System Shock Remake new screenshots-3

Here’s System Shock Remake in 8K/Max Settings on an NVIDIA GeForce RTX 4090

Nightdive Studios has finally released the highly anticipated remake of System Shock. As such, we’ve decided to showcase the game in 8K and Max Settings on an NVIDIA GeForce RTX 4090.

In order to capture the following video, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 532.03 WHQL driver.

At Native 8K/Max Settings, the NVIDIA GeForce RTX 4090 is able to push 40-45fps. However, by enabling DLSS 2 Quality, we get over 60fps at all times. So, in a way, it’s possible to play this game in 8K with smooth framerates… provided you use DLSS 2 Quality.

System Shock Remake is using Unreal Engine 4, and although it does not push mind-blowing visuals, it has an amazing art style. Nightdive Studios has managed to capture the art vibes of the original game, and that’s a big plus.

We’ll have a PC Performance Analysis title for this game in the coming days, so stay tuned for more. Until then, enjoy the video!

System Shock Remake | Native 8K & DLSS 2 | Max Settings | NVIDIA GeForce RTX 4090

24 thoughts on “Here’s System Shock Remake in 8K/Max Settings on an NVIDIA GeForce RTX 4090”

  1. I’m loving this game. Playing with the crt filter and vhs reshade on it looks gorgeous. Soundtrack is pretty amazing too.

      1. Download from reshade site
        Open the Reshade exe
        Select the game’s exe
        Select the graphics API (choose DX 11 in this case)
        Select the packs
        Click finish !
        When game starts use home button and apply the desired settings !

      1. Pretty much yea! You can download the crt shaders from github repo and paste it in the shaders directory of reshade and customize it to your liking ingame.

  2. Very good game , Highly recommended !
    TBH it looks awesome in 1080p no 4k/8k bs required !

    1. If you’ve got the PC hardware to spare, why not push beyond your display’s max resolution? Supersampling just makes everything look super clean and crisp, and it’s very doable with this game due to how well optimized it is.

        1. Just ‘cuz we can homie. That’s the beauty of playing on PC. We can push beyond limits whenever possible.

  3. i dunno, i know its 8k, but the game was announced so long ago, and the visual changes haven’t been exactly huge change to my eyes, i think it runs quite poorly… idk.

    1. What visual changes are you talking about? The games art style is new with a deliberate low poly look. Its really good. Also the sound and music design is amazing.

  4. One of the very few new games that is not kosher and at the same time also one of the very few games that is optimized properly at launch, what a shocker!

  5. Whattt-uhmm would be the point?
    BTW, would be nice to have a review from you to see what you think.

  6. Very good game, and it had a very smooth launch yet very few people are talking about it despite the legendary status of the original, nowadays you have to screw up your launch to get attention

  7. Just my opinion, but I think the “pixelated” look was a bad design choice.

    I usually love such things, and I even still enjoy old FPS on Sega Saturn, so you can imagine I don’t mind pixels in FPS…
    Pixels are cool in arcade shooters like the recent Warhammer 40 000 – Boltgun.
    But for a game like System Shock, I think that very detailed and clean aesthetics (however you call that) would have been a better choice.
    They tried to create something very atmospheric (which is why they also removed the loud music and replaced it with something ambient).
    Well… I don’t think a pixelated game is the best choice to make something atmospheric.
    (Which, by the way, is also the reason why I’m annoyed by the recent Shadows of Doubt. It’s supposed to be very atmospheric, but the aesthetics completely kills the ambience, imho…)

    Despite its age, I still prefer the look of System Shock 2… or ANY FPS of the late 90s.

    Still, I’m very happy this game came out and so far, it does seem to be great and MUCH better than the original (which is quite dated to be honest).

    Edit: to counter my own argument, some Sega Saturn FPS were very atmospheric, like Enemy Zero. (not a true FPS though)

    1. To me, the problem is not the pixelated up close look itself,
      but how the artistic direction is completed by very saturated, contrasty, shiny, bloomy sylistic choices that end up as an “uncomfortable mixed message” as a whole.

  8. Started playing for a few hours. Really like it, never got to play it in the 90s. Also love the graphics.

  9. The game is mediocre at best. It’s truly mind-boggling that it took them 7 years to make it. It barely even deserves the title of “Remake” when it’s really hardly more than a remaster.

  10. Try with the newest DXVK 2.2, which pre-compiles the translated Vulkan shaders via the GPL (Graphics Pipeline Library) extension.

    Note that this only works with NVidia’s driver at the moment on the Windows side.

    Alternatively, the Valve-developed RADV Vulkan driver for AMDGPU’s on Linux also has support for this extension since the MESA 23.1 release.

  11. Honestly,this games looks like sh*t ,extremely dated and pixelated. now i understand,it’s the art style but why,why in the hell this games runs so baaaaad?because it is crappy optimized game. The fact that an rtx 4090 can’t run it a lot more than 60fps at 8k speaks worlds about it’s crappy state. what a big joke and disappointment.

  12. At 8K, I think u would hit a vram bandwidth bottleneck, but that’s a guess here. I might try to oc the vram and see how much of an improvement u might get at 8k.

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