Io-Interactive unveiled today HITMAN, the new digital-led gaming experience for the current-gen platforms. In order to celebrate this announcement, Io-Interactive released the debut trailer for this new HITMAN game, and announced that it will be launching on December 8th.
HITMAN will see players perform contract hits on powerful, high-profile targets in exotic locations around the world, from the highly fashionable Paris and sunny coast of Italy to the dust and hustle of the markets in Marrakesh in this creative stealth action game.
Christian Elverdam, Creative Director, Io-Interactive, said:
“This is a true HITMAN fantasy, a highly challenging, thinking person’s game where creativity is rewarded. You have the power and intelligence of Agent 47 at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.”
Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill – it is all up to you. And for the first time HITMAN will lead with a digital release inviting players into a world of assassination.
Hannes Seifert, Studio Head at Io-Interactive, added:
“This is new ground for HITMAN, coming out digital first enables us to do something new, bold and exciting. We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready – where $60 and not a dollar more gets you full access to the experience.”
HITMAN will begin on December 8th, evolving and deepening over time, with this initial storyline concluding in 2016.
Seifert concluded:
“This game marks a new direction for the studio. With HITMAN, we are not only embracing our core fans in a new way by bringing them closer to the development than ever before but we are also laying the foundation for a very exciting future by embracing what a live environment can offer a title like this. It is only the beginning for us and for HITMAN.”
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Jesper Kyd long gone, apparently Bateson too, exclusive PS4 shenanigans, and everything I’m reading here… please don’t let it be some “persistent world online thing”.
I… I can’t…
Please be good…
Where did you hear Bateson isn’t in? I just saw a post at HitmanForum where some fans visited IO and met him in person, and he confirmed he’s in the game. And Jesper Kyd was already gone in Absolution.
For reals? That’s some relief, it was just m?e? ?t?a?l?k?i?n?g? ?o?u?t? ?o?f? ?m?y? ?a?$?$? speculation of my part about Bateson, since they almost dropped him in Absolution, and this CGI makes look like Hitman is younger which made me worried. Glad I’m wrong!
Oh, and I knew about Jesper being gone, I just miss him in the series. A lot.
What happened to Jesper Kyd?
What do you mean?
No gameplay, no screenshots, releasing this year. I don’t think so.
Square Enix has a whole press conference to themselves tomorrow….
it’s not persistent i understand it’s mission based with a different location each time, like the previous one was. I liked absolution it had some really good levels and kills, this one will be more refined i hope
Absolution was a good game but it wasn’t a good Hitman game. A good Hitman game has zero predetermined paths in the missions. A good Hitman game is open sandboxy, where everyone and everything is like a part of a finely detailed intricate cuckoo clock. You’ve gotta snake your way through all these gears and levers and sh*t without interrupting the process or the whole clock falls apart and crashes on your head. You gotta make your way to that cuckoo bird and snuff his ass right before he pops out that door and goes “CUCKOO!…….CUCKOO!”
Hitman absolution was a decent enough murder simulator but it was not a good Hitman game. A good Hitman game is like a finely detailed intricate cuckoo clock. There’s all these gears and levers and moving parts that you have to interact with to make your way to the cuckoo bird. A good Hitman game is very open and sandboxy with MANY paths to choose. Absolution was very linear. Go play Hitman: Blood Money to see what I’m talking about. That game is a f’ing masterpiece. Hitman 2 is as well.
They said that they’re going back to the roots, which not only means that we’ll have missions in different parts of the world, but also that levels itself will be fully open, just like in Blood Money and other games. The decision to separate missions into small sections was questionable, and angered many fans.
probably console memory limitations was what drove them to those design choices
Not sure what to think about the game, but the trailer really impressed me. Very stylish. Probably the best CGI from E3.
what does it mean digital first? are they going early access or what?
Looks like a reboot. Hopefully a good reboot, not a bad one.
Dose animations xD
Don’t forget Contracts.