Avalanche Software has released the June 2nd Update for Hogwarts Legacy which packs numerous performance optimizations and improvements.
According to the release notes, this update brings memory optimizations, as well as improvements to overall lighting. Furthermore, it aims to minimize traversal stutters, and addresses landscape streaming issues during Hogwarts. Furthermore, it further improves the game’s stability by fixing a number of crashes.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Hogwarts Legacy June 2nd Patch Notes
Bug Fixes
Gameplay
Missions
- Resolved quest failing to progress upon starting the final battle
with the Pensieve Guardian - Resolved Percival Rackham’s Trial not being able to be completed
causing a progression blocker
Cinematics
- Resolved avatar using a generic NPC wand instead of their unique wand
Avatar
- Resolved the avatar’s robe moving unnaturally while drinking the
potion if they are created immediately after making a manual save on another character’s slot
Achievements/Trophies
- Resolved large gold chests being lootable after patching
- Resolved achievements not working correctly when no internet
was available - Also resolved Gregory and Goblet of fire field guide pages not showing complete after latest patch
- Resolved with Daedelian Key and not being able to open chest to
get house reward - Resolved “Allow “Known” Collection items to count correctly
towards proper achievements
UI
- Updated localization overlapping issues related to location names
- Resolved quest tracking icon remaining on map and minimap after the quest is completed
- Resolved intro outfit and robe being available in your gear appearances by default
- Also resolved untracking missions in-game, in the map and/or mini-map not updating their icons and/or disappearing
- Resolved the user getting stuck on the ‘Field Guide’ screen if they spam the [MENU] button while transitioning to the ‘Map’ screen
Save Game
- Resolved restarting from a manual save can place Sir Nicholas at the mission’s starting point
- Resolved player being able to permanently lock themselves out of the conversation with Natsai when using a manual save during a mission
- Also resolved avatar being able to unlock the talent menu during a mission after reloading a manual save
- Resolved reloading an autosave after gathering any collection chest allows the avatar to obtain the same chest rewards again
Performance
- Resolved a crash when fast traveling to Hogsmeade using floo flames
- Optimization to overall lighting
- Resolved crash during level and mission transitions/loading
- Resolved a crash when opening and closing pause menu during missions
- Also resolved crash related to foliage
- Resolved a crash when ornate chests in the game
- Resolved a crash related to in game beacons
- Also resolved memory optimization
- Resolved single-frame hitching throughout the game
- Resolved localization crash when dictionaries are reloaded from a save game
- Also resolved landscape streaming issues during Hogwarts
- Resolved crash VRAM memory leaking
- Update to latest NVIDIA Streamline SDK
Miscellaneous
- Resolved improper shadowing around the vines of dungeons
- Update to game credits

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Looks like they completely skipped the optimization phase of the project and the shipped the game ! So typical for AAA studios and they will do it again thanks to Potter cult !
Good work by the team, John.
Only optimization to performance I can think of is removing Denuvo. Game is horribly CPU bottle necked.
Also its caused due to Unreal Engine’s shader compilation issues
yes, you need a much better cpu to push some cards to the limit
Actually… I don’t
I stopped buying new CPU as the only thing pushing my CPU these days is a call back to the devs promising them I bought the game. Lame as ****k
Unless you are rendering or using it as server no CPU upgrade is required devs do write optimized multithreading code if they did it will scale well like Doom Eternal .
Can you now make a British looking character?
You mean looks like Prime Minister Rishi Sunak or Home Minister Suella Braverman?
no i meant real british
How much more real British can you get than the Prime Minister and and the Home Minister the two top governmental positions in Great Britain?
You do realize British is a nationality and not a race?
Update to latest NVIDIA Streamline SDK
The latest Streamline is over 2 months old and came out before the game did. I love Streamline’s documentation, you have a Nvidia plugin for DLSS integration, an Intel plugin for XeSS integration and Hardware Vendor #3 for FSR integration …..
Hardware Vendor #3 …..LMAO
solved poor hardware utilization? this game uses 50% of my 2070s and r5700x
Someone alert Empress that his cracked version is outdated and needs to be updated.