Star Wars Dark Forces

The Force Engine is a source port of the Jedi Engine, will support Dark Forces & Outlaws

Star Wars: Dark Forces and Outlaws are two classic first-person shooters that have trouble running on modern-day hardware. However, PC gamers will soon be able to re-experience them as a team is currently working on a source port of the Jedi Engine, called The Force Engine.

The Force Engine is basically something similar to GZDoom. The project includes modern, built-in tools, such as a level editor and makes it easy to play Dark Forces and Outlaws on modern systems. Furthermore, it will support mods from the get-go.

As the team noted:

“Playing Dark Forces or Outlaws using the Force Engine adds ease of use. It also adds modern features such as higher resolutions and modern control schemes such as mouse-look. Using the built-in tools allows for easier modding with more modern UI, greater flexibility and the ability to use enhancements made to the Jedi Engine for Outlaws in custom Dark Forces levels. Some of them are slopes, stacked sectors, per-sector color maps and more.”

As with GZDoom, PC gamers will need the original game data in order to play Dark Forces or Outlaws.

The dev team aims to release The Force Engine once Dark Forces support is complete (full INF, iMuse, all cutscenes, full AI, etc.) and Outlaws support is at “tech demo” status.

At launch, The Force Engine will come with three feature templates to make it easier to tune the experience. These three templates are: Classic, Retro and Modern.

Classic is a recreation of the original software renderer, controls and gameplay. This mode will provide the original experience as close as possible while still properly supporting modern systems. On the other hand, Retro is close to the original experience while being enhanced with modern controls and high resolution rendering. Both the “Classic” and Perspective renderers support pure software rendering and gpu based rendering. Lastly, Modern will feature some modern enhancements. Players can expect proper perspective rendering, enhanced texture filtering, mipmapping, widescreen and more.

Here are also the first screenshots for Dark Forces running on The Force Engine.

Enjoy and stay tuned for more!

8 thoughts on “The Force Engine is a source port of the Jedi Engine, will support Dark Forces & Outlaws”

  1. Better news than any of the garbage they’re going to show us at these upcoming digital events.

    1. Well, DarkXL unfortunately was abandoned years ago. I hope that this project will be able to go farher than DarkXL.

    2. But no fix for multiple game/progression breaking bugs, only workarounds, on my side i can’t even select 1080p 144hz and i’m stuck on 720p because the res menu is broken, i tried multiple things to fix that and none of them worked, DarkXL is a blast an it won my heart even with all it jankyness, but i’m not against a superior successor, they have a solid roadmap, and the Modern mode mentions texture filtering which is the only thing missing in these screenshots, we should give it the benefit of doubt

        1. You must be lucky because there are 4 places where you have to use workarounds, and maybe you figured what to do, one of these levels is crashing for most people and you must disable the sound to avoid that, anyway i just wanted to say that it’s a good thing to see a new source port for this absolute legend of a game and with Outlaws support on top of that (Outlaws support for DarkXL never came) i’m pretty sure it will be better and more accurate than DarkXL

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