Here we are five months after the release of Starfield, but I just finished my review. This delay is because Starfield has been a significant slog to get through. Simply put, over my 100+ hours, there have been a handful of excellent moments mixed with a whole universe saturated by shallow and bland content. If you can’t tell already, this review isn’t going to be very favorable. Let’s begin the examination of what I dub ‘a galactic letdown.’

The Promise versus Reality
Starfield’s ‘elevator pitch’ sounds fantastic. You get a whole universe to explore, full of NPCs, quests, and more. There’s space travel and spaceship battles. You land on planets, explore, and even build outposts. You can recruit crew members, customize spaceships, and find legendary weapons. Who doesn’t want a game like this? Unfortunately, Starfield delivers on these promises only in a technical sense.
Yes, you can land on planets, but those planets are almost entirely procedurally generated. What’s worse, the discoverable locations on said planets are copy-and-paste jobs based on a handful of prefabricated designs. Get used to seeing cookie-cutter locations over and over, each almost always lacking any meaningful gameplay experiences. You can’t even fly your spaceship on the planets or manually land or fly away. Rather, you land via cutscene and then must drearily hoof it on foot.

Certainly, there are cities. These are a few of the truly unique and hand-designed areas. However, the populated zones are tiny and provide virtually no sense of scale. When visiting a supposed hub of civilization with a 200-year history, you expect more than a few walls, corridors, and houses.
This leads to another massive problem with Starfield: it breaks immersion constantly. Much has been said about the almost comical frequency of loading screens. To travel to a planet for a quest, you basically ‘navigate’ menus. The repeating environments, numerous loading screens, and atrocious menu interfaces make for a tedious experience.
Comparison: Starfield’s Achilles Heel
Here’s the thing: if Starfield was offering something unique, perhaps its many faults could be overlooked. However, it has little new to offer, and what is here is often low-quality. The NPCs are nearly all poorly written. Many will drone on and on in fully-voiced speech about the dullest details of their lives. What a waste to spend so many hours writing, recording, and implementing a bazillion lines of dialogue that are almost all forgettable.

Perhaps the biggest reason to avoid Starfield is how inferior it is to so many of its competitors. Take any element. I promise you that other games have done that aspect better. In fact, much of my time spent playing gave me a very strong urge to revisit other vastly superior games. Skyrim’s world is so much more cohesive and compelling. Fallout 3 & 4 have oodles more personality.
Starfield tries for some ‘space sim’ elements, but games like Elite Dangerous make it look like child’s play. I don’t personally enjoy No Man’s Sky, but it does procedural space exploration much better. The space battles can’t hold a candle to Star Wars: Squadrons or even the original Tie Fighter.

The comparisons to superior games never end. Cyberpunk 2077 does sci-fi way better. The Mass Effect Trilogy is lightyears ahead in storytelling and drama. The Deus Ex games are way cooler. Baldur’s Gate 3’s RPG elements are in a whole different league.
Even with Starfield’s competent shooting mechanics, there are so many better first-person shooters to choose from. The same goes for the loot system. I found a handful of truly interesting legendary-ranked guns during my playtime, but loot-based shooters like Borderlands have been doing this since 2009.

Starfield: Outdated & Too Unfun
And here’s the rub. Starfield feels about 10 to 15 years behind the curve of video game development. It just can’t compete. For instance, so many quests are just ‘go here, get this’ or ‘talk to X, return to Y.’ There are a few ‘faction’ questlines, but they are so weak that I am loathe to even compare them to what you would expect in Bethesda’s prior games. One chunk of quests about corporate espionage had me literally sitting in meetings multiple times. It reminded me of my time working for corporate America (not a good thing).

Another faction questline is all about being a ‘space ranger.’ That sounds cool, right? Well, the actual plot points are very basic and over too quickly. Indeed, after each major questline completed, I wondered, “Is that it?” Perhaps disappointment is Starfield’s true theme. Maybe it’s some meta-narrative about space: it’s bleak, dark, and often loses the plot.
Speaking of the plot, even the main story is bizarre. Starfield sets itself up to be a realistic game with a self-proclaimed ‘NASA-punk’ aesthetic. And yet, the main story (without spoiling it) veers into weird mysticism, despite every other thing in Starfield being firmly planted in real life. This is an example of how disjointed the whole game feels, as if ten inferior knock-offs of other games were crammed together with no cohesive design vision.

Overall, it seems like nobody at Bethesda stopped to ask, “Is the play experience fun, interesting, or innovative?” I imagine they wasted years of development time on things players don’t care about. Bethesda even admitted they modeled space gravity, physics, planetary survival conditions, and more only to scrap much of that because it all didn’t create a compelling game. I could have told you that from the start.
What About the Good Points?
Surely, there’s something good about Starfield, right? Well, I’ll hand it to the art team. This is a truly beautiful game at times, and the environmental and clutter art is impressive. It’s almost ridiculous how detailed some of the chairs, tables, computers, and furniture are. As someone who spent years making a Skyrim mod to improve the appearance of that game’s 3D models, I wholly endorse Starfield’s gloriously detailed clutter.

Still, I can’t help but laugh at the juxtaposition of such incredible art and such shallow gameplay. This is truly the most gorgeous mediocre game you can play.
But truly, Starfield did provide me with some enjoyment. The spaceship dogfights are great for the short few minutes that they last. The gunplay is solid. Clearing the repeating labs, outposts, and other locations has a sort of repetitive rhythm to it. Buying and customizing fancy starships was satisfying. Playing the hero and helping others always makes me feel good. Plus, there are a couple of story twists that I didn’t see coming, and a few NPCs are memorable.
I also commend Bethesda for trying something new. They spent a lot of time trying to create a backstory and lore. It doesn’t come together, but I believe that the developers tried hard to make this into something interesting.

The game is relatively bug-free compared to prior Bethesda games. It virtually never crashed, and with the recent implementation of DLSS2/3, I get good performance (around 70+ FPS) on my RTX 3070. The musical score is solid. It’s not on the Oblivion or Skyrim level, but it’s adequate. And that’s how I feel about Starfield: it is certainly a video game that you can load up and play. There’s always something to do; it’s just usually a bit contrived, sort of like a ‘paint-by-numbers’ space adventure.

Nevertheless, over these last months, I’ve come to find my own fun in Starfield (in small doses). I boot it up, do a few quests, fly (using menus) to a few planets, and call that good. There are glimmers of greatness, but it absolutely should have been so much more. It’s like the friend that occasionally is so fun to hang out with but then reverts to a dreadful bore. “No, give me more of the good stuff,” I shout at Starfield. In reply, it offers me yet another procedurally generated planet with repeating locations and a fetch quest. “Bad Starfield, go to your room! … and STOP with the procedural generation! Sheesh.”
Other Bad Design Decisions
There are no in-game maps (especially annoying in cities). Bethesda promises to add maps in a future update. The idea that a game releases without in-game maps… wow.
Not being able to fly your ship on planets is bad. There are also no vehicles for moving across planets quickly. A hover-bike or some other cool flying device would be great when you want to quickly move about. Bethesda has promised to add ‘alternate transportation’ at some point…

The UI is also terrible. On PC, there are some mods to fix this. Still, it’s sad that we must spend our time downloading mods to counter the developer’s poor decisions.
Granted, Bethesda has released some patches in the last five months, but there have been very few meaningful changes. Official modding support comes this month, February, and they have promised to eventually deliver on big requests like in-game maps and vehicles. Still, when you compare the rate of updates to other recent games, it’s tough to call Bethesda’s efforts anything other than lackluster.

Starfield also suffers from political correctness. For instance, there are no male/female bathrooms in the game. All are co-ed (including shower facilities, yikes!). Even worse, there isn’t a single urinal in Starfield. As a man, I take offense at the removal of all urinals from the universe. Resist such a dystopian future!
Conclusion
Starfield is a game that millions have played simply because it seemed like it *HAD* to be good. Many of us kept at it because we thought it *MUST* get better. Sadly, it never gets better. The weak writing, unimpactful quest design, procedural planets, and menu-based space travel drag it way down.
Thus, I can’t recommend Starfield to others, especially for the asking price. Even after official modding support comes out, there are just far too many bad design decisions. I know Bethesda put in years of work, but it seems they’ve lost their creative edge since the golden era of Morrowind, Oblivion, and Skyrim. After months of pushing through the Starfield slog, I must conclude that it isn’t worth playing. Not now, not later, not ever.

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- Excellent art & lighting
- Good shooter combat
- Decent space battles
- Solid soundtrack
- Certainly many quests
- All NPCs fully voiced
- A few okay story locations
- Some plot twists
- Easy power-fantasy
- Not too many glitches
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- Forgettable quests
- Weak writing/dialogue
- Very limited roleplaying
- Lame procedural generation
- Copy/Pasted locations
- No planetary vehicles
- No maps
- Horrible UI/Inventory
- Lacks cohesive design vision
- Aggressively dull
- Doesn’t excel at anything
- So many better games
Computer Specs: Windows 11 on an Intel i7-12700k CPU, 32GB of 3600Mhz memory, and a nVidia RTX 3070 graphics card. Game installed on a Gen4 NVMe SSD.
Nick’s been a PC gamer for over 20 years, having grown up on first-person shooter games (he’s very proud of his Quake 2 tournament trophy). Nick also loves deep, engrossing role-playing games, and he’s also more famously known as Brumbek, the creator of Static Mesh Improvement Mod for Skyrim. Nick believes the essence of enjoyment is to play and ponder video games.
Contact: Email
After about 10 hours in I just couldn’t force myself to play this game any further. From quests to gameplay everything is boring, uninspiring and bland. The author mentions fully voiced dialogue as a positive thing but for me it is the opposite – it was a chore to get through, feels like every line was written and voiced by AI. Same for combat, exploration and traversal – boring boring boring. Basically, Starfield represents the downfall of Bethesda Game Studios.
I normally wait 2-3 years before I play a BGS game, wait for the DLCs, mods, community fixes, but I think this one is beyond salvation. Hard pass.
I never plan to get the game either. There’s a lot that Bethesda can do to improve the game with patches just like they did with Fallout 76 but there simply is no way to patch mediocre out of the game.
100 hours? damn how did you stomach that? I spend a little over 30 hours to finish the damn thing and had to force myself to do it. While I’m not fond of the term this game is definition of Soulless, it feels like a “AI” just put the entire thing together while following DEI/ESG directives.
Interesting that you used that descriptor “soulless”. That was the same term used for Fallout 76. Until Bethesda realizes that they can’t continue to churn out mediocre games and get good results anyway just because of their past reputation their games will continue to be poor.
The same thing happened with CDPR with Cyberpunk 2077. They also assumed that their past reputation would shield them from too much criticism. Their stock share price took a nose dive by 75% almost immediately after that game released and even some loyal fans turned on them. I think CDPR learned the lesson but I doubt that Bethesda has. We’ll see when the Indianna Jones and ES VI games arrive.
nah cpdurtards didn’t learn a thing, nosediving still.
Cp2077 is quite darn ok now after a zillion patches unlike its horrible release state but I doubt Bethesda will be able to spice up their bland game as its mostly design related rather than tech related as most of cp2077’s were.
last played 4 oct 2023, 41.6 hours for me and it was heavily modded, i couldnt take it anymore.
I just played 30min into this game (ofc cracked copy) & regretted instantly.
Thank you for this thorough and very well-written review.
I think compared to this old Bethesda games are more enjoyable
not even on my wishlist, and my wish list is long with some very average games…
I enjoyed it overall really, sure it’s not deep and the main story is kinda meh more of their jumasontraneee occultism wrapped up in a game. In case you didn’t know it going into a vault, transforming-dying-initiated inside then re emerging as an initiate is classic occultism ritual. Ships in “space” are similar different form. Always have a form of obelisk somewhere, here it’s the mast.
It is bland in many ways I won’t deny that but I somehow didn’t really follow the news and hype for this game until it came out, like some people missed the cp77 marketing blitz for years before it released and so don’t have the hate for the liar devs many of us have, just the bugs. This game didn’t have any bugs that aren’t typical bethesda and thus console commands usually work around easily. They needed to do similar to Outer Worlds and have just 5 systems of hand crafted planet larger maps mixed w some procedural planets and maybe an optional procedural farming “starfield” out there.
It doesn’t have the same level of FO4 that kept me going for a long time w so many alt paths and things to discover and explore, the open world was the starfield there and going into most places was a loading screen there too. So eh, ssd/nvme is seconds but it does get tedious in this game. Combat is typical bethesda games no surprises. I also used the narwhal for a large crew. I have not been back as there’s no need I used commands to do the various romance companion side quests all one after another, etc
Fair review. It was disappointing but I think at least for me there was just enough interesting to justify the time. I really liked 3 of the 4 faction quests and am glad I was able to play it on gamepass. I think people overblow the hate for this game and clearly the thousands of people still playing it are able to find enough to continue with. I am interested to see how the updates and additional content change the experience.
It’s bland but I think it have received more hate than it deserves and and I suspects its mostly down to two reasons…
* People wanted another skyrim / fallout and instead Bethesda spended their time on this
* Sony zealots who felt left out
I mean personally it felt better than Fallout 4 and almost at the level of base Skyrim but the fun hand crafted content just runs out so quick. Apart from a handful of questlines and discounting the DLC I dont think Fallout 4’s general factions and story are great even compared to Starfield. I really enjoyed the Starfield Faction quests except for the Vanguard one. Then that’s only 3 engaging questlines compared to Skyrim’s like 5-7, depending on how what significance you put on some of them.
Pirate download: took a a few hours, half an hour to unpack and install, then played about 30 minutes? Uninstalled. Why am I playing a 10-year-old Fallout in space game? No thx.
I had over 100hrs in the game but only really played about 10. I kept alt-tabbing to go browse the internet because this game struggled to grab my attention. I tried to like it but just couldn’t get in to it. Figured it was time to stop wasting my time and uninstall it. Garbage game
Nice and comprehensive review; well done.
This reminds me of the sort of reviews I used to read in gaming magazines. An actual good review in 2024. Amazing.
I had over 100hrs in the game but only really played about 10. I kept alt-tabbing to go browse the internet because this game struggled to grab my attention. I tried to like it but just couldn’t get in to it. Figured it was time to stop wasting my time and uninstall it. Garbage game
The author’s knack for making complex concepts accessible is impressive.
@nickmccaskey, man this is disapointing. Im assuming that you played the game on the latest patches etc, so the review would remain the same..?
I can’t beleive Im saying this, but maybe Starcitezen will actually be better….
Yep, I was using the latest patches as they came out, including the recent patch. None of the patches changed or improved the gameplay, sadly.
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The article’s use of relevant quotes and anecdotes adds depth and authenticity to the discussion.
Your insights are truly enlightening.
Starfield has issues. It launched in an unacceptable state. Updates took forever to come out. Inventory management is garbage. Need 100 mods to make it enjoyable. But….once that’s done, the game’s actually not all that bad. At least not in the 20-30 hours I put into it.
Starfield is one of the worst games I have ever played.
That much of a let down I took the disc back for a trade in. I'll never buy anything bathesda again. How stupid forcing woke nonsense into a game. Na I don't bother with that brain rot.