The Chinese Room has revealed the official PC system requirements for its upcoming Unreal Engine 5-powered first-person narrative horror game, Still Wakes the Deep.
In Still Wakes the Deep, players will assume the role an off-shore oil rig worker. Players will fight for their lives through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters.
Players will search for their crew and help them survive if they can. You’ll be able to run, climb, and swim through the flooding corridors and storm-lashed outer decks. Moreover, you will face a terrifying, unrelenting foe.
According to the PC requirements, PC gamers will at least need a Quad-core Intel or AMD CPU (clocked at 2.5Ghz) with 8GB of RAM and an NVIDIA RTX 2050, an AMD RX 6000 or an Intel Arc A550. The devs also recommend using an SSD.
The Chinese Room recommends using an Intel Core i5-11600 or Ryzen 5 5600X with 16GB of RAM and an NVIDIA RTX 2070, an AMD RX 6700 XT or an Intel Arc A750.
Sadly, the devs haven’t revealed the resolution, graphics settings and framerates that these PC requirements target. Still, they appear to be quite low for a game using Unreal Engine 5. Not only that but the latest in-engine trailer for Still Wakes the Deep really impressed me with its visuals. So, perhaps the game is using traditional rasterized techniques without a day/night dynamic lighting?
Secret Mode will release Still Wakes the Deep on June 18th!
Still Wakes the Deep PC Requirements
MINIMUM:
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit required) with DirectX 12
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 2050 / AMD RX 6000 / Intel® Arc™ A550 Graphics Card
- DirectX: Version 12
- Storage: 9 GB available space
- Additional Notes: SSD recommended
RECOMMENDED:
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit required) with DirectX 12
- Processor: Intel Core i5-11600 / Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 2070 / AMD RX 6700 XT / Intel® Arc™ A750 Graphics Card
- DirectX: Version 12
- Storage: 9 GB available space
- Additional Notes: SSD recommended

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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“NVIDIA RTX 2070 / AMD RX 6700 XT / Intel® Arc™ A750 Graphics Card”
very reasonable.
9 GBs of storage sounds inconceivably low though, I’m scratching my head…
not really, the whole games takes place on a oil rig, not many assets on those.
Looks really reasonable, to the point that even the Steam Deck should be able to handle it, at least with SteamOS 3.6, which is a good upgrade over SteamOS 3.5.
BTW John, NVIDIA has released the 555 driver series in beta form.
Took about a week longer than anticipated because of some lingering issues, but the wait is well worth it:
555 enables the explicit synchronization model on the Linux side, with the 560 driver series expected to finish the transition later this summer by switching over to the open-source kernel driver.
What this basically means is that NVIDIA is getting ready to fully support Valve’s SteamOS.
Exciting times ahead!
What are the benefits of running a simulated windows DX app on a desktop computer?
For Steamdeck and die hard Linux users, yes, but any game i tried with proton, runs “ok” but nowhere near its native, window environment.
what this mean? Steam deck uses amd integrated gpu
Minimum requirements:
A niche Nvidia laptop GPU.
An entire range of GPUs from AMD.
An ARC GPU from Intel that doesn’t exist.
Top kek.
BEAUTIFUL! 👏🏻
Considering Unreal Engine 5’s capabilities, these visuals appear standard and do not seem to push the engine’s limits.
Unreal Engine 4 can achieve similar results, as could third-party engines from the PS4 era.
So? Does every game need to push the limits? No, and using the latest version of an engine doesn’t imply that either.
Is a waste of resources to use the latest version of an engine, to not take advantage of it’s features.
At that point, they would be better off using Unreal Engine 4, I except this to be a crappy port if the developers can’t figure that much out.
Then nobodies like you come here complaining about Unreal Engine running like crap, when it’s the developers fault, Unreal Engine itself runs like butter and looks way better than it is given credit.
It is using the latest dev tools and dev features for more convenience and capabilities, that’s what it is.
No it’s not, and is clear you never touched Unreal Engine your entire life.
One look at those screenshots, and they not using anything that needs Unreal Engine 5.
Excited for this one, hope it can deliver a good plot.