Hello Games has released Title Update 6.0 for No Man’s Sky, called Voyagers, and shared its full patch notes. So, let’s see what this latest update brings to the table.
Patch 6.0 will let you build your very own massive Corvette-class starship, fully furnished and customized. You can also make multi-crew ships from hundreds of modules, and actually live in them. The update also brings new multiplayer missions, a super-detailed new player suit, a community event focused on ship-building, and more cool features.
Corvette-class ships are built piece by piece, giving you full freedom to design them however you want. You can choose and place every part, like the hull, wings, hallways, and even the beds. The inside is fully explorable, not just the cockpit. At any time, you can leave the pilot’s seat and walk around your ship like it’s your home in space. When you’re ready, you can open the ship’s doors and step straight into the darkness of space. You can float outside, drift around your ship, and see the vastness of space up close.
This update also makes the game’s graphics look better. Glass surfaces, like windows, now look clearer and more realistic thanks to new rendering tech. When you look through glass, whether it’s Corvette windows, base windows, glass walls, aquariums, or ship cockpits, everything appears sharper and more stable. Overlapping glass objects also blend together much more smoothly.
Update 6.0 also brings support for NVIDIA DLSS 4 and Intel XeSS 2.0. Do note, though, that there is only support for Super Resolution. In other words, there is no support for Frame Gen or for MFG. Nevertheless, it’s at least good to see support for both DLSS 4 and XeSS 2.0.
And that’s not all. Update 6.0 also makes the game run faster and smoother. On PC, the devs added multi-threaded rendering, which gives the CPU a big boost. They also improved many parts of the game, like HUD markers, building and rock physics, audio, the Analysis Visor, particles, and animations that react to what players do. On top of that, creatures on planets now move across the land more smoothly, with better CPU performance.
Like always, Steam will download this update the next time you launch its client. Below, you can find its complete changelog, as well as a trailer for it.
Have fun!
No Man’s Sky Update 6.0 Release Notes
Corvette-class Starships
- Added a new class of starship, the Corvette. Corvettes are large, fully bespoke ships with furnished interiors, capable of accommodating multiple passengers.
- A lightweight tutorial for assembling your first Corvette will activate upon first collecting a Corvette module or interacting with the Corvette Workshop.
- A large catalogue of snappable structural and decorative modules is available for Corvette assembly, including habitation modules, hulls, wings, engines, windows, accessways, weapons, reactors, shield generators, connectors and decorative peripherals.
- Corvette modules can be unearthed from salvage containers buried on worlds across the universe, as well as discovered in Derelict Freighters.
- Modules can also sometimes be retrieved from defeated pirates, freighter cargo pods, crashed freighter crates, frigate expeditions, or received as rewards for completing missions.
- Structural Corvette modules are collected individually in the inventory and spent directly when assembling a Corvette.
- While standing within a Corvette, specialised furnishings and a selection of base decorations can be installed in the ship’s interior.
Internal modules can be installed without limitation, but require resources to construct.
- Habitation modules (“habs”) form the main living area for Corvette-class starships. Habs are available in three distinct classes: Titan, Thunderbird, and Ambassador, each with its own sci-fi aesthetic. Installed furnishings reflect the style of their hab, and multiple habs placed adjacently are automatically linked with doorways.
- Multi-storey Corvettes can be assembled with the installation of internal stairways.
- Several installable Corvette modules have practical functionality, such as the Living Wall, Nutrition Unit, Refiner Unit and Mission Radar.
- A number of Corvette modules are linked to technology upgrades, automatically improving the Corvette’s stats alongside its appearance.
- Corvette Workshop terminals can be found aboard the Space Station. These terminals provide an interface through which collected Corvette modules can be assembled into a pilotable, habitable starship.
- The terminal also provides access to a shop for purchasing basic Corvette modules, and a barter interface for trading advanced Corvette modules.
- The Corvette Workshop can store a draft Corvette, allowing work-in-progress edits to be saved and returned to at a later time.
- A nearby cache will collect any overflow of refunded Corvette modules if there are too many to store in the player’s inventory.
- The Corvette benefits from an especially powerful pulse drive, which moves faster than single-occupancy ships.
- Corvettes can autopilot to space stations, discovered planets, and mission destinations.
- Corvettes can also be set to autopilot along the current flightpath.
- Corvette accessways are accompanied by a specialised teleporter, allowing the ship to hover above especially mountainous or difficult terrain, while passengers beam themselves to and from the planetary surface.
- Added support for multiple physics worlds, enabling players to travel stably and walk on foot around fast-moving Corvettes.
- Spacewalking is now a fully supported mode of navigation, allowing players to leave their ships (or freighters) and use their jetpack to fly among the stars.
- Added a number of Corvette-specific visual effects for engines and landing.
- Added new audio effects and ambient environments for Corvettes.
- Added specialised camera handling for piloting Corvettes and navigating their interiors.
Corvette Multiplayer Missions
- Added a Corvette-based mission board, allowing players on board the Corvette to register as mission crew to co-operatively complete objectives in the local system and earn rewards and standing.
Corvette Expedition
- Expedition Nineteen, Corvette, will begin shortly and run for approximately six weeks.
- Rewards include new posters, decals and titles, the vigilant jetpack trail and plasma starship trail, an exclusive deadeye cannon module for Corvettes, and the unique Mecha-Mouse robotic companion.
Skyborn Exosuit and Jetpack
- Added the 5-piece Skyborn Exosuit to the Appearance Modifier, including armour, gloves, boots, legs and torso customisations.
- Added the Skyborn Jetpack to the Appearance Modifier.
Twitch Drops
- A new package of Twitch drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.
Gameplay and Quality of Life
- Implemented support for rebinding controls on console.
- Rearranged a number of input bindings in the controls menu for improved usability.
- Added a graphics option to adjust the strength of blurring / light scattering on distant objects in underwater environments.
- On PC and MacOS, added text translations for system-level dialog boxes (for example, when the operating system reports a graphics driver error).
- Improved the visibility of the “Switch Base” control, for selecting which base to edit while within the perimeter of multiple planetary bases, or within both a planetary base and a Corvette.
- Added the ability to copy and paste No Man’s Sky Friend Codes on PC and MacOS.
- Improved the appearance of several dialog boxes on the boot and pause screens.
- Added “scroll on hover” functionality to a number of UI buttons that could overspill in non-English languages.
- Improved the mouse scroll speed in the base building menu.
- Increased the number of planets featuring buried ancient bones.
- Increased the number of planets featuring buried salvageable scrap.
- Salvageable scrap containers are no longer guarded by corrupt Sentinels.
- Prevented Echo Locator hint notifications from appearing when a harmonic camp was already locally marked, or while within the perimeter of a camp.
- Improved the system for displaying the estimated remaining time to a destination on HUD markers, resulting in much more accurate time estimates and tick-down speed.
- The landing pad readout at the Space Anomaly now indicates where your ship is docked, and accurately reflects landing space availability.
- Robotic creatures now lay metal eggs.
Rendering
- Added support for NVIDIA DLSS4. Deep Learning Super Sampling is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality.
- Added support for PlayStation® Spectral Super Resolution (PSSR), improving image clarity using AI-enhanced resolution, for ultra-high definition and incredible detail.
- Added support for Intel Xe Super Sampling (XeSS) 2, which uses machine learning to deliver higher performance with exceptional image quality.
- Implemented moment-based order-independent transparency (MBOIT), improving the appearance of translucent surfaces, especially when overlapping.
- Added localised “hero lighting” for the player character, improving their appearance in darker environments.
- Improved the rendering and lighting of 3D objects such as the player’s ship, Multi-Tool and jetpack on the inventory screen.
- Improved the appearance of glowing distant objects.
- Improved the rendering of semi-transparent mesh particles.
- Improved the appearance of cloud shadows, making them denser and more dramatic.
- Improved the visual stability of heavy air effects, resolving some flickering issues.
Bugfixes
- Fixed an issue that could cause multiple NPC ships to land at the same dock.
- Fixed an issue that could cause creatures to teleport onto terrain when navigating underground caverns.
- Fixed an issue that could cause some sections of Autophage staffs to remain visible when the player entered a short-range teleporter.
- Fixed an issue that caused the “Open Building” button on a Settlement building to be incorrectly greyed out, even when available.
- Fixed an issue that could cause some frigate fleet log entries to be omitted from the final list if the frigate expedition was very long.
- Fixed a rare timing-specific issue that could cause uploaded cross-platform saves to be displayed in the wrong UI style when backing out of the Cross-Save Manager.
- Fixed an issue that caused some Station Core text to appear in the wrong dialog box style.
- Fixed an issue that could cause terrain to appear visually corrupted on lower-end systems.
- Fixed an issue that could cause distant objects to flicker in Virtual Reality.
- Fixed an issue that prevented fishing lines from rendering correctly in multiplayer.
- Fixed a rare issue that could cause player names to appear as “…” in multiplayer.
- Fixed a number of rare multiplayer crashes.
Abandoned Mode
- Added the Mech Hardframe parts to the technology research trees in Abandoned Mode.
- Fixed an issue that prevented learning the Creature Pellets recipe in Abandoned Mode.
Optimisations
- Implemented occlusion culling on Xbox Series, PS4, and PS5, significantly increasing framerate in indoor environments (such as in caves and planetary buildings).
- Implemented multi-threaded rendering on PC, significantly improving CPU performance, notably in VR.
- Implemented a significant performance optimisation on mature saves with a large number of completed or active missions.
- Implemented a large number of performance optimisations across multiple game systems, including the handling of HUD markers, the physics of static objects such as buildings and rocks, audio, the Analysis Visor, particles, and components that trigger animations or state changes in response to player actions.
- Improved the CPU performance of planetary creatures navigating across terrain.
- Implemented several memory-saving optimisations related to large textures and data table loading.
- Significantly improved load times when loading saves near large planetary bases.
- Further reduced the number of shaders used by the game, improving load times.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Hey, Capcom, Bandai Namco and Konami….. there are actually developers who support their games after release…. instead of nickel and diming players with skins and microtransactions.
Funny how you mention Capcom, Bandai Namco and Konami and you forget EA, Ubisoft, Square Enix, Microsoft and Bethesda who actually have a big track record of abandoning games that desperately need support.
Not to mention that Hello Games kept selling NMS at 60$ for years which is wrong for 2 reasons, it's an indie game and it shouldn't be 60$ after all these years. When you keep selling your game at launch price for nearly 10 years that whole support isn't a gift.
What wasn't funny ? The fact that your mom is also your sister ? Yeah sure, what a filthy dad you have
Wow, this game has come a long way. It legit looks pretty good now and I may have to actually try it.
I used to talk sh*t about NMS. So, when I throw in legit, it adds significance to my statement.
I don’t care what it makes me sound like. I am too legit to quit.
F off troll. You can't touch this!
Get. Out.
any updates about your 5090 John?
He got a new GPU from Nvidia.
This is what John told me earlier when asked about any update on his dead RTX 5090.
.
Who the hell would vacation in Palestine right now? He said he was on vacation in another post. That place is a warzone right now.
He got a new GPU from Nvidia.
This is what John told me earlier when asked about any update on his dead RTX 5090.
.
Nvidia is bankrolling him? No wonder he is such a major shill.
Nvidia is the best. AMD is second rate just like its users. Got it now? John isn't a shill he just gets the best. You calling him a shill comes from a place of jealousy and rage.
But for any other they would claim "user fault" instead of taking responsibility for a poorly done engineering optimization from the 30 series that had at-least basic load balancing.
Ngreedia nowadays, bottom line only – everything else be damned, only less enlightened peeps say otherwise. Why pay more for sloppy engineering? Just looking at my 4090 and wait for it to melt even when the connector is seated properly… turns out bunching 6 cables together in a cable with little headroom is just waiting for mother nature to show what happens….
So when is stating facts is crying? There are good shrinks that can teach you how to look at things from a more balanced perspective instead of ignorance…
So when is stating facts is crying? There are good shrinks that can teach you how to look at things from a more balanced perspective instead of ignorance…
A+ for effort but i can't stomach aimless game design with boring game loop.
Same. No idea how can people enjoy this.
I never even enjoyed Minecraft, except for the short-lived novelty when it came out.
Also, I tend to think that "survival/crafting" games are either for kids who have nothing to do, or maybe the opposite, retired people who are bored. lol
Working people don't have time for this crap.
If I want to explore alien planets, old games like Outcast and Giants Citizen Kabuto offer an infinitely more exhilarating experience, and they respect your time.
I did end up enjoying Elite Dangerous despite being aimless, because there is not much collectaton material and inventory management
There is subreddit for people like you, it's called Gaming CircleJerk. You'll find yourself at home right there.
why do westoids add "communist" to everything nowadays? was the red scare propaganda campaign that brutal?
Hello Games, free updates I've been playing for what 8 years? My favorite studio. Well done Sean!
John why do you always wait for him to spam p*rn everywhere until you ban him? Ban these :
StopActingBlack
Path Of Peace
🎮🐄 Mega Milked Me 🎮💦
Daigo Parry
You can ban his new accounts faster than he can make them, if you do, he'll never do this again.
This isn't India or fox news mr.pajeet, nobody is going to buy this 50 IQ bot behavior.
Orangutans are more intelligent than Indians, they look more fckable too.
John, there's apparently at least 3 trolls to ban:
Path of Peace
StopActingBlack
🎮🐄 Mega Milked Me 🎮💦
Not sure about these ones, mentioned in the comments:
BassMan
MB.Mephisto
TUmaDO
how are they trolls if they have a different opinion?
🎮🐄 Mega Milked Me 🎮💦 was posting NSFW material, i think it was AI generated based on Megadrive Girl profile picture. If you don't find that to be trolling, then harassment is just a form of opinion for you.
i didnt see those posts, no need to be a d*ck about it.
I’m not being a D, i’m being snarky.
see this is why emotionaly imature people shuoldnt be allowed to vote. megadrive girl demanded that john not censer anyone in the votings. now here she is asking john to censer people because she is the one being attackd. what happened to her advising evrybody to block people but dont let john censer peopl.
the quran teaches forgiveness. one day i think cyan color will forgive me and also forgiv the west and stop suporting suicid bombers. that is my hope
The thing with enacting rules/laws is that there will be always someone willing to exploit the rules for nefarious ends. A general rule for no censure will attract all form of bad actors like the one above posting gore/nsfw content that woudn’t be allowed aniways. Same would happen with tighter moderation, as the demand to censor legitimate speech would increase. But i guess this is too much for Dr. Stew Pidd to understand.
nope i understand what the word hypocrit means. in evry vote the number one choice made was allow attacks on other people. she and you and othrs voted for that. allow atacks on other players. did it get thru your thick skull what you and her voted for now you simple minded twit. its no wonder that dagoat says you are a damm idiot. this may be the only time i have evr agreed with that filth mongrel sh*t ball waste of human dna
but the quran says to forgive you for being an idiot so i will. may allah smile on you and grant you 70 virgins when you die killing innocent children of allah with a suicid bomb lol. f#king moron
While i proudly have made dagoat block me, i find it strange how this new batch of trolls spend a lot of time attacking him, you included. I don’t mind being hypocrite in some cases, it’s just that some of you are low effort spammers and i don’t give a sh#t if you get banned or not.
new batch. check my status. i dont hide my status and history out of fear like you. i been here for 12 years you noob punk b*tch f*kk.
dagoat blocked you. dagoat dont block people. hes a lot of things but hes not a weakling like you b*tch boy. you must have done something really perverted to a child like mohammed did marrying a 9 year old girl aisha and raping her on her wedding night. dagoat is sensitive to things like this becaus what his uncle did to him.
Your account is 12 years old but you only comment in this site since last year. Whatever, you are stupid and nothing you say have value.
you dumb *ss. gamrs arrnt just teenagrers. why wouldnt there be people here over 30? i play a mmo with a 74 year old player.
i feel bad for dagoat because what his uncle perv did to him when he was a kid but he needs to get over it. that was a long time ago