Sea of Thieves feature 2

Sea of Thieves patch 1.0.2 now available, adjusts ship respawn distance, packs performance improvements

Rare has released the second patch for its shared world action-adventure pirate game, Sea of Thieves. According to the release notes, this patch adjusts the ship respawn distance, fixes a bug that could accidentally teleport players to their ship from the mermaid whilst holding treasure items, and comes with some performance improvements.

Going into more details, Rare has significantly increased the distance at which the crews new ship will respawn, meaning that ships will now respawn outside of visible view of the ship that sank them. Furthermore, and in order to improve performance, Rare has implemented multiple server and client crash fixes.

This new patch will be auto-downloaded from Windows Store, and you can find its complete changelog below.

Sea of Thieves Patch 1.0.2 Release Notes

  • Ship respawn distance – When a ship sinks, we have significantly increased the distance at which the crews new ship will respawn. Ships will now respawn outside of visible view of the ship that sank them. This is in response to lots of player feedback which highlighted that the previous spawn distance was resulting in “griefing” behaviour and stalemates at the forts!
  • Mermaid Teleport – It is no longer possible to accidentally teleport to your ship from the mermaid whilst holding treasure items. We saw feedback that players were accidentally leaving treasure behind in the sea!

Fixed Issues

  • Players are no longer able to fall through the ship geometry and into the sea if they are to repeatedly jump on the chests/barrel located mid deck
  • The voyage image on the captain’s table now displays the rank (promotion) banner in the top right corner, to keep in line with other areas of the game UI.
  • When accepting a game invitation whilst matchmaking, the game no longer enters a temporary unresponsive state.
  • Bounty Captains will no longer spawn multiple times.

Performance Improvements

  • Multiple server and client crash fixes.

Known Issues

  • Players may experience details of their pirate (such as hair colour / scars) looking different from their initial selection.
  • Achievements earned prior to March 29th are delayed, but will be awarded once our fix is applied.
  • Some players are unable to equip a second weapon. For a potential workaround see our Support Article. For an update on these three issues, please read our Launch Updatewritten by Executive Producer, Joe Neate.
  • Some players have not received their Black Dog Pack code. If you pre-ordered from the official Microsoft Store, please submit a Support ticket through Support. If you pre-ordered from another retailer, please contact them to receive your code.
  • Some players cannot see their downloadable content in game.
  • Bounty quest skeletons sometimes do not spawn or cannot be found. If you encounter this bug, a potential work around is to sail away from the island until it’s out of range, and then sail back in to trigger the Island Name banners.

5 thoughts on “Sea of Thieves patch 1.0.2 now available, adjusts ship respawn distance, packs performance improvements”

    1. Wow.

      Watching this video made me want to go back and play FC2 on the X1 …. will be downloading and playing today ….

      Thanks for the video post.

      +1 to you good sir

    1. How is this an epic battle??? This must have been your first ship battle lol …. This was all in the Alpha for over a year, nothing has changed ….

      There is no point to this game, it’s not fun, it’s a huge trollfest griefing game, anyone posting vids won’t be playing Sea of Thieves much longer … the game is bland

      0 Story

      1 Big Boss Kraken with no body, it is ALL tentacles flopping around

      2 Ships …. Two. Freaking. Ships (don’t say you can change the sails you goofball)

      3 Factions doing Fetch quests, go here, get this, come back without sinking or dying

      THAT WAS THE ALPHA FOR OVER A YEAR …. Now it’s $60 or $10/month on Game Pass

      Sadly it’s another major released that flopped … just like Quantam Break, Sunset Overdrive, Ryse, and many others.

  1. Sea of gamers hoping for an actual pirate game that will never come. Oh yeah except “the real game STARTS at endgame” like Density Part Deux where they really borg em and there is no hope for them.

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