Resident Evil Requiem temp

Older NVIDIA Drivers Boost RTX 40 Series Performance by Up to 70% in Resident Evil Requiem with Path Tracing

Now, here is something really weird happening with Resident Evil Requiem. From the looks of it, there is a bug in the latest drivers that can negatively affect the performance of the NVIDIA RTX 40 series in Resident Evil Requiem when using Path Tracing.

While testing the game, owners of the NVIDIA RTX 4080 and RTX 4090 noticed unusually low performance. In some cases, the RTX 4090 was even slower than the RTX 5070 Ti when using Path Tracing. As players have since discovered, the culprit behind this unexpected performance loss appears to be the drivers.

By simply downgrading the driver to version 576.88, you can improve performance by up to 70%. This isn’t a placebo effect. This is the real deal.

Reddit’s user ‘DiesIrae13‘ saw a 60% performance boost when he went from the latest GeForce 591.86 driver to the 576.88 driver. On the other hand, Sebastian Castellanos got a 70% performance boost in the main street area.

The reason we didn’t notice this issue on our end is because this bug occurs only when you enable Path Tracing. For our Ray Tracing and Path Tracing benchmarks, we only used the NVIDIA RTX 5090. The rasterized version performs exactly as intended with both drivers. So, this is why we got normal results in our PC Performance Analysis.

Bottom line is that you should downgrade your driver to 576.88 if you own an NVIDIA RTX 40 series GPU and want to play Resident Evil Requiem with Path Tracing. This is a really strange performance bug. Hopefully, NVIDIA will fix it in the next driver. Until then, you can use this older driver to get the best performance on your NVIDIA RTX 4080 or RTX 4090.

Before closing, I should note that there is a way to minimize the artifacts of DLSS Ray Reconstruction. As users discovered, Preset E does a better job at eliminating the visual artifacts. By default, the game uses Preset D for DLSS Ray Reconstruction.

Sadly, you can’t change the preset for DLSS Ray Reconstruction via the NVIDIA App. To do so, you’ll have to use the NVIDIA Inspector Tool. This is a bummer for those who have not used it before.

Here is a comparison video between Preset D and Preset E. Even though this is a low-quality video, you can immediately notice the benefits of Preset E. It fixes the issues I’ve reported in my previous article. So, let’s hope that NVIDIA will change the preset in the next driver.

Stay tuned for more!

Use Preset E with Path Tracing in Resident Evil Requiem. Helps deal with noise
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