NACON and Rogue Factor have shared a new 15-minute gameplay video for the action-adventure game, Hell is Us. This video provides new information on the game’s key features, from its narrative to its design features and combat system.
The story of Hell is Us takes place in a fictional country called Hadea, a hermit nation ravaged by civil war. Players take on the role of Remi, who was born in this country, and after many years abroad decides to return to his homeland to find answers about his past.
According to the devs, Hell is Us is “not another Souls game“. Instead, it’s a game where combat is designed to offer a well-seasoned difficulty level without being overly punitive. Players will have to learn to master a range of different moves and adapt to enemy attacks. They will be able to rely on a variety of weapons and skills, as well as the help of KAPI. KAPI is a drone that will prove indispensable during fights. For example, it can distract opponents or enable special attacks.
Hell is Us doesn’t feature markers or quest journals detailing exactly what to do. However, the devs claim that there’s no shortage of points of interest and secrets to uncover. Players will have to use their curiosity and instincts to discover places steeped in history that will lead them to explore ancient, forgotten dungeons.
As I’ve already said, Hell is Us will be using Unreal Engine 5. Plus, its art style will remind you of Kojima’s Death Stranding. In the following video, I could not spot any pop-ins. So, my guess is that the game is using Nanite. That or the YT compression artifacts do a pretty good job of hiding the pop-ins. Moreover, I can assume that the beautiful lighting is due to Lumen.
NACON plans to release Hell is Us sometime in 2025.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I think I may have to get into VR after this and a few of the other titles they showed. Glad they're making a budget version of the Meta headset soon enough.
The way this game is designed reminds me of Morrowind. You would get some clues or directions and you had to find the object or destination by yourself.
Agreed, or even adventure games of old. The combat animations do need a bit more polishing however.
I might check this out. Nacon has been backing some good quality games recently, this looks like potentially a good time.
no more souls clones please.
dev said its not another souls like, "its definitely a soul clone"
i I rreally don't like the enemy design
The setting reminds me a lot of Once Human.
Glad you posted this, Was watching on IGN thinking A. a Non-Souls-like slasher B. new IP that isnt gay/DIE coded C. I like the director, seems genuine ( compared to all the f*gs and black chicks that represent all AAA gaming discourse)
Thanks john for making my post acceptable…. I dont do any social media. this is my one vice, since your site is so righteous and comments so free. ill fix myself in the future.
Once upon a time, Hades and Judea had a baby. They called it Hadea.
The creative director is the guy from Eidos Montreal whose likeness was used as a basis for Deus Ex’s Adam Jensen.
He looks extremely jooish.