Starbreeze and 505 Games have announced that OVERKILL’s The Walking Dead is playable to the public at gamescom this week with an all-new level called Underpass that shows off some of the game’s darkest corners. In order to celebrate this announcement, the teams have also released some new screenshots that you can find below.
Inspired by Robert Kirkman’s original graphic novels, OVERKILL’s The Walking Dead is a four-player co-op multiplayer shooter in which players must band together on a variety of missions and raids to find survivors, secure supplies and stay alive. Use stealth to evade enemies tactically, or dismember walkers limb from limb with brute force and firepower. Each of the game’s four playable characters has their own special abilities, skill trees, squad roles, play styles and background stories.
The game is currently scheduled for a November 6th release on the PC.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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How does an experienced, well funded studio, manage to make a game that looks this awful using UE4?
Talent?
Zombie crowd collision simulation is very taxing, had to sacrifice eye candy. Remember first Assassin’s Creed? Very taxing. Need tensor cores.
Assassin’s Creed problem was the fact it didn’t use a low level API!
DirectX12 could have handled that many calls with no effort (hardware being the only limiting factor).
Maybe it’s less funded games??
Thanks?