Deep Silver has just released Echoes of the End on PC and provided us with a review key. After hearing numerous complaints, I decided to test it on my main PC. And, oh boy. This game will surely frustrate a lot of PC gamers.
Before continuing, I tested the game on an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz, and an NVIDIA RTX 4090. I also used Windows 10 64-bit, and the GeForce 580.88 driver.
Echoes of the End is using Unreal Engine 5. To be more precise, it uses UE5.5.3. So, you’d expect it to run great on PC, right? Well, as the title suggests, something went horribly wrong here.
The game currently suffers from some of the worst stuttering issues I’ve experienced in any UE5 game. Yes, this includes Oblivion Remastered. At the end of the article, you can find a video in which I show these stutters. Towards the end of the video, the game becomes completely unplayable.
I can’t understand how the devs shipped something like this. And I get it. Myrkur Games is a small studio. However, first impressions matter in 2025. And didn’t anyone playtest this? I can’t believe anyone on the team saw those stutters and said, “Yup, it’s fine. Let’s ship it.”
Performance-wise, the game was dropping below 60FPS at 4K/Ultra with DLSS Quality. To get a constant 60FPS experience, I had to use DLSS Performance Mode. Sadly, the game does not support DLSS Frame Gen. I also could not enable NVIDIA Reflex. Funny thing is that the option for it mentions DLSS Frame Gen. So, was the game supposed to support Frame Gen? If so, why is there no setting for it? At least there is support for AMD FSR 3.1 with Frame Gen.
Compared to other recent UE5 games, Echoes of the End seems to offer similar performance. At Native 4K/Ultra, the NVIDIA RTX 4090 was pushing a minimum of 32FPS and an average of 37FPS. This is similar to Mafia: The Old Country and Hellblade 2 Enhanced.
One thing that really stood out was the terrible DoF effect the devs used. I’m not exaggerating here. This is one of the worst DoF effects I’ve ever seen. It causes heavy aliasing on everything and brings major artifacts to all characters’ hair. It looks awful. I also saw several pop-ins while playing. So, I guess we’ll have to wait for UE5.6 to get a more stable image in games that have a lot of grass and trees.
In all honesty, it feels like Myrkur Games pushed an early build of the game (instead of its final version). Or at least that’s the vibe I get from it. So, until they somehow fix the above issues, you should stay away from it.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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