Remedy has released the first gameplay trailer for Control Resonant. This trailer will give you a glimpse at the game’s combat system. So, if you are interested in it, you should definitely check it out.
In Control Resonant, players will join Dylan Faden. As Dylan, they will explore the expansive zones of a city overrun by the corrupting influences of the chaotic Hiss and invasive micro-organism, the Mold, and other twisted paranatural threats.
Players will uncover the motivations of characters and entities throughout ravaged Manhattan. They will guide Dylan as he seeks to re-establish his identity, dig deeper into the inner workings of the FBC, and reveal the horrors threatening humankind.
Control Resonant promises to have a deep progression system. This will define how Dylan adapts to emerging dangers. Players will forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon.
Instead of relying on weapons, Control Resonant will focus on melee action. As such, players will be able to utilize the environment, deploy elemental abilities, and use the raw force of Dylan’s shapeshifting melee weapon, the Aberrant.
With the Aberrant, you will be able to deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this supernatural weapon morphs on demand to meet each new challenge.
Remedy will release Control Resonant sometime in 2026.
Enjoy the trailer and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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