Techland has just released Hotfix 1.2.3 for Dying Light: The Beast and shared its full patch notes. So, let’s see what this new update brings to the table.
According to the devs, Hotfix 1.2.3 fixes some random stuttering issues that could occur when using Frame Generation. This means you can now turn it on and enjoy smoother gameplay. The update also fixes several crashes, making the game more stable overall. So, it should now run better on your PC.
Hotfix 1.2.3 also packs a couple of gameplay tweaks. Grabbing Biters is now less frustrating and feels more fair. This is a much-needed QoL improvement. I can confirm that in the vanilla version, grabbing felt a bit broken. So, it’s good to see the devs improving it. Moreover, the hotfix fixes an issue where patrolling routes of Screamers in Dark Zones were broken.
For those wondering, a previous hotfix has already fixed the in-game rain issues. In case you didn’t know, you could see rain effects inside buildings. This could break overall immersion and make the game look kind of bad. So, yes. This has already been addressed.
And that’s not all. Hotfix 1.2.3 fixes a couple of weird bugs. For instance, it fixes a bug where breakable doors and windows respawned after reloading, trapping players inside. It also fixes an issue where music could loop infinitely after reloading certain quests. Plus, it resolves an issue where reloading the save could leave the entrance blocked by an unintended obstacle, preventing players from entering.
Like always, Steam will download this update the next time you launch its client. Below, you can find its complete changelog. Be sure to also check out our PC Performance Analysis.
Stay tuned for more!
Dying Light: The Beast Hotfix 1.2.3 Release Notes
Stability & Performance
- Fixed various crashes to improve overall game stability.
- Resolved an issue where sharpening was not applied correctly while using DLSS.
- Addressed occasional stuttering when playing with Frame Generation enabled.
- Fixed graphical glitches when using HDR on PlayStation 5.
Gameplay Improvements
- Grabbing Biters is now less frustrating and feels more fair.
- Fixed an issue where patrolling routes of Screamers in Dark Zones were broken.
Quests & Progression
Tutorial:
- Fixed a critical issue where, if a player received a modded weapon from someone who had already completed the tutorial, the game attempted to apply the mod a second time, thus blocking the progress.
The Mine (Co-op):
- Fixed an issue where destructible doors could remain indestructible for one player, blocking quest progression.
Safe Spots:
- Fixed a bug where breakable doors and windows respawned after reloading, trapping players inside.
Mental Asylum Safe Spot:
- Fixed an issue where reloading the save could leave the entrance blocked by an unintended obstacle, preventing players from entering.
- Fixed an issue where music could loop infinitely after reloading certain quests.
UI & Consoles
- Fixed the missing “Join the Community” button on consoles.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I get massive stutters when I lock my frame rate, also my gpu temp with a locked 60fps is same as locked 5fps as well as locked 120fps.
Refunded this trash thinking it's probably some DRM thing but the pirated copy is the same.
I finished the game last night. Simply amazing game, haven't seen a better zombie game lately this good. Had no issues with my 4090.