Call of Duty Ghosts feature-2

Ten minutes of gameplay from Neversoft’s canceled COD game

Yesterday, we shared a small gameplay clip from Neversoft’s canceled Call of Duty game. And today, we can share another video, featuring ten minutes of gameplay footage from it.

For those unaware, Neversoft was working on a futuristic Call of Duty game back in 2010. Sadly, though, that COD game was canceled. In its place, Activision released Call of Duty: Ghosts. And, as we’ve said, its first mission appeared to be heavily inspired by Neversoft’s work.

This ten-minute gameplay video showcases one of the single-player campaign missions. Also, contrary to the previous gameplay clip, it shows off proper gameplay mechanics. In this video we see the main character fighting some enemies and exploring the moon base.

Now I know that this isn’t something that would interest most Call of Duty fans. For 2010, this seems a bit too futuristic for a COD game. Still, I’d really love to play a single-player story-driven space game like that. Right now, the only one that can come close to it is Squadron 42. Starfield also had some intense battles but the rest of it was a bit of a letdown.

From what I know, this build has not been leaked to the public. And, sadly, the only gameplay footage we have is from X/Twitter. This means that it’s of low quality. I guess no one uploaded it on YouTube as Activision would have taken it down. As such, we may never get to see a higher quality of it. That’s kind of a bummer. Still, if someone does upload a better-quality video on YT, I’ll make sure to update this article with it.

Enjoy and stay tuned for more!

19 thoughts on “Ten minutes of gameplay from Neversoft’s canceled COD game”

  1. i once again point out that this is more exciting than anything that happened in starfield and the guns look like actual guns.

  2. Please stop the “x” spam “news” if sites cant bother to properly link to a video site and such it’s just more herd garbage infotainment. Thankfully have a plugin that blocks that shti. I know this is a low effort site w all the tricks but have some better links at least.

    1. Same here, loved the single player story in that, I have the Reloaded ISO release.

      I just wish they made a spin off series set in that universe, the FTL jumps were cool.

    2. Same here, loved the single player story in that, I have the Reloaded ISO release.

      I just wish they made a spin off series set in that universe, the FTL jumps were cool.

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  4. Larian’s CEO Vincke even explained it simply that game subscription/streaming (MS game pass or netflix like streaming) is nothing else than communism;
    of course the won’t openly tell that it’s all the NWO-1984-communism agenda – which pushes communism, stakeholder capitalism, which takes aways every freedom and rights, pushes 1984-spying & surveillance – but that’s basically it, since nearly every big corporation is already on board (Microshat for at least 3 decades) and it’s obvious to see where it’s all headed if not stopped.

    Whatever the future of games looks like, content will always be king. But it’s going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Direct from developer to players is the way.

    Getting a board to ok a project fueled by idealism is almost impossible and idealism needs room to exist, even if it can lead to disaster. Subscription models will always end up being cost/benefit analysis exercises intended to maximize profit.

    There is nothing wrong with that but it may not become a monopoly of subscription services. We are already all dependent on a select group of digital distribution platforms and discoverability is brutal. Should those platforms all switch to subscription, it’ll become savage. In such a world by definition the preference of the subscription service will determine what games get made. Trust me – you really don’t want that.

    TLDR ; you won’t find our games on a subscription service even if I respect that for many developers it presents an opportunity to make their game. I don’t have an issue with that. I just want to make sure the other ecosystem doesn’t die because it’s valuable.”

    So careful what you buy, support and play.
    Sadly the customer base of those maintream shat games from Activision, Ubisoft etc. are children and teenagers; they have no clue. They don’t know it better, they don’t know how the world was even two decades ago. For them it’s normal.

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  6. Actishat/blizzard are pushing online mobile phone verification with their cokk of duty games (same as Valve with Dota 2 for years, and majority of big South Korean publishers. Chinese obviously already mandate national ID for online games).
    (Whatever bullshiet arguments they make “in order to fight cheaters”, I let those discussion for the clueless and naive).

    This is nothing else than digital ID + CBDC, aka the “New World Order” renamed to “Agenda 21”, renamed to “Agenda 2030”, renamed to “Great Reset” aka 1984-Chinese-communism and social credit system.
    commented here (but it should be old news for people knowing it for years)
    dsogaming(.)com/news/to-the-surprise-of-no-one-grand-theft-auto-6-will-skip-pc-at-launch/#comment-6338150722

    In fact it’s not even about ESG, DEI and CEI and their social engineering (psyop, agitprop, divide and conquer). That’s an open cover up for the global elite’s company social credit system, that is firstly pushed unto every company globally, and then they want to introdue citizen’s social credit system.

    The global elite are already almost banned entirely, globaly, the buying of prepaid sim cards without national ID verification, which means if you give someone your mobile phone, you’re already not anonymous anymore and tracked by the global elite, their finance, your shiety government, their NSA and police, and a ton more of companies and advertising.

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  9. I don’t get the hate about futuristic COD. It’s way more interesting and open ended to what they can do compared to the contrived mid-2000’s “Modern” setting or the played out and tone deaf riffings on past 20th century wars.

    Imagine a COD where it’s part resource management and territory control on the moon as a conflict between nations on the moon and to win/get the good ending you have to be able to take and maintain active control over different moon bases.

    This looks like something that had a lot of potential.

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