Vampire The Masquerade - Bloodlines 2 new feature

Official PC requirements for Vampire: The Masquerade – Bloodlines 2

Paradox Interactive and The Chinese Room have shared the official PC system requirements for Vampire: The Masquerade – Bloodlines 2. So, let’s see what PC system you’ll need to run it.

PC gamers will at least need an Intel Core i3-8350K or AMD Ryzen 3 3300X with 8GB of RAM and an NVIDIA GeForce GTX 1060, an AMD Radeon RX 480, an Intel Arc A580 or an AMD Radeon 780M. The game will also require 30GB of free disk space.

The devs recommend using an Intel Core i5-12600K or AMD Ryzen 5 5600X with 16GB of RAM and an NVIDIA GeForce RTX 3060 Ti or an AMD Radeon RX 6700 XT.

Sadly, we don’t know the framerate, graphics settings and resolution these PC specs target. Still, these PC requirements hint that the game will run on a wide range of PC configurations.

Vampire: The Masquerade – Bloodlines 2 will be using Unreal Engine 5. So, these PC requirements feel low for a UE5 game. Thus, I don’t know whether or not they are representative of what you’ll need to run it at 60FPS.

From what I know, Bloodlines 2 will use Lumen. It will also take advantage of Virtual Shadows and Nanite. In other words, it will use the full suite of UE5 features. So, expect it to be really GPU-heavy, like most recent UE5 games. There is no way in hell this is more optimized than what we’ve seen these past couple of weeks.

Last month, we informed you about Paradox’s plans to lock two clans behind paid DLC. After a big backlash, the team is looking into addressing it. The best solution is to make this a free DLC for everyone.

Paradox Interactive will release Bloodlines 2 on October 21st.

Enjoy and stay tuned for more!

Vampire: The Masquerade – Bloodlines 2 PC Requirements

Minimum:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-8350K | AMD Ryzen 3 3300X
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (6GB) | AMD Radeon RX 480 (8GB) | Intel Arc A580 (8GB, Resizable BAR enabled) | AMD Radeon 780M
    • DirectX: Version 12
    • Storage: 30 GB available space

Recommended:

    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i5-12600K | AMD Ryzen 5 5600X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 Ti (8GB) | AMD Radeon RX 6700 XT (12GB)
    • DirectX: Version 12
    • Storage: 30 GB available space

15 thoughts on “Official PC requirements for Vampire: The Masquerade – Bloodlines 2”

    1. These requirements feel really weird. They were added to Steam a couple of days ago (the store page did not have any before). Still, I can't believe this is a 30GB game.

      1. Yeah, but I feel like no matter how out of touch they are, it's really hard to mess up the space requirement out of everything.

  1. Any UE5 game system requirements are totally bogus. Everyone knows even the mightiest PC would suffer framedrops, stutters and utterly high CPU and GPU usage. Better invest in games that have proper game engine and actually display crisp, eye candy, color popping image that respects your PC

    1. The few UE5 games I played didn't actually suffer. I played some on Windows, played some on Linux. The shader and traversal stutters are a meme to me.

      What I've played or sampled:
      1. Immortals of Aveum
      2. Split Fiction
      3. Hell is Us Demo
      4. Layers of Fear Demo
      5. Remnant II
      6. Still Wakes the Deep
      7. Fort Solis
      8. Hellblade II
      9. Avowed

    2. Version 5.6 fixed most of these problems. You can check videos on YouTube. Same tech demos are running much better now out of the box.

  2. Given this is coming from the developers The Chinese Room, their recent game, Still Wakes the Deep, uses all UE5 tech, maybe aside from VSM, to an excelent degree.

    SW Lumen, Nanite and Niagara for the few particles. Game was originally developed in UE 5.3 and later on upgraded to UE 5.4 when they released the expansion, Siren's Rest. Game doesn't have traversal or shader stutter, however the game is sectioned off in small levels, as befitting an "oil rig", so that probably helped a lot.

    There is a chance VTMB2 will be technically polished. But remains to be seen.

  3. After the past year or so of UE5 Titles, i think these specs are fair. Im worried about this game being only 30GB now. Such a small install today feels like we'lll be in for a very curt experience even if it is super polished and optimized.

  4. Requirements won’t matter if they can’t get the game sorted. There taking a step in the right direction but it maybe too late.

Leave a Reply

Your email address will not be published. Required fields are marked *