Assassin's Creed Mirage new artwork-2

Assassin’s Creed Mirage gets official gameplay walkthrough video

Ubisoft has just released a new video, showcasing almost 8 minutes of gameplay footage from Assassin’s Creed: Mirage. Additionally, the publisher has shared another cinematic story trailer.

Assassin’s Creed Mirage is an homage to the series, and a particularly special tribute to the first Assassin’s Creed. Inviting players to immerse themselves in a magnificent ninth-century Baghdad at the peak of its Golden Age, Assassin’s Creed: Mirage will offer a narrative-driven action-adventure experience with a modern take on the parkour, stealth, and assassinations gameplay elements that have defined the franchise for over fifteen years.

Now what’s really cool here is that Ubisoft will implement a classic visual setting. This setting is basically a desaturated filter that will make the game’s art style similar to those of the first Assassin’s Creed game.

Assassin’s Creed Mirage will release on October 12th. This game will be exclusive to Epic Games Store and Ubisoft Connect, and will not release on Steam (at least at launch).

Enjoy!

Assassin's Creed Mirage: Gameplay Walkthrough | Ubisoft Forward

Assassin's Creed Mirage: Story Trailer | Ubisoft Forward

30 thoughts on “Assassin’s Creed Mirage gets official gameplay walkthrough video”

    1. Don’t use it then ….. Basically it’s level 3 Rush Assassination from Odyssey and I tried it once didn’t like it so I just didn’t use it again ….. And guess what? It didn’t harm me one iota that someone else uses it and likes it, it has absolutely no effect on how I chose to play

      To paraphrase Thomas Jefferson “It neither breaks my leg nor picks my pocket”

      Choice is good ….

      1. Thing is; games with these features get designed around them, and at some point it’s a difficulty spike or weird to play if you want to solve something without them, and it shows.

        1. You have other solutions to accomplish the same thing for instance throwing knives and poison/knockout darts …. Like I said I never used this ability in Odyssey and had no problems

          For cripes sakes you are talking about a game where you leap off a 100 meter building and land on your back without killing yourself and have magical abilities to see your surroundings “eagle vision” because you have genetics from aliens that died thousands of years ago ….. AC1 was never a game grounded in reality and without magical abilities

      2. Yeah but AC Odyssey was basically an RPG game, a lot of skills to use, equipment with diferent bonus

        This one looks more simple, and as said before, game are designed around these features. I wonder if ignoring this stupid power will be fine like Odyssey

          1. His problem is right there in his name … he’s Toxic AF … What do you expect from someone who calls themself toxic? When someone tells you who they are it’s best to believe them

            Best to just let these guys wallow in their own misery ….. These guys only like the games they played in high school, never mind that AC1 ACII and the rest were janky as hell …. It takes forever to climb a tall building in AC2 and eventually you will do a 180 leap off of it if you don’t properly account for the lag …. If you push a button to jump exactly when you want to jump you are 1-2 steps too late

    1. It looked a bit wacky to me overall. I was wishing a bit more of a Unity feel. I haven’t played Valhalla but it looks extremely similar.

  1. Hah… Hard to expect something good from ubisoft now. AC 1 has better character emotion and realistic movement and parkour than this. Boys can be fooled by vibrant graphics, but Men know what they’re missing

    1. It doesn’t have soul , the game feels like “Lets have a game in Bagdad and lets pretend that we are going back to the roots “

      1. It misses Desilets and Raymond, that’s the problem. Ubisoft keeps on milking modern gamers, that’s about it.

      2. It misses Desilets and Raymond, that’s the problem. Ubisoft keeps on milking modern gamers, that’s about it.

      3. Exactly. The world feels dead. Parkour looks like speed-up slide and fly anywhere and uugh that teleport “ability”. This isn’t AC back to roots. This is definitely Dullhalla DLC.

  2. Going back to the roots, maybe trying to make it more grounded too? But…
    Most unaware guards ever ruin the immersion and challenge.
    Bundled cheating with the bird’s eye view instead of requiring you to get involved and explore (yeah you could just ignore it), teleportation kills (ignorable too).
    At least some climbing animations look like he weighs more than a bag of feathers.
    And haven’t seen w0ke stuff yet.

    I want to like AC again after the first 2, they’re not too far here.

  3. I really enjoyed the first few entries of AC so when I heard this was going back to its roots I was definitely intrigued to know more of this. Somehow this looks worse than the first game for me. I’m not even talking about the visuals which look unimpressive anyway. But I take issues with things like how sluggish Basim moves even when he’s running, along with the awkward transitions in the parkour, the random teleportation ability which killed the immersion for me. Also things like how the eagle is able to pinpoint where the enemies are while Basim is responding like he’s getting some live feed. That was really stupid.

    If anything this is the worst AC demo I’ve ever seen. The transition to the title in the end was the the most anti-climatic thing ever, especially when you notice how Basim is awkwardly moving through the crowd. Past demos had a lot of crazy cinematic set pieces going on or were demonstrating some cool gameplay features that weren’t present in the prior entries.

    Somehow the character models and their animations here look worse than AC2 and that game had the most unrefined character models + animations if you had to compare the first game up to Revelations. Here the facial mocap is non-existent from what I observed. It’s crazy considering what they were able to achieve with Unity. I don’t know, it just looks like a AA game rather than AAA.

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