: Intel Core i7-4790, AMD Ryzen5 1600
- GPU: NVIDIA GeForce GTX 960 or AMD Radeon RX 460
- Video memory: 4GB
- RAM: 8GB
- OS: Windows 10 (64 bit only)
Recommended System Requirements For 1920×1080, 60 FPS, High Preset
- CPU: Intel Core Intel i5 10600K, AMD Ryzen5 3600
- GPU: NVIDIA GeForce RTX3070 or AMD Radeon RX 6700XT
- Video memory: 8GB
- RAM: 16GB (Dual-channel setup)
- OS: Windows 10 (64 bit only)
PC System Requirements For 2560×1440 (2K), 60 FPS, Ultra Preset
- CPU: Intel Core i7-9700K, AMD Ryzen5 5600x
- GPU: NVIDIA GeForce RTX 3080Ti or AMD Radeon RX 6800 XT
- Video memory: 12GB
- RAM: 16GB
- OS: Windows 10 (64 bit only)
Recommended System Requirements For 3840×2160 (4K), 60 FPS, High Preset
- CPU: Intel Core i9-12900K, AMD Ryzen5 7900x
- GPU: NVIDIA GeForce RTX 3090 or AMD Radeon RX 6800 XT
- Video memory: 16 GB
- RAM: 32GB
- OS: Windows 10 (64 bit only)

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email


60 fps. Yuck.
The Division’s SnowDrop engine. In Vulkan also!
Really curious that they decided to switch from DX12 to Vulkan.
Will be interesting to see whether the other upcoming titles making use of this engine will stick to it, too.
My guess? So that they can do a native port to SteamOS.
If true, that would be something fascinating to come out of Ubisoft of all gaming companies.
Then again, they did port alot of titles to Google’s Stadia, which required Vulkan support.
Still, having more software making use of Vulkan means more development resources poured into the advancement of the API, which we all benefit from.
On a related note, I’ve heard that the Switch-next will have first class support for Vulkan as well, thanks to NVIDIA…
Why the CPU requirements increase so much with resolution? It does not make any sense
Because you’re a homosexual.
There was also a GTX 1060 in recommended system requirements, now it’s RTX 3070.
Lol.
Game seems to be more optimized for AMD GPU’s.
Game is way more optimized for AMD as well. NVIDIA GeForce RTX 3090 or AMD Radeon RX 6800 XT for 4K 60 fps? Those are way different Tier GPU’s LOL.
Isn’t that standard for Ubisoft games? AC Valhalla and Odyssey weren’t exactly running at high frame rates on Nvidia hardware either.
target fps? knowing ubisoft they are sabotaging in other to make their games look heavier.
Not sure, but at least Valhalla had notably higher frame rates on AMD GPUs.
Valhalla was more optimized for AMD. Odyssey was optimized for Nvidia. The Standard was for Nvidia for a long time cause Nvidia would sponsor every Ubisoft game. But it was giving Nvidia gameworks a bad name cause the games were just coded bad on PC.
How can the requirements for 1440p be a 3080ti when the requirements for 4K are a 3090? It’s literally the exact same chip.
Ubisoft too busy hiring blue haired feminazis again, can’t be bothered to hire actual coders.
1440p are with Ultra preset whereas 4K are with High preset.
aaah ! i was wondering when John would mention the RTX 4090 in his articles !
aaah ! i was wondering when John would mention the RTX 4090 in his articles !
You can tell these are racing sim developers because the animation for the people is awful.
John I hope you don’t have a driving license driving like that
idk joni boi
you tell me
12gb vram for 1440p… Rip rtx 3080 10gb
No DLSS, no buy. Eat it, AMD.
i tried the closed beta in my 2070 super laptop… it runs 1440p high-ultra (75% res scale, lead to about 85 90% gpu usage for most scenarios), pretty much 50 60 fps. It have plenty of stuttering caused by cpu streaming, probably it need more optimization on that side. The game is awfull for the rest, especially handling is horrid, it’s okish till cars have grip, but when they loose grip is like a scripted mess with zero feeling on controls. They still don’t understand why forza horizon series or even test drive unlimited 1 back in the day were great, because handling was non scripted at all, it feels just natural, maybe not too realistic, but natural, every reaction of the car, not this mess of the crew (i have the first 2 chapters).
Having tried the beta I can tell that no, it doesn’t run on a RTX 4090, with that card and a Ryzen R9 7950X, it starts at 45 FPS and gets lower and lower and lower hitting 8 FPS with about 20% CPU and GPU usage.
It is very very very broken and there’s zero change I’d pre-order it – wait for the reviews to make sure these issues are fixed. And no, I’m not going to be uninstalling other software or start making registry changes just to get it to run – that’s not how this works. That not how any of this works.
Who gives a rat’s a*s?