Build A Rocket Boy has just released Title Update 7 for MindsEye and shared its full patch notes. So, let’s see what this new patch brings to the table.
Patch 7 adds extra guidance markers to several missions, making it easier for players to navigate the campaign. It also increases NPC health in some missions so players don’t fail them unfairly. On top of that, the update includes a number of mission-specific fixes. You can find all of those at the end of the article in the full changelog.
Update 7 also comes with some audio tweaks and enhancements. For instance, it improves ambient sound effects during cinematics, and it adds missing score/music to several cinematics.
And that’s not all. Patch 7 also makes the Companion Drone easier to use. The drone’s “descend” button has been changed from Left Shift to Left Ctrl. The update also boosts the visibility of guidance markers from 100 meters to 1,000 meters, so they’re much easier to see. It improves flesh impact and blood effects, and it lowers the default motion blur based on player feedback.
Finally, Update 7 also brings some visual and performance fixes. It fixes several problems with the exterior lights at the Silva Factory, which should help the game run better. It also corrects a bug where AI animations looked a bit off when getting in and out of vehicles. On top of that, it fixes environment issues in both Goin Haywire – Ultra Terminal and Redrock.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its complete changelog.
MindsEye Patch 7 Release Notes
Improvements
Missions & Design
Added extra guidance blips to various missions to improve navigation throughout the campaign.
Robin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.
The Mole: Improved data transfer progression while following Claudia to make the mission play fairer.
Big Rocket, Little Boy: Added new objective markers for the Install ODT and viewpoint locations on the rocket loader.
Clash of the Egos: Introduced extra cover points during the Silva segment to keep players less exposed and in the action.
Oh Lily!: Increased Morrison’s health.
The Wrong Move: Removed unfair fail condition if the player briefly faces the opposite direction at the beginning of the digging mini game.
A Vital Extraction: Increased Morrison’s health so that the mission plays fairer.
Increased NPC health in multiple missions to avoid unfair mission failures.
Audio
Addressed player feedback in the Solitary Confinement mission by improving the social cues in the mini-game. Now provides more reinforcement to the player.
Improved ambience sound effects during cinematics.
Added missing score/music to several cinematics.
UI/UX
For PC users, Improved the usability of the Companion Drone Controls, descending the drone is now mapped to left CTRL instead of left Shift.
Increased the visibility distance of guidance blips from 100m to 1000m.
In A New Companion mission, added a tooltip outlining the basic controls for the Drone Control.
In the Penthouse Gamble mission, a tooltip has been added to outline how to unholster the companion drone if it is still active.
Art & Visuals
Improvements made to flesh impact and blood effects.
Reduced the default motion blur according to player feedback.
Animation
Improvements made to the locomotion transition animations.
Further improvements to animations when holding weapons.
General
The Free Starter Pack will be removed on 4 February 2026 and will no longer be playable after that date, even if it’s already downloaded.
Bug Fixes
AI & NPC
Fixed an issue in The Pursuit of the Orb where enemies may have appeared idle when loading in.
Fixed an issue in Ultra Terminal – Goin’ Haywire where one of the enemy types failed to engage the player.
Fixed an issue where enemies would not aim or react correctly when behind cover.
Missions & Design
Fixed various GPS tracking issues.
Fixed issues in the Man Always Burns mission, where the fail conditions could trigger too easily at the checkpoint locations. The trigger volume for the fail condition has been increased to be fairer.
Fixed various visual issues throughout the main campaign.
Audio
Fixed an issue where skipping a cutscene could cause the music to cut out.
UI/UX
Fixed an issue in the Settings menu where the ‘Reset Defaults’ menu could have become unresponsive.
Art & Visuals
Fixed multiple environmental issues throughout Goin Haywire – Ultra Terminal.
Fixed various environmental issues throughout Redrock.
Animation
Fixed an issue where animations for AI entering and exiting vehicles looked slightly out of sync.
Fixed an issue where enemies’ weapons could be seen still firing when they were reloading or getting into an aiming position.
Performance
Fixed various issues with the Silva Factory’s exterior lights to improve performance.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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