Great news for all Divinity: Original Sin fans as the Kickstarter campaign for its sequel has reached its initial $500K goal and has been funded. In order to celebrate it, Larian Studios has released an update video that can be viewed below.
As Larian Studios claimed:
“Where Divinity: Original Sin took 12 days to reach its funding goal, Divinity: Original Sin 2 was funded in less than 12 hours. Nobody at Larian, except Eric that is, could imagine that we would meet our goal so fast and now that we’ve reached this point, we’re incredibly motivated to take D:OS 2 as far as we can. “
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I refuse to fund a game again. After Everybody Gone Rapture failed to its $ goal and yet later become a PS4 exclusive game.
TUCK IT!
PS: Despite that, as for pre-order a game. im fine with it!
I hope they meet all stretch goals. Original Sin was such an amazing game and this seems to be a worthy successor. For those who are saying why they are asking for money,,, well, they are spending mostly their own money. Community asked them to crowd fund the rest instead of going to publisher (consolization).
So, they are doing just that and using extra hand from community to add more feature and use community for better feedback and bug fixes/testing etc. 500k is nothing for the type of game that they are making. It’s quite ambitious.
Fantastic. SInce the engine is done they will have plenty of time to implement all the features that were absent in the first one, such as night and day cycles and NPC schedules.
It’s actually quite more ambitious than that, they want to give all recruitable NPCs their own, distinct personality. It’s still too early obviously but it goes well beyond party banter and like/dislike reactions to your actions. It would almost feel like the other party members are being controlled by a co-op player.
I’m really happy for them, the first game was so good and I don’t doubt that this will be amazing too.