Metal Gear Solid V: The Phantom Pain E3 2013 versus E3 2014 versus E3 2015 Builds Comparison

Our reader ‘Frost Danger’ has shared with us a really interesting video, comparing the E3 2013, 2014 and 2015 versions of Metal Gear Solid V: The Phantom Pain. What’s really interesting here is that the E3 2015 looks better graphically than the previous builds, as Konami has added more visual effects to it. Enjoy the video after the jump!

15 thoughts on “Metal Gear Solid V: The Phantom Pain E3 2013 versus E3 2014 versus E3 2015 Builds Comparison”

  1. I started like “Oh my, a upgrade!” which quickly evolved to a “Erm… there is a upgrade?”
    Odd. :v

    1. Oh come on don’t be like that, other companies give us messy ports, whereas Hideo Kojima is actually really close to these series. Do we need to be stripped of these privileges to actually enjoy what they are doing? Compare it to Rocksteady and Ubisoft who think that people will buy their games just because they are a trend nowadays.

      1. I’m just pointing out my reaction to the graphics comparison. It looks odd to me.
        Also, I do not hold a candle for Kojima nor Konami.

  2. No upgrade, no downgrade. Simply a lighting difference (remember, game has a dynamic day/night cycle).

  3. Time of day is pretty much always different between E3 shows and later shows of games, it hides the downgrades so you can’t directly compare or that place may not be in the final game because it’s a slice.

  4. They show the game on PS4 and if Ground Zeroes is anything to go by, PC version will look a lot better. Fox Engine was designed for PCs primarily. The game already looks great on Consoles.

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