THS has released a new version of LSFG (Lossless Scaling Frame Generation) which adds support for an X3 frame generation mode. According to the modder, this will effectively triple your framerates, and it will not bring any additional input lag over the previous X2 frame generation mode.
As THS noted, you’ll get the exact same latency lag with X3 as you did with X2. Apparently, latency is affected by the base framerate and when the GPU is fully utilized. Or at least that’s what the modder claimed. For the best experience in both image smoothness and latency, it is recommended to lock the game framerate at 1/3 of the monitor’s refresh rate in X3 mode.
Moreover, X3 has increased GPU load by approximately 1.7 times compared to X2 mode. At the same time, LSFG 2.1 Performance and LSFG 1.1 have been optimized to be 20% faster in X2 mode compared to the previous version.
Ironically, LSFG 2.1 may give us a look at the future versions of DLSS Frame Generation. We’ve heard that NVIDIA was experimenting with the idea of introducing more than one interpolated frame in DLSS. And that’s exactly what LSFG 2.1 does. The fact that it does not affect input lag is another factor why the green team may actually add this feature to DLSS.
In LSFG 2.1, there’s also a new feature for when the game’s frame rate is higher than your monitor’s refresh rate. Before, LS would create all the frames, but some would get thrown away because the monitor couldn’t show them all. Now, LS will skip making the extra frames but still keep everything smooth. This way, it saves your computer’s power and works just as well as before.
I haven’t tested this latest version of LSFG or the new X3 Mode, so I can’t comment on them. What I do know, though, is that the previous version of LSFG, LSFG 2.0, was pretty amazing. Yes, it introduced a very slight input delay but in most cases, it was almost impossible to take notice of it. LSFG works with GPUs from all vendors, and I highly recommend using it. As I’ve already said, it’s way better than AMD’s AFMF.
You can get LSFG from Steam for 6,89€.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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So, are you gonna try and benchmark and review it any soon? Or just no?
seems to me the best course of action right now is to wait until they perfect this frame generation stuff before you buy a new card.
Correct!
Great tool!
I'm in the middle of a Dark Souls Re-Remastered playthrough using LSFG 2.0, I reached Orstein-Smaug last weekend. It adds a small amount of input lag, but it works like a charm, I'm loving this piece of software.
I tried using it with RPCS3 but didn't worked, I'll try with other emulators in the future and see how this 3x mode works with games capped at 30fps.
Set RPCS3 to run in Exclusive Fullscreen instead of Borderless and it will work.
It's the other way around, you should run in borderless for it to work, also, rpcs3 doesn't have option to run in exclusive fullscreen afaik
RPCS3 does have an Exclusive Fullscreen option.
And read again LSFG info from within the app: it wants Exclusive Fullscreen with Vsync Off, not Borderless.
The hell you talking about? in their own steam page "LSFG Guide & Tips" it says:
1 – Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)
And where is the rpcs3 exclusive fullscreen option? it works fine with rpcs3, even with vsync enabled, so I assume it's borderless only
for real? I thought it only worked with borderless, I have to try this weekend again. Thanks
Tested yesterday with rpcs3 and it worked fine, played godfather don edition and siren blood curse
I was using this with Siren 2 for PS2, so i could go from 30 fps to 60, and it worked well.
Noted, is good to know it works with PCSX2.
are you playing the japanese version of siren 2? tried to play the pal version and changed the ini file to run at 60hz and the game will freeze during cutscenes, only way around is to play at 50hz mode which is hot garbage
European version. Lossless scaling can make the game look like it is at 60 fps.
its doesn't work with VRR sadly 😨
It does since LSFG 2.0 (version 2.8 of the software), that's what made me buy it, improved visual quality and VRR.
Hold your mousepointer over the vrr option and get back to us.
I never used that option but I tested it by selecting the allow tearing option and turning on and off gsync in nvidia cp, tearing appeared when gsync off and disappeared when on. Now you can go back and keep talking about what you don’t even tried.
So maybe you can test the latency added with new 2. ?
Let's get John a LDAT.
He has nvidia connections. He can get it for free.
Let's get John a LDAT.
x3 is kinda wonky, Imagine what this will do for low spec systems and handhelds in the future.
It does have high gpu utilization, around 20 – 25% in 2x mode, I don't think it'll work very well for handheld devices
I’d like to hope that future devices would be advanced enough to minimize the resource cost. I’d imagine that handhelds like switch 2 and steam deck 2 will integrate similar technologies too.
Besides input lag and image quality, I hope they solve the texture flicker from the head of the main character. It happens in both Red Dead 2 and Callisto Protocol, probably in every game with LSFG. Tech is incredible indeed! Excited for the future!
You might have base framerate cap too low. It does reccomend 30fps for 1080p and 40fps for 1440p. If you arent able to reach those framerates then youll get the flickering heads and what not.
I know and I have 30-40 fps as a minimum. Issue still persists.