YouTube’s member ‘Chris Morris’ has shared a video, showcasing his house interior environment that is powered by Epic’s Unreal Engine 4. This house interior looks spectacular and is easily among the best we’ve seen. Reflections are spot on, textures are of high quality, ambient occlusion has been used cleverly, and the overall lighting system is surprisingly close to the real deal. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Cool!
Unreal Engine 4 pwns
witcher 3 looked like 10x more real
I don’t see the best real-time house interior environments anywhere.
Dat lighting at 0:50 , almost real. We are close 🙂
Sorry but this was truly awful.
Awesome stuff-now if only that were my house in real life
It looks nice, but I’ve seen better lighting in games like The Last of Us, or even older games like Mirror’s Edge. The ambient occlusion looks really weird.
How so?
Could you please give a scientific explanation to your comment?
Ambient occlusion creates the same artifacts in tlou. until we can render something like realtime raytracing we are going to have to live with it. mirrors edge was baked prerender lighting.