Where Winds Meet feature-2

Where Winds Meet & ARC Raiders support DLSS 4 Multi-Frame Gen

NVIDIA has revealed some new games that will support DLSS 4 Multi-Frame Gen. To be more precise, these games are ARC Raiders, Deadzone: Rogue, Diablo IV Season 8, and Where Winds Meet.

As the green team noted, the ARC Raiders Tech Test 2 (which will begin on April 30th and will end on May 4th) will support DLSS 4 from the get-go. ARC Raiders is an online extraction shooter. So, I don’t really know whether it will be suitable for DLSS 4 Multi-Frame Gen.

On the other hand, Where Winds Meet is a Wuxia open-world action-adventure RPG. This game is already available in China, and it will hit the West later this year. According to NVIDIA, a recently released update added support for DLSS 4 Multi-Frame Gen. Thus, RTX-50 series owners can now use DLSS 4 MFG to further improve the game’s performance.

Sadly, there is no exact release date for the international version of Where Winds Meet. However, a closed beta test will begin on May 16th. So, hopefully the game will come out in Q2 or Q3 of 2025.

The next big game that may support DLSS 4 Multi-Frame is Doom: The Dark Ages. This new Doom game will come out on May 15th, and it will support Full Ray Tracing/Path Tracing on PC. NVIDIA has not announced anything yet, but it’s almost safe to assume that it will support DLSS 4 and Multi-Frame Gen. After all, Indiana Jones (which also used the id Tech Engine and supported Path Tracing) already supports the latest version of DLSS.

Stay tuned for more!

ARC Raiders | Tech Test 2 Trailer

6 thoughts on “Where Winds Meet & ARC Raiders support DLSS 4 Multi-Frame Gen”

  1. Multiframe generation will naturally be embraced by every dev… as it allows even more slacking when it comes to optimization! Rather than the original idea… allow full ray/pathtraced games earlier before the hardware is there… or allow weaker cards to punch above their weight at the expense of added latency.

    Hardware advances today is basically moot as its mostly utilized to make up for even laxer development practices than advance gfx and fluidity in games.

    1. I don`t see it like it, it allows me to play 4k in almost 200 fps on my 5070 ti with RT enabled, mfg is actually pretty good.

    2. Moreover, current usage of fake frame generaton as a crutch for absence of optimization of PC ports is just a canary in the coal mine. I'm sure the next gen of consoles will fully embrace this crap for every single game that comes out on console since it will enable devs to make path traced "30fps" (so 15 real fps) games for average joes to soyjack over. Imagine the implications of this for PC ports of those games.

  2. ARC Raiders seems to be very well optimized.
    On low in 1440p with Static RTXGI ~300fps

    1. What GPU provides that level of performance? Just curious what to expect at 1440p with my 2070 Super.

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