Ubisoft just released Title Update 1.0.5 for Assassin’s Creed Mirage. Now, players can switch off Chromatic Aberration with a new setting. Also, the game’s visuals got some cool upgrades. Read on to learn about all the changes.
Title Update 1.0.5 has solved various visual problems in Assassin’s Creed Mirage. These include issues with how non-player characters (NPCs) move, act, and interact. It also fixed problems with clothes on NPCs and made several animation improvements, like making Basim’s leg movements more natural. Additionally, the update now ensures that NPCs look better even when they are nearby. Lastly, it takes care of a FOV issue that could happen after a cinematic if players had changed their FOV settings.
This patch also gives you the choice to turn the background music on or off during the call to prayer. Additionally, it comes with many fixes to make the game more stable, so it should crash less on your system. And, if you change the refresh rate setting, it will now show the correct value.
Lastly, there’s a free DLSS 3 Frame Generation Mod available for this AC game. In case you were wondering, Ubisoft hasn’t shown any plans to add it directly into the game. So, if you have an RTX 40 series GPU, we recommend getting and using it.
Like always, Ubisoft Connect and EGS will download this update the next time you launch their clients. As said, Title Update 1.0.5 is 4GB in size on PC. Below you can also find its full patch notes.
Assassin’s Creed Mirage Title Update 1.0.5 Release Notes
GENERAL
Addressed:
- Added an option to enable/disable Chromatic Aberration.
- Whilst wearing the Fire Demon outfit, players would not receive the correct number of shards after assassinating any ISU Hunter.
- Basim now has an equal chance to play any of his take down animations during front executions.
- Fixed issues with store rewards.
- Fire Eater enemies hitbox is now properly considering one shot kills with the throwing knife when breaking the oil jar on their back.
QUESTS
Addressed:
- “Speak with Ali” – Ali is no longer stuck.
- “Follow the Fiery Trail” – Removed blockers from investigation objective.
- “Nehal’s Calling” – Player can now access the final clue.
GRAPHICS, UI AND ANIMATIONS
- Numerous visual improvements on environment, VFX and weapons.
- Fixed multiple NPC navigation, animation, and interaction issues.
- Fixed clothes corruption on NPCs.
- Various animation fixes, including unnatural leg movements for Basim.
- Fixed a FOV pop after a cinematic when FOV settings have been modified by the player.
- Fixed NPC rendering from short distance.
- Store page display improved.
- Reward notifications appear properly when opening medium chests.
- Key icon & quest objective now remains above the head of NPCs in Eagle Vision.
- Highlight on NPCs lasts for a shorter amount of time in Eagle Vision.
- Cinematics should now run properly after credits.
AUDIO
- Option added to enable/disable background music during call to prayer.
- Fixed animal sound effects.
COMPATIBILITY
- Improved OWO Haptic Suit support.
- Fixed number of active monitors for laptop players.
STABILITY
Addressed:
- Multiple stability improvements.
MISC
- Fixed time tracking for hours played on PS5.
- Offline achievements now transmit to 1st party.
- Fixed issue with Japanese PS5 button mapping.
- The refresh rate option in the settings now displays the correct value.
- Master Assassin Upgrade #1 and Master Assassin Upgrade #2 are now displayed in the in-game Store.
- Update to game credits.
- When loading into the game, the main menu music will no longer infinitely loop and will transition smoothly.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
cant see the option to enable disable the Chromatic Aberration
It’s under Screen Calibration.
is the one called iconic color filter?
No, that’s just a filter.
To turn off Chromatic aberrations:
>Screen
>Image Calibration
>Chromatic Aberrations OFF
(today’s bloated graphical menus are retarded)
No, that’s just a filter.
To turn off Chromatic aberrations:
>Screen
>Image Calibration
>Chromatic Aberrations OFF
(today’s bloated graphical menus are retarded)
Than you i was looking everywhere and couldn’t find it. Where was the times when the settings were normal and easier?
Good for that one guy who plays this trash.
One of the worst effects there are
Chromatic Aberration
as with motion blur and depth of field wast of resorces.
yes i always disable them
they mean nothink
Jews are enjoying their 10 KD ratio, and you’re here talking about games, go help them Mohamed.
No stereotypes and bigotry there at all …… sheesh
what stereotype?
For starters that somehow all Muslims support Hamas or that all people named Mohamed are Muslims …… One of my former engineers was from Iran …. and a devout Christian how made most American Christians, especially the twisted Evangelicals look like heathens. Never once saw the man raise his voice in anger or say a bad word about anyone. About as Jesus-like as it can get.
Stereotypes are based on the majority of people not exceptions. Stereotypes give you a statistical edge when it comes to reading people.
I didn’t notice the game was out. Well played Ubisoft?
Denuvo gone right.
Next time just don’t add CA, Vignetting, or motion blur to your games to begin with.
And don’t listen to Digital Foundry when they say games need even more graphical settings.
Literally none of my friends know what CA is. I know it because I like to photograph things, but the average person has no idea what it is. You are confusing the hell out of the average gamer.
I like motion blur.
Put some vaseline on your screen instead.
Oh the lovely respect for other people’s preferences
Game menus are supposed to be streamlined and intuitive. Important settings need to be prioritized.
There’s this online tutorial viewed by tens of thousands of people, regarding language settings in Starfield.
Turns out Starfield didn’t think it was necessary to add a language setting in the menus, it literally requires users to mess with files on services like game pass.
They have motion blur options though! The fact the game can literally boot up in Chinese and you will need to change setting files to get back to your native tongue wasn’t important, but adding bloat like motion blur, that they spent time on.
F your stupid motion blur.
Game menus are supposed to be streamlined and intuitive. Important settings need to be prioritized.
There’s this online tutorial viewed by tens of thousands of people, regarding language settings in Starfield.
Turns out Starfield didn’t think it was necessary to add a language setting in the menus, it literally requires users to mess with files on services like game pass.
They have motion blur options though! The fact the game can literally boot up in Chinese and you will need to change setting files to get back to your native tongue wasn’t important, but adding bloat like motion blur,..that… they spent time on.
F your stupid motion blur.
Designers like these features so they add them. They think it’s closer to realism and adds a cinematic feel to the game similar to movies and photographs.
4gb patch for disable the worst post processing effect ever made like motion blur vignette and film grain