Elden Ring brand new screenshots-1

Elden Ring may soon receive Ray Tracing, Update 1.07 Release Notes

It appears that Elden Ring may soon receive its promised Ray Tracing effects. FromSoftware issued a new update for the game that, among other things, added menu strings related to ray tracing features.

In other news, FromSoftware revealed the full patch notes for Update 1.07. According to the changelog, this patch brings numerous balance tweaks to the game’s weapons and skills. Additionally, it packs a large number of bug fixes.

As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

Elden Ring Update 1.07 Release Notes

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34 thoughts on “Elden Ring may soon receive Ray Tracing, Update 1.07 Release Notes”

    1. Yeah, shield turtles got nerfed hard. Kick breaks even fingerprint with shield talisman. Endure buff is really strong too, can poise backstab a tonne of stuff now but I reckon they’ll revert the buff. I’m enjoying it while it lasts.

    1. 12900k / 3080 TUF OC / 1440p runs fine, just looks like an old title. I look forward to the RT update as I should have a 4090 TUF by then.

      1. What’s “fine”? With a 3080 I was dropping to 45 fps in Limgrave and the forest area after the academy as the worst locations that come to mind. That ain’t fine for a game yhat looks slightly better than DS3.

          1. Again, I don’t think that’s bragging. I’m buying a 4090 just for RT, which this article is about. It’s a huge upgrade over the 3080.

          2. Your original reply was about someone complaining about peformance issues, and it was basically you saying “my rig which is way above system req doesn’t have a peformance problem”. Hope that makes it clear for you.

        1. I don’t remember any such issues. I had my OS on a 1TB SN850 NVMe and the game installed on a 4TB WD Blue SATA SSD. I know people had issues due to shader compilation, but with my setup I never had them.

        2. I get 60 locked maxed out at 4k on a 3080ti, verify your files on steam. Has to be done after every update for some reason with this game. It’ll find 2 files missing, once those are downloaded the weird slow-mo moments should stop.

    2. its the only thing that this game is garbage in THE FUC… GARBAGE FS ENGINE!
      they need a new one but for real! not gonna enter on details cause dont want to make this be longer but they better get a new engine for next game or gonna carry all this problems again

      1. It’s such a sh*t engine but man did they really do incredible things with it. Elden Ring has BY FAR the best art design in gaming. It’s clear they made paintings first that were incredible then build a world to fit them. So many times you are just blown away by the view. Incredible art design. Imagine if it was done with Unreal engine.

    1. No it doesn’t. Ran in some capital back alleys and fps dropped to 30 multiple times. Note that I never had drops like this when I had fps uncapped and other community fixes. It’s 100% not a hardware fault on our side

  1. I think fs is getting greedy , they are making the game easier with each new patch leaving beahind real fs fans for a more casual public and money obvious. hope they give an options to play without putting this patchs

      1. did you see the big guy/giant at the begining of the game? he was waaaayy hard at launchm now he literally bend and let his head for you to attack
        and there more just dont want to spoil anybody

          1. don’t think so me and a bunch of my friends (except veteran ones on dark souls games) died instantly when fought him. broke his posture? i didn’t touch him maybe he broke his posture by himself xd

  2. F*k RT, the game desperately needs DLSS since the performance is awful in all forest areas. With a 3080 I was getting drops to 45 fps at 4k which is insane for the visual fidelity. RT is gonna be unusable unless they add DLSS.

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