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Diablo 4 will get Ray Tracing Reflections & Shadows in March

NVIDIA has just revealed that a new update for Diablo 4 will be released in March and will enable Ray Tracing on PC. Blizzard has used Ray Tracing in order to enhance the game’s reflections and shadows. And below you can find a trailer for it.

Now as you will see, the RT reflections can be noticeable on some occasions. On the other hand, the ray-traced shadows are not THAT impressive. Since NVIDIA collaborated with Blizzard, I don’t really know why the game did not take advantage of RTGI. Then again, the lighting in the game already looked great.

Diablo 4 ran with really high framerates, even at native 4K on the NVIDIA GeForce RTX 4090. The game also supports DLSS 3. So, given its amazing performance, a lot of PC gamers will be able to enable these RT effects. Or at least that’s my assumption.

NVIDIA has also provided some initial performance numbers. Without any upscaling technique, Diablo 4 drops below 60fps. With DLSS 3, the game can run at over 150fps. NVIDIA has not shared the GPU it has used. So, if this is on an NVIDIA RTX4090 at 4K, then that’s a HUGE performance hit. As we’ve showcased, the RTX4090 can run Diablo 4 with a minimum of 147fps at Native 4K. I’ll be sure to update the article once NVIDIA shares additional details about it.

All in all, Diablo 4 will now look even better with Ray Tracing. However, I don’t believe that these RT effects are a must-have. They are a pleasant addition if you can already hit high framerates. If you have a high-end GPU, you can enable them to slightly improve the game’s image quality. If not, you can skip them.

NVIDIA has not shared the video link yet, but I’ll update the article once it does. Until then, you can find the D4 Ray Tracing trailer in its CES 2024 livestream video attached below.

Diablo IV | Official GeForce RTX Ray Tracing Reveal Video

6 thoughts on “Diablo 4 will get Ray Tracing Reflections & Shadows in March”

  1. How about they make gameplay and atmosphere of the game better instead of spraying this glitter all over…the last Diablo to be done properly is second one…today’s games in a nutshell are eye candy without a soul.

  2. The one game where planar reflections would be cheap and look better than ray-tracing as well, and they go with ray-traced reflections.
    Also they have variable penumbra and all they would have to do to get shadows like with RT is reduce the penumbra (make it sharper aka make the simulated light source smaller) and maybe increase the resolution of the shadowmap. It would still be cheaper than RT shadows.
    I’m not on team “ray-tracing is a gimmick” generally but in this case we are looking at 100% a pure gimmick that locks slightly improved graphics behind a massive performance cost, requiring a RTX 4000 series so you can run framegen to compensate. Blizzard with another anti-consumer scam move.

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