Konami has just released Title Update 1.10 for Silent Hill f and shared its full patch notes. So, let’s see what this new patch brings to the table.
Patch 1.10 adds a new Casual difficulty mode. The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file. For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
Title Update 1.10 also brings big balance changes and improvements. For example, Hinako’s stamina now recovers a bit faster. There are fewer unskippable combat encounters and fewer enemies in several parts of the game. Hinako also takes a little less damage when playing on Hard difficulty.
Personally, I don’t like the second change. I can understand why Konami has done it. However, it would make more sense to reduce the damage Hanako takes – like they did for the Hard mode – than reduce the enemies.
Patch 1.10 also packs a number of bug fixes. For instance, it fixes bugs across multiple levels where events did not progress despite meeting the required conditions. It also fixes bugs across multiple levels where specific enemies remained outside of the combat area and could not be defeated. Hinako will no longer become unresponsive to player input after dodging. Plus, the devs have fixed a bug where the cursor moves without player input when playing on the controller.
Konami has not mentioned any fix for the visual glitches and crashes that can occur on NVIDIA’s RTX 50 series GPUs. So, if you experience any crashes on NVIDIA’s GPUs, you can use this workaround. Or you can roll back your driver to version 580.88. I was able to finish the game with the GeForce 580.88 driver, without experiencing any issues. No crashes, and no visual artifacts. I had also disabled the NVIDIA Overlay (so make sure to disable it if you don’t use it).
For those wondering, no. Konami has not unlocked the game’s hidden True Epic Settings. You’ll still have to manually enable them. They also haven’t removed the 30FPS from the cut-scenes.
Speaking of Silent Hill f, I also recommend trying these mods for it. Lyall’s SHfFix. This mod lets you skip intro logos and warnings. It also removes the 30fps cap in cutscenes, and it enables the console. Moreover, it adds support for narrower than 16:10 resolutions. On top of that, it disables the letterboxing/pillarboxing in cutscenes, and it fixes the cropped FOV.
Another must-have mod is RenoDX. By default, Silent Hill f has an awful HDR implementation. Thankfully, though, you can use RenoDX to fix it. This is a must for everyone who wants to game with HDR on PC.
Then we have this mod that can completely remove the game’s fog. This isn’t the best way to play Silent Hill f. Still, some of you may want to try it, as it can let you experience it in a completely different way.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its complete changelog.
Silent Hill f Patch 1.10 Release Notes
New Features
・Added Action Difficulty: Casual
The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.
For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
・Added Optional Skip Feature for Select Sections of New Game+
Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
– Items from the skipped sections will not be collected.
– “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
– The skip feature does not impact branching paths or endings.
System Changes
・Hinako’s stamina replenishes slightly faster
・Unskippable combat encounters are reduced across multiple sections
・Fewer enemies are placed across multiple sections
・Hinako’s line when an enemy is defeated plays at a slightly later time
・Hinako takes slightly less damage on the Hard action difficulty
Bug Fixes
・Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
・Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
・Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
・Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
・Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
・Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
・Fixed bugs across multiple levels where clumps of flesh do not spawn
・Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
・Fixed bug where Hinako may become unresponsive to player input after dodging
・Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
・Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
・Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
・Fixed bug where the cursor moves without player input when playing on the controller
*Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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