Larian Studios has just released the first patch/hotfix for its latest story-rich, party-based RPG, Baldur’s Gate 3. According to the team, this first update addresses a number of crashes, numerous bugs, and resolves some graphical/visual issues.
Since the changelog for this first hotfix is quite big, we won’t be wasting any more of your time. So go ahead and take a look at them below.
Baldur’s Gate 3 Patch/Hotfix #1 Release Notes
CRASHES AND BLOCKERS
- Fixed possibly getting stuck in a dialogue in the first confrontation with a major boss.
- Fixed a rare issue where player character states would not update properly after dying.
- Also fixed a crash that could occur related to one of Astarion’s cinematic dialogues in the endgame.
- Fixed a crash that could occur when loading an old savegame while at Last Light.
- Fixed a crash that could occur when using the brain reader in the Colony.
- Also fixed an issue that could cause you to get stuck in a loading screen when loading a savegame after dying.
- Fixed a blocker during Character Creation preventing you from progressing if you chose a Zariel tiefling as your Guardian.
- Fixed a potential crash triggered by the light system.
- Added an error message to prevent crashes being caused by mods when starting the game.
- Disabled Larian Account cross-saves temporarily to solve an issue blocking loads and saves. Steam cross-saves are unaffected.
- Fixed a startup crash with the Steam API.
- Fixed a crash that could occur when quick-loading a game while a container or corpse was open for looting.
- Also fixed a crash that could happen if an item unlocked a spell for a game entity without stats.
- Fixed a crash that could occur when switching a race or a class in Character Creation.
- Fixed potential crashes that could occur when closing screens like the options menu or when ending dialogues.
- Also fixed a potential crash when an enemy tries to use the Motivator during combat in the Steel Watch Foundry.
- Fixed a blocker that could occur if you choose to attack the Emperor during a dialogue after you side with him.
- Fixed a crash in PhysX.
MULTIPLAYER
- Players will now correctly join cinematic dialogues that require all players to be present if they were listening in previously.
- Fixed an issue that allowed players to listen in on private dialogues using the context menu.
- Fixed an issue causing players to get stuck and not be able to join a dialogue if someone else is already in a dialogue.
GAMEPLAY
- Fixed hair physics on drow and elf male strong body types.
- Fixed an issue causing phase spiders to skip their turn in combat if they’re standing on a web that’s been destroyed.
- Also fixed an issue with dice rolling, where retrying could cause the roll to fail if you were applying bonuses and clicking really fast.
- Duplicate spells no longer appear on followers’ hotbars and you can no longer customise their radial menus. (Important to note: followers are not companions or full party members.)
- Fixed Dark Urge randomisation in Character Creation for non-white dragonborn characters.
- Fixed an issue preventing you from interacting with Withers in one of the camp locations.
UI
- Fixed issues in cinematic dialogues when listening in.
- Fixed an issue causing the character models for half-orcs, dragonborn, and half-elves to not update correctly when unequipping armour in the character sheet.
- Also fixed some issues with prepared spells during Level Up, when multiclassing.
- Hid the version number during dialogues.
- Fixed splitscreen cinematics showing sampling garbage.
AUDIO
- Fixed audio issues with grunts, shouts, and moans across gameplay and cinematics.
- Fixed a line being cut off when speaking to the Restless Myconid in the Underdark.
- Removed a clicking sound during the credits.
- Fixed audio levels in a dialogue with Mayrina in the Lower City.
ENGINE
- Fixed a bug causing textures to appear in bright, neon colours.
- Fixed a splitscreen issue causing characters to remain invisible after a dialogue ends.
- Also fixed an aspect ratio issue when FSR is active during splitscreen.
- Fixed surface texture details not updating when changing Texture Detail in the game video options.
CINEMATICS #1
- Fixed characters looking in the wrong direction in a dialogue with Mizora.
- Fixed the Emperor turning backwards in an endgame cinematic.
- Also fixed a camera issue with the deep rothé.
- Fixed camera and lighting issues with the strange ox at Last Light.
- Fixed a blank screen in the cinematic when you put on one of Auntie Ethel’s masks.
- The nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.
- Fixed an issue with clipping characters in a cinematic dialogue in the Colony.
- Fixed the avatar’s head popping into place in a dialogue in the Colony.
- Also fixed Cazador’s staff disappearing in a cinematic dialogue.
- Fixed a camera that was zoomed in too far on a wolf.
- Fixed Lae’zel’s head popping in a dialogue with Vlaakith.
- Also fixed Orin and her victim clipping into an altar.
- Fixed a blocked camera in the dialogue with Lunkbug and Laridda.
- Fixed companions disappearing the morning after the Dark Urge gives into a particular Urge.
- Also fixed lighting issues in a scene with Z’rell at Moonrise Towers.
CINEMATICS #2
- Fixed Araj’s hands clipping when talking to her in the Lower City.
- Fixed some companions being visible in the background of dialogues where they shouldn’t be.
- Also fixed Ketheric’s corpse standing back up in an idle pose.
- Fixed a blocked camera in the dialogue with the ogres at the Blighted Village.
- Fixed Raphael popping during the dialogue with the orthon.
- Also fixed camera, audio, and character movement issues in the dialogue with the monk’s amulet.
- Fixed a looping animation in the cinematic dialogue with the Brewer.
- Fixed half-orc hirelings clipping when speaking to the pale individuals in Fraygo’s Flophouse.
- Also fixed male halfling Dark Urge’s hand clipping through his body when lying down.
- Fixed lighting issues in the endgame cinematic.
- Fixed Jaheira having jittering and popping hands in a dialogue in the Lower City.
- Also fixed a repeating animation on the submersible.
- Fixed Wyll looking in the wrong direction when recruited.
- Added reactions to the player character’s face when talking to the ox in Last Light.
- Fixed clipping between two Zealots of the Absolute in the Colony.
- Fixed popping issues with Cazador in several dialogues with Astarion.
- Also fixed some issues with where characters are facing, animations, and cameras in the final combat cinematic.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Divinity original sin 3 not baldur’s gate 3.
#notmybaldursgate
cuz Bioware is just beacon of quality now::P
No one said anything about bioware, are you blind?
#notmybaldursgate implies that the Bioware’s games, where IN FACT your Baldurs Gate games.
I’m arguing against turn base combat, and in favor of real time combat. No one said anything about Bioware.
You’d know if you weren’t blind.
You’re in luck then, 99% of games feature real-time gameplay instead of turn-based.
However, not everyone suffers from ADD with angry outbursts like you do. Some people can handle a bit of strategy.
You don’t like real time combat because you are mentally slow, stop talking about strategy.
thats not hard to do considering that system always sucked and it was put there because of diablo while the game was supposed to be turned based originally.
The strict turn based system Larian implemented is actually better than the non stop pause-pause-pause idiocy in BG2.
100%, the combat is sooo much deeper now.
only f4ggots and nerds like turn base combat, go get fcked in the a*s you low IQ n*gger.
Dungeons and Dragons IS TURN BASED. It has always been turn based since its inception 50 years ago.
Go play Fortnite with the other 14-year-olds instead. PC gaming is not for you.
This is Baldurs Gate, a sequel to BG1&2 which happens to have real-time combat.
They should make a separate game called Dungeons and Dragons for f4ggot nerds like Sunny, not ruin a franchise with an already established audience.
If you want to throw dice and larp like a f4ggot then go play d&d, you c*nt
Baldur’s Gate is Dungeons and Dragons, you embarassing clown. It’s the Forgotten Realms.
Go back to your playstation and Fortnite. You are an embarrassment for PC gaming.
Not only nothing gets through your thick skull, but you also aren’t capable of hiding the fact that you just found out what baldur’s gate is.
OG BG was Real time with pause you brainless git. It was effectively turn-based, and to be effective in combat you needed to pause to win the more challenging fights. only a brainless incel like you would fail to understand that. Get hit by a train and do us all a favour.
Go play with your toys and larp like a low IQ f4ggot that you are.
pretty much. don’t know why Larian needed this IP just to make another D:OS, they already have a big fanbase
Because founder Swen Vicke is a fan of BG series/D&D likely.
Honestly that’s the reason I’m not feeling like i need to dive headfirst into it.
It doesn’t feel like a Baldur’s Gate… Yeah, it’s probably actually the best RPG in the world, but I wanted BG, and it exactly looks and feels and has the game mechanics of Original Sin. F me.
I wanted the old school retro 90s D&D feel, darkish tones with lowish contrast, a certain grittiness stemming from the pixelated resolutions and painted illustrations and books, same with characters, the tone of the dialog… idk. Old school high fantasy. And this is too sleek and modern.
Maybe Reshade could very well fix some of that.
it’s such a fckin disappointment for me, they created a parody based on this IP. their fans don’t give a shat, they’re happy to get another D:OS.
there’s an article from 2019, Obsidian and InXile tried to get the rights for BG3… such a shame, imagine if it was made by Obsidian in BG-Pillars of Eternity style
YOU DONT SAY? Thats what ever modern game based on ip is, a parody made by cringe post ironic redditor hipsters who make 4th wall breaking jokes about the franchise critiquing it and dont even realize it, because they can take it seriously as the only experience they have is by critiquing every game that comes out and not being immersed in them as games are no longer unique and immersive but derivative corporate products for the redditor nerd audience .
” imagine if it was made by Obsidian in BG-Pillars of Eternity style”
Imagine if it was made by obsidian the outer soy worlds and pillars of eternity 2 style. Sorry obsidian is the same at this point.
Obsidian getting the Bioware treatment, first they become woke then they become utterly incompetent by replacing their team members with a bunch of tr4nnies, f4gs, women, sh*t skins, and cripples
Taking the ‘parody’ word, it’s a minuscule thing and maybe just me, but the D:OS look and feel used here also feels to me like characters are about to crack a joke at every line, like it has a good vibes light comical feel to it and I’m always anxious about it coming cause i don’t want that to happen, I want a serious tone. Anyone else gets that feeling?
@dagoat: It doesn’t quite drive me angry in a hateful way as to say ‘fck Larian’ but… yeah, they didn’t do the art direction right, and it looks like they can’t do any other thing than the D:OS style, they have a very fixed style in their work.
werent you excited about this game yesterday and wanted this site to cover it? Its funny because i always knew it will turn out into a larpy redditor post ironic millennial humor simulator just by looking at it, i dont know what you guys exp
I was just arguing for the site’s sake and against John criteria, that it should receive ample coverage given that it has a massive hype train.
You talk like modern day Obsidian isn’t just as bad. Did you play the The Outer Worlds?! The impression I got was that it was written by communist lesbians.
The writers with any talent like Chris Avellone, George Zeits, Brian Mitsoda have worked at Obsidian for many years now.
Piss off. I am old school Infinity Engine 100% BG, IWD and PST. I still have my OG big boxes for all of them, and BG3 is fantastic.
We’ll probably play it and enjoy it, but fck Larian for going this route.
why is it the best in the world? Also expecting this not to be modern with every meaning of that world is tarded
Why the F*** everybody repeats “this is the best RPG in the world”?
I’m so tempted to jump into this game right now, but I’m waiting until I build my new PC. I just have to be patient…
https://uploads.disquscdn.com/images/825b1f5f34f8c71c95123859a64e58599c2dd44efd51de6037743b82317fcb05.gif
The game is very light weight, it would probably run on your PC fine as it is
Seems to scale really well, have a quite insane render/game rig along with a really low end i use for a server/nas both run it fine with appropriate settings.
https://uploads.disquscdn.com/images/96f795b74377010a3279c2d84cc29d9ab3eeb67e9932d00985cbd55a979f89ce.gif
For a game that already had few bugs, this is an impressive list of fixes 1 day after launch.
I had to restart the game only once after 7 hours of play for a small conversation loop that is probably fixed now. Wasn’t a big deal.
Played 3 hours, i like it.
Play Divine Divinity 1 and 2 for old school feel
I know it’s totally random and off-topic, but if any of you guys have trouble with the latest update of Firefox, like not being able to use Google/Youtube/Amazon/etc, just disable “Adblocker Ultime” (you can use “Ublock Origin” instead, it seems good enough).
If you look for a solid adblocker – Try adguard, been great on every browser I tried it on. (Haven’t tried it on firefox yet thoo)
graphics and sense of freedom and adventure is epic
best RPG ever imo, this makes other gaming companies look like amateurs
https://uploads.disquscdn.com/images/e0e6978ed78ad345949ba8cbc94332202112e26f4160626510b2d90ea4cb79fa.jpg
What looks like a great game because of the gameplay loop (Although I’m not into point and click turned based combat games myself) is taking second place to the full frontal nudity in the character creator ….. That seems to be the big headline everywhere about the game even though you can easily turn it off if it offends you …. But if that doesn’t offend you I’m sure the ability to make Gay and Transgender characters will offend a lot of people ….. But who cares about the Snowflakes on BOTH sides who are offended by almost anything these days? Not I …… If it doesn’t harm someone, doesn’t steal from someone and doesn’t take away anyone’s actual Rights I say go for it
However this does put a lot of Modders out of business because every game seems to have a nude mod these days ….. I personally have no problem with nudity but frankly it looks kind of ridiculous in a game where everyone else is armored up and fighting with sharp weapons …..
Sigh… At least I could still relate to characters in BG2…
They mostly looked humans and realistic.
Nowadays, it’s all about looking like non-binary colored freaks.
https://uploads.disquscdn.com/images/f7fdc282f6590681b55bac39d276ff808b345d226c35eca9b2724448ee9034df.jpg