Echoes of the End feature

Echoes of the End PC Performance Analysis

Last month, Deep Silver released a new third-person action-adventure game, Echos of the End. Echoes of the End is powered by Unreal Engine 5, so it’s time now to benchmark it and examine its performance on PC.

For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I also used Windows 10 64-bit, the GeForce 581.15, and the Radeon Adrenalin Edition 25.8.1 drivers.

Echoes of the End PC graphics settings-1Echoes of the End PC graphics settings-2

Echoes of the End does not have a built-in benchmark tool. So, for our benchmarks, I used this area. This appeared to be one of the most demanding areas early in the game. Do note that other areas perform way better than this. You can clearly see this in the screenshots at the end of the article (in which the RTX 5090 can push framerates over 60FPS at Native 4K). So, consider these stress tests.

Echoes of the End PC screenshots-1

At 1080p/Ultra Settings, the only GPUs that can push framerates over 60FPS are the NVIDIA RTX 4090 and the RTX 5090. Again, this is one of the worst areas you’ll find in the game. So, make sure to keep that in mind. The rest of the game runs better, so this isn’t an “unoptimized mess”.

Echoes of the End benchmarks-1

At 1440p/Ultra, the NVIDIA RTX 5090 is able to provide framerates over 60FPS. As for Native 4K/Ultra, there is no GPU that can run our stress test at 60FPS.

Echoes of the End benchmarks-2Echoes of the End benchmarks-3

Sadly, the game cannot scale well with the in-game graphics settings. By dropping to High, we get a health 24-33% performance boost. Medium Settings only bring an additional 8-13% performance boost. Low Settings also appear to run similarly to the Medium Settings.

Echoes of the End benchmarks-4

Like I said, the good news is that most of the game runs better than the benchmark area we tested. I know some people will use these benchmark results to push their own opinions. UE5 haters, for example, will likely point at the graphs without realizing that this is the hardest part of the game to run. Still, we won’t change the way we benchmark games. We always prefer benchmarking the most demanding areas.

It’s also worth noting that Myrkur Games has addressed the game’s awful stutters. There are still some minor traversal stutters.  However, the game no longer has the extremely long stutters we mentioned earlier. So, kudos to them for fixing them.

Echoes of the End is yet another small-budget game that punches above its weight. This is mostly due to UE5. Graphics-wise, this is a great-looking game. The lighting looks consistently great, and the environments look amazing. There are a few animation issues here and there, but it would have been impossible for a small studio like Myrkur Games to create a game that looks this good without UE5. Hate it all you want, but there is a reason more and more studios are choosing UE5 over all other engines.

All in all, Echoes of the End runs a bit better than other UE5 games. In a lot of areas, an NVIDIA RTX 5090 can push framerates over 60FPS at Native 4K/Ultra. Still, as our benchmarks indicate, you may find areas that can be really, REALLY demanding. Sadly, the only way you can improve performance is via upscalers. At least the game supports both NVIDIA DLSS 4 and AMD FSR 3.1. There are also minor traversal stutters. Still, they are not as bad as those I saw in Oblivion Remastered.

Enjoy!

Echoes of the End PC screenshots-1Echoes of the End PC screenshots-2Echoes of the End PC screenshots-3 Echoes of the End PC screenshots-4Echoes of the End PC screenshots-5Echoes of the End PC screenshots-6 Echoes of the End PC screenshots-7Echoes of the End PC screenshots-8Echoes of the End PC screenshots-9

14 thoughts on “Echoes of the End PC Performance Analysis”

  1. UE5 is built from the ground for real time 3d animation , like if we look at all the toolset UE5 is providing, everything is built for animation/camera/ production work. Dive deeper in all the tools , like niagara, nanite , lumen , animation blending , chaos phisyx , metahuman, simulations , they showcase this , but this can barely hit a 10 fps on a 5090 in 1080p if combine. You don't need 300 blended animations for a videogame , however you need it for mocap 3d cinematics, you don't need billion polygon meshes for games , that would make them like be like 500+gigs and run like sh*t with constant stutters and frame drops cause the engine is loading and unloading mesh data like every millisecond, however you need it for a 3d chinese animation that has a high graphical fidelity. All this things combined that UE5 offers , are nice , but like not required at all to make a fun game.

  2. This johnny boy is easily amazed by any piece of crap that has lumen,fake tracing or specially UE5 label.
    john bro, please look up amazing definition in a dictionary.

  3. Ultra setting nonsense aside (who run's AAA games with that setting, who don’t own a 4090/5090). It is concerning that even a 5080 cant get 60fps native @ 1440, meaning another lazy? Dev relying on upscaling tech (TSR doesn’t count).

  4. I don't hate Unreal Engine 5. I hate that studios and devs choose it, but then don't put it in the appropriate time and effort to optimize it, and then roll it out the door before it's ready just to have a product out.

    Especially when it's just to please the shareholders. PC gamers are NOT beta testers. If you want to run it as an "Early Access" game, they have that option if they want people to pay for the "privilege" of beta testing the games.

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