The Lords of the Fallen new screenshots-1

Lords of the Fallen will support DLSS 3 and FSR 3.0 at launch

It appears that CI Games’ upcoming Souls-like game, Lords of the Fallen, will officially support DLSS 3 Frame Generation. Powered by Unreal Engine 5, Lords of the Fallen promises to offer amazing graphics. As such, it’s great news to see support for DLSS 3. Moreover, the game will support AMD FSR 3.0 at launch.

Now regarding FSR 3.0, it appears that there will be only support for its Super Resolution, and not for its Frame Generation. Or at least that’s what we can assume from this image. The image originates from TwitchTV’s Lirik who got early access to the game. And, as you can clearly see, the game has support for both DLSS 3 and FSR 3.

Lords of the Fallen DLSS 3 and FSR 3.0

Lords of the Fallen will take advantage of Lumen, will feature really high-quality textures, and will be using UE5’s Chaos Physics for advanced simulation for clothes, chains, hair, and belts. However, I’m still not sure whether or not the game will be using Nanite.

CI Games will release Lords of the Fallen on October 13th. You can also find here the game’s official PC system requirements.

For those wondering, CI Games has not provided us with a review code. As such, you should not be expecting a day-1 PC Performance Analysis. However, we’ll be sure to share our initial PC tech impressions as soon as the game comes out. And let’s hope that Lords of the Fallen won’t have any shader compilation stutters.

Stay tuned for more!

LORDS OF THE FALLEN - Official Launch Trailer | Out October 13th on PC, PS5 & Xbox Series X|S

15 thoughts on “Lords of the Fallen will support DLSS 3 and FSR 3.0 at launch”

      1. with a token opressed minority shoved in our faces I assume. as per trailer footage, the proud Gambian male will dominate evil cis whites in this game, and teach them a history lesson on evil white colonialism and privilege

        1. This is why I hardly play modern AAA games these days.

          Currently going through NecroVisioN and there are no activists in sight.

          1. The only activists I’ve seen today are you two guys …..

            You poor oppressed little things …… You have it so rough these days ….

          2. Who cares about “these days”. There are always worthy projects in the cesspool that is modern gaming. One just has to dig deeper.

    1. Only for DLSS 3 at launch (at least that’s what the screenshot indicates). They will most likely add support for FSR 3 Frame Generation via a post-launch patch.

      1. Thank you for clarifying 🙂
        I just assumed that with FSR3 AMD’s own Frame Generation would be on the game day 1, but I guess as its new stuff from AMD so implementing it might take some time?

        1. That’s what happens when you show up late to the game ……

          It was simply too late into final development to include it on day one because it came out so long after DLSS Frame Generation

  1. The basics a new PC game needs to have before I agree to play it.

    -game needs to support keyboard+mouse

    -splash screens and intros need to be skippable

    -game needs to launch in borderless windowed mode by default, not full screen that crashes the moment you alt-tab

    -text-heavy games need a text-size accessibility option so I don’t need binoculars when playing on a TV or a magnifying glass when playing on a laptop

    -3D games need to support DLSS 2.0

    The biggest offenders of this are Japanese games, which is why I refuse to play most. They are usually sloppy console ports and almost always have some kind of issue.

  2. In other words it’s NOT an AMD sponsored title so the developer can use Nvidia’s tools like Streamline.

    However it should also include XeSS because there is really no reason not to if you are already using Streamline.

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