A Plague Tale Requiem screenshots-3

A Plague Tale: Requiem Patch 1.03 brings new graphics options & optimizations

Asobo has just released the first patch for A Plague Tale: Requiem. This patch will update your game version to 1.03, and brings new graphics options and optimization tweaks.

Going into more details, Asobo has optimized AI, rats, terrain and navmesh to reduce framerate drops and freezing issues. Furthermore, the team has added these new graphics options: Frame limiter, Resolution optimizer, SSAO, DOF, Screen Space Shadows, and Motion Blur.

As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

A Plague Tale: Requiem Patch 1.03 Release Notes

Patch Notes common to all platforms
Changes & Updates
  • Balanced difficulty in “Nothing Left” and “Dying Sun” final arena fights.
Optimization
  • Optimized AI, rats, terrain and navmesh to reduce framerate drops and freezing issues.
Bug Fixes
  • Fixed HDR issues creating crushed highlights (not applicable to Nintendo Switch).
  • Fixed random crashes or blockers that could happen in some chapters.
  • Also fixed blockers or animation bugs that could happen during some crank interactions.
  • Fixed issue during reaction between Ignifer pot and Odoris in specific cases.
  • Fixed a script issue that could make the pine cones thrown by Hugo in “Under a New Sun” invisible.
  • Improved cart collisions to prevent going out of the map.
  • Fixed minor visual bugs in some chapters.
  • Fixed unexpected change of audio language when changing other options.
  • Also fixed minor issues in German language.
Patch Notes specific to PC
Changes & Updates
  • The game is now compatible with Steam Deck.
Optimization
  • Added new graphics options to improve visual and performance customizations (Frame limiter, Resolution optimizer, SSAO, DOF, Screen Space Shadows, Motion Blur).
  • Improved auto setting graphic profiles to better match PC configurations.
Bug Fixes
  • Fixed specular flickering issues with DLSS.

35 thoughts on “A Plague Tale: Requiem Patch 1.03 brings new graphics options & optimizations”

    1. At this point I doubt it’ll ever happen. Game is already very heavy, RT would just go unused by over 80% of players anyway

    1. Bloom is important to create some realistic effects like night lights, neon sign boards, sunlight coming through windows etc but I agree some games over do this effect too much.

      1. They can over do it all they want, just let me turn it off. Use to be in the menu, then bin files and now nowhere to be seen. I like to game to a clean image in screen.

          1. You’re making a lot of dumb assumptions but that’s ok. You know it all apparently. I hope you’re trolling. I don’t use HDR it’s garbage. But keep on trucking. I stand by what I said, OPTION TO TURN OFF BLOOM WOULD BE GREAT! I don’t know what that have to do with HDR.

          2. I’m not arguing against your desire turn of bloom. I offer a solution which removes the artificial bloom, since
            bloom on non-hdr display is a cheap mimic effect to imitate real life, which is hdr, since the star above us shines with some millions cd/m².
            Bloom on non-hdr mostly always looks bad and unrealistic, while the bloom with hdr looks more natural and good.
            Hdr is garbage for you? Well different tastes 😉
            The game looks great in hdr and more realistic.

            Maybe those works for the new game too ? steamcommunity(.)com/app/752590/discussions/0/1648792158832023620/

          3. HDR is only garbage when used on garbage screens, which is nearly every monitor, and when the devs don’t implement it properly. But even with improper HDR, it is literally always better than SDR when the display is capable of true HDR.

          4. HDR in this game sucks because of auto exposure that blows out highlights and washes out the entire image.

    2. They shouldnt omit, just give us the option to turn it off which I think most games do. But I also hate bloom. Turn it off almost 90% of the time.

  1. I guess I didn’t realize that bit-chute ,the video site with much less censorship, has a bad word in it and thus the * there lol Why the site owners didn’t catch that from the beginning is strange. transvestigations, gun event psyop analysis and other yt censored stuff there.

    Uh this game is a good example of when tribesters make games with their pov, which is almost all we’ve ever got for 100 years now in all media including “news”. So the good guys are the ones that basically have all the trappings of occultism. Well if you like the way society is crumbling and degenerate then by all means you love occultism. The AC series another one, cp77 is rife with it and has an unstated trans focus, transhumanism is a form of trans obviously. Walking baphomet world.

  2. A little late as several others (myself included) have already finished the game, but optimizations are always welcome nonetheless.
    I tried it again just to see the changes for myself, and there seems to be one change they made that I don’t like. It seems the resolution optimizer setting is ALWAYS ON. There are quality settings for it, but no option to disable it. I’m hoping that the “ultra quality” setting for this means the game runs at native resolution. If not, that’s a pretty disappointing move. I hope they clarify this in an update post. Also I haven’t really tested for performance thoroughly yet so I can’t really comment on it.

      1. SPOILER:

        they murdered 1/3 of Europe trying to keep the cause of it alive – having any other outcome to Hugo would’ve been disappointing.

        In fact the whole plothole is that much of the people’s suffering could’ve been prevented by simply killing Hugo in the first game, no matter how much they tried to show that people kinda deserved it..

  3. Why buy or play a game day one these days. You’ll get the superior experience 6 months down the line. Hell cyberpunk is still being patched…

    1. Seems like it’s only platform-exclusives the likes of Horizon, GoW, Spider-Man, Ghosts of Tsushima, etc. that get released in a truly polished state nowadays. Virtually every cross-platform game has issues and is worth waiting at least 2 months, until the most essential patches are rolled out. One would hope that would temper the preorder and day-one craze, but gamers tend to be overly forgiving and ready to jump on the next hype train.

    2. kinda agree, i just finished the game last week (and i didn’t rushed it or anything) and then today i see this news… yeah nice but most of us finished it already !

      1. Some games sponzored by NVIDIA have FSR support. For example Cyberpunk. But is there any game sponzored by AMD which have DLSS support? Is it also classic move? 🙂

  4. They didn’t optimize sh*t, the game is horribly CPU bound on nearly every CPU in populated areas like the marketplace/town, the camera hitting into objects stutter is still an issue, something I’ve never seen in a game before, and the game still has awful auto brightness exposure which ruins HDR and highlight detail.

    It took them over 3 weeks to put out a useless udpate.

  5. already finisced game in 20 hours !
    they can’t wait a month to patch a game that finishes in 4-5 days and has no reason to be replayed

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