Back in March 2019, we informed about a new real-time ray tracing CRYENGINE demo, called Neon Noir. This ray tracing tech demo was running on an AMD Radeon Vega 56, and yesterday Crytek revealed some additional details about it.
According to the team, this tech demo runs at 1080p with 30 fps on that particular AMD graphics card with reflections and refractions being calculated at full screen resolution. At half screen resolution, Crytek is able to run this tech demo at 1440p with 40+ fps.
These CRYENGINE real-time ray tracing effects do not currently benefit from any additional performance that modern APIs like Vulkan or DX12 or dedicated hardware. However, the team aims to add support for RTX in the near future. The benefits of RTX will be higher performance and the presence of more dynamic elements in the scene.
“RTX will allow the effects to run at a higher resolution. At the moment on GTX 1080, we usually compute reflections and refractions at half-screen resolution. RTX will probably allow full-screen 4k resolution. It will also help us to have more dynamic elements in the scene, whereas currently, we have some limitations. Broadly speaking, RTX will not allow new features in CRYENGINE, but it will enable better performance and more details.”
In case you weren’t aware of, Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
The experimental ray tracing feature simplifies and automates the rendering and content creation process to ensure that animated objects and changes in lighting are correctly reflected with a high level of detail in real-time. This eliminates the known limitation of pre-baked cube maps and local screen space reflections when creating smooth surfaces like mirrors, and allows developers to create more realistic, consistent scenes.
It will be interesting to see which CRYENGINE-powered game will be the first one supporting these real-time ray tracing effects!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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first!
“CRYENGINE Neon Noir real-time ray tracing demo runs at 1080p/30fps on AMD Vega 56”
so even for imitation ray tracing you’ll need a GTX 2080…
i see your blind.
Didn’t they claim it ran at 4K 30 fps on the same gpu earlier?
They literally never said that lmao
The video was rendered in 4K, i watched it on a 4K screen and it’s clearly native, not just an option for better bitrate.
I don’t see how it matters what they wrote in some article, why post a 4K render if not to mislead people?
It would not have gotten anywhere near the attention if they made it clear on the video that the GPU could only run it at 1080p 30 fps.
Did you even read my comment? The video is clearly native 4K, not upscaled.
Are you sure you can tell if it’s upscaled on a compressed youtube video?
Yes. For game engine renders it’s easy.
Yes, the news was Vega 56 in 4k Neon Noir, many websites say that….
Glad to see Crytek showing the industry how to do efficient Raytracing that (using smart compromises) doesn’t need overpriced RTX hardware.
And visually the reflections look on par with most Ray traced reflection demos
If you want 30 FPS on FHD than yes. You do not have to have GPUs with HW RT suport such as RTX. 🙂 BTW GTX 1080 and above can also run medium RT in BF V in FHD in similar performance or better.
I’m not saying RTX doesn’t work. I’m saying it’s overpriced and isn’t necessary for Raytracing. It’s just a good improvement.
No you can’t really say that about everything. When tessellation first came out there was no dedicated hardware for it I don’t really know what you are referencing.
I remember NVIDIA advertising that their Kepler series was 3x faster at drawing triangles but the kepler series wasn’t overpriced. It launched at a fairly reasonable price. RTX is a different case.
tessellation have dedicated hardware since the very beginning. in fact AMD have those hardware even before tessellation become part of DX spec.
Source?
then let me ask you this: did the first gen DX11 GPU have hardware tessellation or not?
I don’t know of any hardware tesselation on first gen DX11 GPU’s.
That’s why I asked you for a source. And instead you reply with a question.
then you most likely never follow GPU news/stuff back in 2009/2010 period when DX11 first comes to the market with windows 7. tessellation first becoming part of DX spec starting from DX11. but AMD has been pushing for hardware based tessellation with since their DX10 generation (mainly 3k and 4k series). this is no different like how AMD push for async compute by having the hardware since the first generation GCN. the only difference back then was to use DX11 the hardware must fully complaint with DX11 spec. hence those 3k and 4k series tessellation hardware become wasted since the hardware are not fully compliant with DX11 spec.
back then some even pointing out that tessellation will be AMD advantage over nvidia because AMD have hardware based tessellation since DX10 generation. “AMD have more experience with hardware based tessellation so they got to be better than nvidia that never have those hardware before”. in fact one of the reason Fermi end up six month late to the market (vs 5k series) is not just of because TSMC woe on 40nm process but also they have to design their own tessellation engine to be included in Fermi.
https://www.nvidia.com/object/tessellation.html
“GeForce GTX 400 GPUs are built with up to fifteen tessellation units, each with dedicated hardware for vertex fetch, tessellation, and coordinate transformations. ”
turns out that nvidia beat AMD in tessellation performance on their first try. and AMD has been lagging behind nvidia when it comes to tessellation ever since then.
you know what is the most funny thing about tessellation debacle? nvidia actually end up better than AMD in tessellation since the very beginning that some people really believe it is nvidia that “paying” MS to include tessellation into DX spec so they can crush AMD in performance.
Some big publisher like EA, Ubisoft, Take2 or MS should buy Crytek and give them money for new Crysis 4
why not crysis 4 ?
i am just saying..you know
Wait a minute. Wait a minute. Wait a minute. Wait a minute. AMD claimed it runs 4k@30 fps. ?
I was expecting this. People thought that just cause Crytek could ray trace on AMD hardware without dedicated tech they thought it would run as good as an RTX card.
Is is available to download?
I think this is NEW info…..Read this @DSOG staff…..
Crytek releases CryEngine Neon Noir Benchmark with hardware-agnostic raytracing support
https://www.cryengine.com/news/view/ray-tracing-for-everyone-neon-noir-benchmark-tool-released#
https://www.overclock3d.net/news/software/crytek_releases_cryengine_neon_noir_benchmark_with_hardware-agnostic_raytracing_support/1
Crytek has today released a free raytracing benchmark/demo on their CryEngine marketplace, allowing PC gamers to experience raytracing for themselves on today’s hardware.
When it comes to in-game Raytracing, most of today’s solutions require dedicated raytracing hardware and API support, but with Cryengine, Crytek has taken a different approach, Crytek is building on its existing SVOGI technology to create a raytracing implementation that’s hardware-agnostic and performance-friendly, which is great news for gamers.
Crytek’s Neon Noir Benchmark is a 4.35GB download and will feature both Ultra and Very High Settings, offering users the ability to dial down the tool’s raytracing resolution to boost performance. Crytek says that this tool will run on AMD RX Vega 56 and Geforce GTX 1070 graphics cards or better.
https://www.cryengine.com/news/view/ray-tracing-for-everyone-neon-noir-benchmark-tool-released#