Monster Hunter Wilds temp

Can an AMD Ryzen 9 7950X3D with an NVIDIA RTX 4090 run Monster Hunter Wilds with 60FPS at 4K/Max Settings?

Capcom has just launched the Open Beta phase for Monster Hunter Wilds on PC. The game is powered by RE Engine, the same engine used in Dragon’s Dogma 2. And, in September 2024, Capcom shared some really high PC requirements for this title. So, time to find out what PC you’ll need in order to run the game with 60fps at 4K/Max Settings.

For these early 4K benchmarks, we used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz, and the NVIDIA GeForce RTX 4090. We also used Windows 10 64-bit, and the GeForce 566.03 driver. I know there is a new driver for the game. Still, overall performance seemed already great. Moreover, we’ve disabled the second CCD on our 7950X3D.

Monster Hunter Wilds does not feature any built-in benchmark tool. So, for our tests, we used the main HUB area. This appears to be the most demanding area in the game. As such, it will give us a pretty good idea of how the rest of it performs.

Capcom has added a lot of graphics settings to tweak. PC gamers can adjust the quality of Textures, Fur, Meshes, Grass/Tree and more. The game also supports NVIDIA DLSS 3.5, AMD FSR 3.0 and Intel XeSS 1.3. There is also support for Frame Generation for both NVIDIA DLSS 3.5 and AMD FSR 3.0. Lastly, the game does not have any Ray Tracing effects.

At Native 4K/Max Settings, the NVIDIA GeForce RTX 4090 is unable to come close to 60fps. Although the MHW does not have any RT effects, it runs with a minimum of 47FPS and an average of 50FPS on the RTX 4090.

With DLSS 3.5 Quality, we were able to get a smooth gaming experience at 4K/Max Settings. As you will see, the HUB area is very CPU-bound. This is another reason we’ve decided to use it for our benchmarks. So, make sure to keep that in mind. The open-world areas run faster than this.

Monster Hunter Wilds Open Beta 4K benchmarks

Now I know that Capcom has suggested using Frame Generation to hit 60FPS. However, the AMD Ryzen 9 7950X3D can push 60fps most of the time in this CPU-bound scenario. With DLSS 3.5 Quality, we were CPU-bound in the whole HUB area (as our GPU usage was always below 95%). There was also only one scene in which our performance dropped below 60FPS. That scene is at 2:19. With quick mouse movements, the framerate can drop to 55fps in that scene.

The good news here is that DLSS 3.5 Frame Generation offers a nice performance boost. With DLSS 3.5 Quality + FG, we were able to get a minimum of 84FPS and an average of 100FPS. I could not notice any input latency issues, so that’s good news for those who want to get high framerates in CPU-bound areas. Well… that’s provided your base framerate is at 55FPS.

All in all, Monster Hunter Wilds requires a high-end CPU and GPU. Thankfully, those with high-end PC systems will be able to get framerates higher than 60fps. And that’s even without DLSS 3.5 Frame Generation. In short, the game does not perform as badly as Dragon’s Dogma 2 did when it came out. So that’s a relief for all MHW fans. I also did not experience any major stutters while hunting monsters or when exploring the HUB area. However, I did notice some awful texture streaming issues. A lot of surfaces looked really blurry. So, I hope that Capcom will at least fix this.

Capcom will release Monster Hunter Wilds on February 28th. And, to be honest, I don’t expect its final version to have any significant performance optimizations over this Open Beta build. There is definitely room for improvement here. But hey, at least it won’t be another mess like Dragon’s Dogma 2 was.

Stay tuned for more!

Monster Hunter Wilds - Open Beta HUB 4K Benchmarks - NVIDIA RTX 4090

19 thoughts on “Can an AMD Ryzen 9 7950X3D with an NVIDIA RTX 4090 run Monster Hunter Wilds with 60FPS at 4K/Max Settings?”

  1. John, constructive idea here:
    It would be very very ideal if besides testing it in Ultra when you do this usual test, you did a pass on the next quality preset like Very High to see the performance difference, because many times Ultra is almost imperceptible quality gains for a lot of performance drop. It's just 1-3 more runs and a few minutes but it adds a lot to gauging the game's performance.

    1. I always include the "Low/Medium/High/Ultra" benchmarks in the PC Performance Analysis articles 😉

  2. Just WTF are all of your CPU cores being hammered with? 12 layers of DRM? It's amazing how despite PC being their biggest moneymaker, capcom has shown little to no respect to PC gamers lately.

    And the GPU performance is horrid too. It looks like a ps4 title yet runs worse than a ps5 one. And it's not even using any ray tracing! Capcom needs to overhaul their engine badly, but they won't because consoomers with no self respect and no standards will buy this game by the millions, so they'll get away with it again.

    I really hope I'm wrong and capcom actually uses the feedback from the beta to optimize the game along with making other improvements, but I haven't trusted them in a long time with anything so I'm not holding my breath.

    1. When everything revolves around money and money alone, this is the kind of things we'll receive.
      It's a shame that most of the players have zero interest in tech details, so they'll keep repeating the formula.
      PC gamers today are worst than console peasants from yesterday, they'll buy every shït that hits the market, just to be part of the current thing.
      I keep telling, games now are nothing but social media disguised as games.

      1. If they're spending money anyway I'd rather seeing it being spent on this than multiplayer, live-service, or yearly crap.

    2. I am looking forward to the cracked versions of the game and DF doing another cracked – uncracked comparison. Getting tired of these $chnitz.

  3. Interesting. I have a 7950x (not 3D) and a 4090 and I was getting a steady 120 fps at 4k with everything maxed and using DLSS and FrameGen

    1. I should mess around with some different settings on my system (13700K/4090) to see how it behaves at higher fps. I've resorted to keeping my setup locked at 60 with Gsync disabled because I use a QD-OLED and the VRR flicker gets really annoying. Does it seem very locked in at 120 or do you see some fluctuation? Fluctuation throughout the VRR range is what causes the flicker on OLEDs

      1. In camp it does drop some, but still over 100. Out in the open it seemed to be pretty stable with only drops in the few FPS. I’m not sure how that would affect the flickering.

  4. There is absolutely no excuse for this performance WITHOUT ray tracing with the fastest GPU on planet earth.

    1. There is no hardware in this world that a developer competent at being incompetent cannot lay waste to.

  5. Pretty low bar for performance expectations from a non-RT game… But I guess that's what you get when you can just "power through" and throw all this DLSS and FG at the wall to see what sticks.

  6. Amd works better with amd so amd processor with amd gpu is easily a 10 percent boost the make them to match I've had comps before public new they existed never mix an intell boat anchor with and amd processor my shapire rx 7900xtx vapor beats the 4090 in frame rates and my son uses what the " pros " suggest. Google it amd is made to run with amd

  7. Crapcom is back bois! LFG! Whoohuhuhu!

    2016 or older visuals? Check!
    Crapcom fanboys spamming "DoNt JuDgE t'S jUsT a BeTa"
    Crappy RE-Engine not suited for open world games? Check!
    Denuvo Malware? Check!
    Crappy optimization? Check!
    Relying on DLSS and FG? Check!
    Sexy chick and furry weirdos? Check! ESG goes down, no money for ya pal!

  8. This game required DLSS and Framegen and even with all that it is so bad… I was so hypeed for this beta but man the performance is too poor. Japanese Dev need to put some effort for PC games…

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